Sentences with phrase «same overall feel»

This also works well for the office and has the same overall feel of her outfit.

Not exact matches

There may be overall tribal customs but the interactions and feelings of every mother are not the same as another mother in the tribe.
«I started researching and read about so many moms who felt this same way and said the overall healing process was so much easier.»
So, just like I feel strongly about working hard on your mobility skills and attributes while kettlebell training, I feel the same way about bodyweight training; it is a great complement to kettlebell practice that balances everything out and produces a nice overall athlete.
I feel that a combination of all three (not necessarily during the same phase of your workouts) will yield the best results for overall muscular development, body fat loss, and athletic performance.
Overall, Leilani's felt a lot like Hula Grill especially since they're right next door to each other with a lot of the same menu choices.
Overall I physically feel about the same but emotionally, I feel so much more... stable.
Men are also much more likely to say «I want a baby» - overall, 32 % of single dads in Canada want more children, while just 20 % of single moms feel the same.
Men are also much more likely to say «I want a baby» - overall, 32 % of single dads in the UK want more children, while just 20 % of single mums feel the same.
This movie seemed a bit like this generations, «Free Willy», I caught a lot of the same ideas and overall family friendly feel in it.
2 produces a new feel, a new tone, and a new atmosphere, while still maintaining the same characters, plot threads, and overall philosophy as Vol.
Overall, I really felt like I just watched the Golden Globes again — all the same winners, except for Tina Fey.
But for all the flaws in is overall design, Jayne Mansfield's Car has a handful of powerful scenes, most involving Thornton as a damaged WWII veteran and Duvall and Hurt as men who loved the same woman, but feel inclined to suspend their rivalry after she passes.
The overall feel and tone of the film seems to be in constant flux, often making it feel as though you are watching several different movies all at the same time.
This year has been full of surprises, but at the same time it feels like the stagnation of an overall sense of «not really making it».
The familiar tone and attitude should please die - hards, but those looking for something new will probably be bored by this overall feeling of sameness to the first two films, as well as to many other cop thrillers of the same era.
The best part is that your district - wide intranet will help everyone feel like they are truly part of the team — everyone focused on the same overall goals.
Overall the interior doesn't quite feel like that of a # 150,000 car, but it's still special all the same.
The Sportage actually shares its platform with its local Hyundai counterpart, the Tucson, so if you can attest to the overall package of the Tucson, chances are you're going to feel the same way for the Sportage.
The 2010 Hyundai Genesis Coupe doesn't offer the same levels of driving feel or overall refinement as proven sports coupes, such as the Civic Si or the pricier Infiniti G Coupe.
He has kept the same look and feel of previous iterations, though has stressed on improving the overall user experience with it.
My first impression was positive overall, lightweight (same feel as my Kindle Keyboard), smaller by nearly an inch in its footprint, and understated with just a single button on its front surface — almost Apple - like.
Overall, the analog sticks feel good — they're not too large, the standard PlayStation action buttons are small (tinier than the regular PSP, but about the same size as the PSP Go), but have just enough stiffness to them to not feel like they'll wear out too quickly and the plastic shoulder triggers are also snappy.
These numbers are incredibly encouraging overall, though, and hopefully you feel the same way.
While the overall dimensions are the same, the side entry, with an entire side open, just feels are more spacious and comfortable.
Overall, these fall into the same place as Sonic's dash: sometimes they feel like a cool way to freshen up the gameplay, while other times they make the levels feel trivial.
It looks better and has a few added tricks and abilities, but the overall experience feels mostly the same.
Driving one of the big trucks should require a completely different driving style than driving a rally car or even a buggy, injecting some much - needed feeling into the game, but instead they just feel pretty much the same to drive, taking away massively from the overall experience.
Not everyone is the same though and, for those who are less forgiving, I feel obligated to inform you that while my overall experience with Quantum Break was excellent, it appears it has not been properly optimized for PC yet.
The game feels comfortable and familiar as I settle into my Destiny 1 routines, yet at the same time, the overall structure of the game feels like it has been fixed for the better.
Of course, we wouldn't be able to make it exactly the same as the SNES version, but we feel everyone should be able to get a grasp of the overall feel of the game.
It's all very Saturday Morning Cartoon - like in the overall feel of the game (and the look of the brief cutscenes), but it works well to offer an enjoyable little adventure that's both zany and heartfelt at the same time.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Overall, these are the same three classic characters and they each feel different and great to play in their own rights.
The overall feeling I get playing multiplayer is same shit, different map.
Overall I felt the level music fits nicely with the fast pace of the game, and the same can be said about the music in the menu screens too.
Critics praised the technical achievements the game displayed, but at the same time, they felt the overall game - play was uninspiring.
The control and movement feels very fluid, and the game overall demonstrates mastery of basic mechanics typically used in games of the same genre.
It's not the exact same game as it has had a huge overhaul, with new graphics and an advanced physics engine, allowing for more authentic water and mud, giving a more realistic feeling overall.
I was hoping for some changes but the overall feel and look of the game to stay the same and I was pleased in some ways but also a little disappointed in some other ways, it is complicated so enjoy reading me trying to express my feelings on the new Borderlands game Borderlands the Pre-Sequel.
The same hiccups and flaws are sadly still present but the look and feel of the overall product is nothing short from perfection.
The overall story is steeped in Japanese Horror themes, handled in a way that feels both unique and familiar at the same time.
While the story, game layout and overall feel remain the same, there are a set of improvements made:
Overall, the combat system feels great and strikes a fine balance between real - time and tactical styles to create an experience that's both instantly engaging and cerebral at the same time.
Overall, it does feel a little bit thin as a standalone release while SNK also published anthologies filled with three games for the same price.
There's also a humorous shirt that sports Samus shooting her way through the Mushroom Kingdom (it's for NES Remix, you see) but overall it feels like more of the same with a fresher coat of paint.
Sure, there were some obvious repeats in textures, like the same grime on windows, but overall I felt this game was a big step up graphically from Homecoming — notorious for its globby hair models and reuse of the same dang skinned torso everywhere.
To point out just a couple of things: — oceans warming slower (or cooling slower) than lands on long - time trends is absolutely normal, because water is more difficult both to warm or to cool (I mean, we require both a bigger heat flow and more time); at the contrary, I see as a non-sense theory (made by some serrist, but don't know who) that oceans are storing up heat, and that suddenly they will release such heat as a positive feedback: or the water warms than no heat can be considered ad «stored» (we have no phase change inside oceans, so no latent heat) or oceans begin to release heat but in the same time they have to cool (because they are losing heat); so, I don't feel strange that in last years land temperatures for some series (NCDC and GISS) can be heating up while oceans are slightly cooling, but I feel strange that they are heating up so much to reverse global trend from slightly negative / stable to slightly positive; but, in the end, all this is not an evidence that lands» warming is led by UHI (but, this effect, I would not exclude it from having a small part in temperature trends for some regional area, but just small); both because, as writtend, it is normal to have waters warming slower than lands, and because lands» temperatures are often measured in a not so precise way (despite they continue to give us a global uncertainity in TT values which is barely the instrumental's one)-- but, to point out, HadCRU and MSU of last years (I mean always 2002 - 2006) follow much better waters» temperatures trend; — metropolis and larger cities temperature trends actually show an increase in UHI effect, but I think the sites are few, and the covered area is very small worldwide, so the global effect is very poor (but it still can be sensible for regional effects); but I would not run out a small warming trend for airport measurements due mainly to three things: increasing jet planes traffic, enlarging airports (then more buildings and more asphalt — if you follow motor sports, or simply live in a town / city, you will know how easy they get very warmer than air during day, and how much it can slow night - time cooling) and overall having airports nearer to cities (if not becoming an area inside the city after some decade of hurban growth, e.g. Milan - Linate); — I found no point about UHI in towns and villages; you will tell me they are not large cities; but, in comparison with 20-40-60 years ago when they were «countryside», many small towns and villages have become part of larger hurban areas (at least in Europe and Asia) so examining just larger cities would not be enough in my opinion to get a full view of UHI effect (still remembering that it has a small global effect: we can say many matters are due to UHI instead of GW, maybe even that a small part of measured GW is due to UHI, and that GW measurements are not so precise to make us able to make good analisyses and predictions, but not that GW is due to UHI).
Overall MCDungeon is a fantastic way to keep the general feel of Minecraft the same while adding in generously sized dungeons that nicely compliment the existing subterranean structures (mine shafts, caverns, and the tiny vanilla Minecraft dungeons) while adding in large and interesting spaces to explore.
The devices do share many of the same internal parts and specs, but the overall feel of the devices are quite different.
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