It clearly takes place in Hyrule and even in
the same overworld, as it appears in the comparison image constructed below.
Even though A Link Between Worlds reuses
the same overworld as A Link to the Past, the game still manages to make the environment feel new and fresh.
Using
the same overworld as A Link to the Past, this game presents a new story that occurs hundreds of years after the events of the SNES title, [14] telling what happens to the characters from that game.
Not exact matches
Battles and gameplay are more or less unchanged from the original Gen. V entries, which means you're in for the
same tight battle system and more streamlined
overworld.
The
overworld essentially plays exactly the
same as in SMT IV except with some new locations.
The
overworld promises quite of a variety of experiences with the range of locations to visit, but again the experience across all the stages is all too similar and it all boils down to doing the
same thing over and over again.
Basically, the Divine Beasts you encounter on the
overworld are not the
same as the dungeons you explore.
Same goes for shrines, which are again considered separate from the main
overworld.
A mockup of the
overworld was created, using the
same isometric navigation as Cuphead.
Instead of an
overworld, you instead pick from five stages on a world map and each stage follows the
same basic formula that consists of finding the key to open the door to the boss.
The general layout of Hyrule remains the
same, but the locations of items scattered across the
overworld are also hidden in different places.
Released around the
same time as Zelda II, Rygar features a similar blend of top - down
overworld navigation, side - scrolling dungeons and non-linear progression.
Gameplay is very much in the
same vein as the Dragon Quest franchise with battles occurring in first - person perspective, while the
overworld is navigated with a charming avatar on a two - dimensional world.
The
overworld is basically the
same with enemies that you will instantly recognize.
Release in the
Overworld (> 54,000 ft) for a global program could be done with fighters, but since the bulk density of such nanomaterials is around one fourth that of liquid H2S or SO2, the number of flights to achieve the
same release would be much larger.