Sentences with phrase «same sense of»

Though it was made by a small team of developers (four at minimum, seven at maximum), Blast Corps has the same sense of fun and charm as the biggest and best games of Rare's heyday back in the mid-to-late 1990s.
The NES Classic was released last year to build off of the same sense of nostalgia that made Pokemon GO a major success.
Last week I found myself playing a game that gave me that same sense of satisfaction and wonder, and even after my second playthrough and Platinum trophy, I was still starting up The Order: 1886 one more time.
Those two games were steeped in a sense of mystery, a feel of wonder as you explore parts of a world untouched for millennia, and that same sense of discovery is present in The Last Guardian, only with your new friend, Trico.
I think it's really wonderful that after all these years Broken Sword 1 and 2 are still drawing in new fans every day - though I wish I could share the same sense of nostalgia as many do.
It is a successor of sorts to Volition's prior franchise Saints Row, and shares much of the same sense of style and humor.
As I exchanged my receipt for that smoothly - laminated red and white box, I felt the same sense of elation as I did on that Christmas morning all those years ago.
That same sense of dedication to making this such a true experience has really helped to bring the galaxy of Star Wars to life.
television series — Rick's group of resolute, at times morally questionable but ultimately good band of survivors encounter an unscrupulous rival gang, more often than not led by a charismatic leader, who they then proceed to wage war against for a season or two before triumphing — it's fair to say that same sense of déjà vu hasn't affected Telltale Games» superb interactive drama series of the same name.
Although you'll encounter items that can stun guards, these supplies are allows in limited supply, evoking the same sense of frailty that elevated the early Resident Evil games.
There also isn't the same sense of wonder I felt with Dark Souls.
Rendered with much the same graphical beauty that made the first two iterations so well - received, Syberia III is set to deliver an entirely new story - albeit one crafted with the same sense of immersive storytelling as before.
No other game will give you the same sense of accomplishment that you feel when ending an epic battle.
It's a cute story with the same sense of humour as the main game, and there's some interesting encounters that occur parallel to the plot.
Solving many of the puzzles and being rewarded with a Zelda like chime rarely offers quite the same sense of satisfaction that entries in Nintendo's legendary series often do, though some situations towards the end are devious enough to offer satisfaction upon discovering their solutions.
It sounds silly, but the overall score that awards you with points simply for playing the game, doesn't have the same effect or give me the same sense of accomplishment that individual performance - based ranked playlists did.
Weeping Doll is another scary game but not in the same sense of Resident Evil 7 or Here They Lie.
It might not offer the same sense of agency as God of War or Uncharted: The Lost Legacy, but it gives both a run for their money in the looks department.
Designed by Yu Suzki of Out Run fame, it had that same sense of cinematic drama and style, and the «on - rails» design meant players could concentrate on shooting stuff.
Developed by Supermassive Games, the same studio behind Until Dawn, Hidden Agenda captures the same sense of tension and excitement of guiding characters to success or an unfortunate end.
It may not have been able to boast the same sense of scale yet Hand of Fate's combat felt incredibly polished and rewarding.
Sure, that may not evoke the same sense of danger that trudging through Dark Land does, but that's the point — evil comes in many forms, and Wart's castle is no less risky to set foot into.
Defeating him grants the same sense of closure as in any other rogue - like, so be prepared to go down the Abyss over and over and over again to fight him!
If you want to simulate addiction while retaining player agency, the best thing to do is to use perception or rumble to make the player feel the same sense of anxiety as the character, and let the player make the ultimate decision to drink.
Meanwhile, if playing with the in game AI, there are other methods to approach the same sense of efficiency.
Many are wondering whether or not the more concentrated gameplay will give Animal Crossing fans the same sense of accomplishment they feel while playing previous installments like City Folk and New Leaf.
While the other characters in the nemesis system are free to roam the world and cross swords with you, these big bosses are strangers by comparison, stripping the final confrontation of the same sense of import.
There's not that same sense of purpose, though, the all - important motivation and character getting lost in uneven writing and mumbled execution.
Traversal is so fluid that just poking around an uninhabited glen brings back that very same sense of wonder and joy that firing up the game for the very first time did.
We are creating that same sense of family at Gambitious.
We'll even have a new adventure through the Lylat System to give us that same sense of discovery and shared experience.
By subverting old - school gaming tropes with unique hacking mechanics, Hack «n» Slash allows non-programmer players to experience that same sense of mystery and discovery.
The urgency in the perma - death is lessened by each unique squad member not actually feeling that unique, so I never felt the same sense of loss that I felt when I lost a member of my team in Enemy Unknown.
A change in location is absolutely necessary; I just hope Visceral manages to create the same sense of unease that came with the Ishimura's darkened hallways.
Strider gives players that same sense of excitement when building up to the next big baddie with a lifebar at the top of the screen.
The performance during online multiplayer is just as good as single player with the same sense of speed, graphics, up to 8 players and an incredibly consistent connection that seen me play 39 consecutive online multiplayer games within the same lobby against the same opponents until I had to reluctantly leave the game, although there is no capability of adding any amount of A.I. to flesh out the field when less than 8 players are participating.
The real question isn't whether you'll enjoy LOTF if you enjoyed the Souls series, it's if the game actually manages to provide the same sense of elation, entertainment and hardship as FromSoft's series does.
While other racers have tried open worlds (Test Drive Unlimited, for instance), there have been none that have offered the same sense of freedom, ease of use, and level of polish.
There's nothing really wrong with including a selection of traditional modes, especially since Attrition is pretty much perfect for Titanfall, but considering Respawn have so clearly stamped their mark on the genre as a whole with their reworking of various systems and neat changes it's a shame to see that same sense of thinking not applied to the modes.
Subsequent playthroughs can still be fun, but they never do have the same sense of enjoyment without those eureka moments.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
The soundtrack carries on the same sense of wonder and close by mystery that adorned the previous games and is a joy to sit and soak up while solving puzzles.
The performance during online multiplayer is just as good as single player with the same sense of speed, graphics, up to 12 players and the capability of A.I. fleshing out the field.
Pikmin 3 is a colourful, vibrant, and fun adventure with the same sense of exploration and mystery as Skyrim.
While Resident Evil Zero's changing locales, which includes a train and various facilities and labs, don't quite have the same sense of place as the Spencer Mansion, there is that aspect of gradually peeling back the environment.
You didn't get quite the same sense of sorrow in the second game.
Gravel's online multiplayer performance is just as good as single player with the same sense of speed, graphics, up to 8 players and the capability of A.I. fleshing out the field.
I had hoped that Wii Music would have captured that same sense of freedom.
Worms, Worms 2: Armageddon, Worms: Ultimate Mayhem and Worms: Revolution all hold true to that same sense of relaxing, enjoyable entertainment.
I'm not sure there is another first - person shooter out there that instills the same sense of urgency and requires the quick thinking that Titanfall does.
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