Sentences with phrase «same story on the screen»

Not exact matches

Samsung's devices also have multitasking capability, which really came in handy while I was working — I had my notes, the story I was writing and a web page all open and on screen at the same time.
The type of assaults that can be minimally portrayed and intimated on screen can't necessarily be treated with the same subtlety on the page, and omitting them altogether didn't do any harm to his story.
Online challenge modes Offline story mode with characters all on the same screen.
The fact that the stories contradict one another allows the movie to do a few other things that put it in the same category as a movie like The Big Short: It breaks the fourth wall, gives multiple perspectives on the same events, and occasionally employs a split screen in order to emphasize how mushy the concept of «facts» are in any sensational news story.
Films that might have fit this putative strand included the charming but overlong Timeless Stories, co-written and directed by Vasilis Raisis (and winner of the Michael Cacoyannis Award for Best Greek Film), a story that follows a couple (played by different actors at different stages of the characters» lives) across the temporal loop of their will - they, won't - they relationship from childhood to middle age and back again — essentially Julio Medem - lite, or Looper rewritten by Richard Curtis; Michalis Giagkounidis's 4 Days, where the young antiheroine watches reruns of Friends, works in an underpatronized café, freaks out her hairy stalker by coming on to him, takes photographs and molests invalids as a means of staving off millennial ennui, and causes ripples in the temporal fold, but the film is as dead as she is, so you hardly notice; Bob Byington's Infinity Baby, which may be a «science - fiction comedy» about a company providing foster parents with infants who never grow up, but is essentially the same kind of lame, unambitious, conformist indie comedy that has characterized U.S. independent cinema for way too long — static, meticulously framed shots in pretentious black and white, amoral yet supposedly lovable characters played deadpan by the usual suspects (Kieran Culkin, Nick Offerman, Megan Mullally, Kevin Corrigan), reciting apparently nihilistic but essentially soft - center dialogue, jangly indie music at the end, and a pretty good, if belated, Dick Cheney joke; and Petter Lennstrand's loveably lo - fi Up in the Sky, shown in the Youth Screen section, about a young girl abandoned by overworked parents at a sinister recycling plant, who is reluctantly adopted by a reconstituted family of misfits and marginalized (mostly puppets) who are secretly building a rocket — it's for anyone who has ever loved the Tintin moon adventures, books with resourceful heroines, narratives with oddball gangs, and the legendary episode of Angel where David Boreanaz turned into a Muppet.
Based on Fumiyo Kono's critically acclaimed manga of the same name, writer Chie Uratani and director Sunao Katabuchi bring In This Corner of the World (Kono sekai no katasumi ni) to the screen with breathtaking animation and a compelling story of one family's resilience.
First portrayed on screen by Andrés García in 1979 Mexican film Carlos el Terrorista, Sánchez's story inspired 1997 effort The Assignment (although not The Jackal from the same year, as commonly believed), and now Olivier Assayas» mini-series turned feature film Carlos.
The directing duo of the Russo brothers have shown themselves so adept at crafting an amazing film before this with Winter Soldier, and they've even bested our Lord and Savior Joss Whedon, in terms of pulling together so many characters on screen at the same time, without sacrificing pacing or story to do so.
BOYHOOD: Filmed over 12 years with the same cast, Richard Linklater's BOYHOOD is a groundbreaking story of growing up as seen through the eyes of a child named Mason (a breakthrough performance by Ellar Coltrane), who literally grows up on screen before our eyes.
Much in the same way that the opening sequence of Up is called out as an example of Pixar working at its tear - jerking peak, almost nullifying the impact of the rest of the film, Toy Story 3 has a lengthy climax culminating in a curtain call, all of which is meant as a massive payoff to a 15 - year trilogy, a firm period on a franchise that could easily be extended on the silver screen for years to come.
The stories frequently intersect, with the same character showing on more than one screen.
It's definitely funny and the chemistry between the actors is easily perceived on the screen but at the same time the story is very confusing and for the first time ever I found myself almost shouting «what the...?!»
Considering the characters, on screen, often call each other's version of the story B.S., clearly not everybody's on the same page when it comes to how it all went down.
Sometimes those Cannes schedulers have a devilish sense of humor, to judge by the screening of «Happy End» on the same day as a rather more approachable dysfunctional - family movie, «The Meyerowitz Stories (New and Selected).»
Johansson and Jeremy Renner are clearly not on the same level as the other Avengers, but they get a «B» story as a means of bumping up their screen time.
«The ability to seamlessly switch back and forth between reading text on any Kindle and listening to the same title in audio on your smartphone — and always pick up where you left off — means that the story can continue during those times of the day when you can not look at a screen.
«The ability to seamlessly switch back and forth between reading text on any Kindle and listening to the same title in audio on your smartphone — and always pick up where you left off — means that the story can continue during those times of the day when you can not look at a screen,» said Audible Founder and CEO Donald Katz in a statement.»
The ability to seamlessly switch back and forth between reading text on any Kindle and listening to the same title in audio on your smartphone [or on your Kindle Fire tablet]-- and always pick up where you left off — means that the story can continue during those times of the day when you can not look at a screen
It works really well on a large screen because you have the space to browse the different news tiles and read the story on the same page.
Though the bulk of the volume consists of Luca's observations on the building's tenants — a man whose fear of losing his partner has (oddly) driven him to nudism, a pair of twins involved with the same man, a rather creepy puppet maker who can't let go of his long - lost relationship with an underage lover, and (my favorite of the bunch) a transgender circus performer who finds love with the man upstairs — the book's real love story belongs to Luca and Javi, who I wish had a lot more screen time.
This works because it allows more wiggle room in creating a story instead of having players go through the same sequence of events they most likely watched on the big screen.
This allows two people to play on the same screen and work through the story together.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
The following details come from Gematsu... - 3D Mode characters move vividly in a three - dimensional world - in 2D Mode, the game is depicted in nostalgic pixel graphics - at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
SYNOPSIS: Filmed over 12 years with the same cast, Richard Linklater's BOYHOOD is a groundbreaking story of growing up as seen through the eyes of a child named Mason (a breakthrough performance by Ellar Coltrane), who literally grows up on screen before our eyes.
The app's home screen shows the same stories that you see on the blog's home page.
The story is the same this year with a QHD Super AMOLED screen on the Galaxy Note 7 as opposed to the IPS LCD Full HD panel on the iPhone 7 Plus.
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