Even as it lacks
the same tactical depth and storytelling nuance, in its collaborative combat and earnest heroics, it captures the spirit of Fire Emblem really rather well.
Not exact matches
-- consistent injury issue — no signings (when we need them and there are better players out there than we have in our team / squad)-- no strength in
depth (kids, or not sufficient quality bought)-- no consistency in performance (motivation)--
tactical nativity and inflexibility — players played out of position or too Many like minded players accommodated in
same line up.
lets just establish that now... A man with genuine intent to win the league would firstly adress the the issue of squad
depth both from a
tactical perspective as in being able to bring in different personel an completley alter the way the team plays... you cant keep using the
same players and the
same formation and tactics every game teams will work it out... you wonder why Giroud is on a goal drought.
Instilled with the
same graphical beauty, eerie atmosphere and
depth of character that made the first visit to Rapture such a discomforting yet immersive pleasure, it's the fluid dual - wielding gameplay, tense
tactical set - piece battles, and the truly terrifying shriek of the Big Sisters that convincingly propel BioShock 2 towards greatness.