Not exact matches
The tech giant was playing catch - up of sorts to Google, which has allowed
developers to do the
same thing on its Android platform on Google Play since 2013.
The problem is that some
developers are now saying SegWit can do the
same thing, and are backing away from the scheduled implementation in November.
To help fix what has been broken — Facebook's famous former motto was «move fast and break
things» — Zuckerberg announced earlier today that Facebook will start to investigate if other
developers abused its policies in the
same way Cambridge Analytica did.
Well, CoinPlace's
developers have done the
same thing because they've identified the group of people who'll use this platform.
A
developer, the village of Lemont and the Lemont Park District are locked in a dispute even though all of them want the
same thing: to turn a parcel of land into a recreational area.
Ryan said the change already makes
things tougher for
developers but if the state doesn't decouple, it will have to use the
same system.
We could nitpick the small
things (returning courses, the
developers force players to repeatedly race on the
same tracks), but none of those issues affect an otherwise incredible racing experience.
It's a testament to how enjoyable the past games have been that
developer Traveller's Tales has been able to churn out the
same thing year in and year out.
Developer Techland's affinity for all
things zombies can be seen in its Dead Island series, but the upcoming Dying Light attempts to create its own identity within that
same zombie formula.
The
thing is, for the Mario Party series, the
developers at Hudson were mostly the
same team that became Nd Cube.
Racing against computer controlled cars is one of the hardest
things to develop and Project Cars has the
same issues other
developers run into with AI.
3rd Party
Developers: Gee Microsoft what are we going to do tonight Microsoft: The
same thing we do every night try to destroy the WiiU
On March 27, during the Game
Developers Conference, it was finally confirmed that Ground Zeroes and The Phantom Pain were both part of the
same thing: Kojima's new game Metal Gear Solid V. However, this was not the end of the confusion and unclarity.
For Application
developers Developers are gonna want to do the s
developers Developers are gonna want to do the s
Developers are gonna want to do the
same thing.
Adobe's Digital Publishing Suite is not the
same thing; it is used more by magazine publishers than book publishers, and by iPad app
developers.
I talked to
developers and speakers at PAX about the digital landscape, and they were saying the
same thing - more or less «what even is the WiiU market?
PlayStation's
developers have each done the
same thing, change and evolve.
Didn't the
developer of Ghostbusters said the
same thing?
PS4 did the
same thing with its CPU admittedly... but great game
developers might as well develop for PS4 and feel like they're producing content at the HEART of the video game industry.
Still, it turns out
things worked out for the better, since that left me with a grim - 2D - action - game - shaped - hole in my schedule and coincidentally Odallus: The Dark Call was on sale for half off (and comes bundled with another game from the
same developer for a dime) this week.
My issue is that at every turn Yogventures was presented by Yogscast as their own project, and that they then used their influence to fund the entire
thing, then when the shit hit the fan used that
same influence to throw the
developers under the bus and claim that they had nothing to with it.
It's not even a gaming
thing because even their
developer tools side of
things does the
same.
They are several
things that M$ has done different from the pro and to assume that they will have the
same result without at least hearing from M$ and
developers feels wrong to me.
They may come with different buffs, but one
thing is similar — they all share the
same cartoonish art - style that we have come to love from Castle Crashers and
developers The Behemoth.
«They try different
things to please a wider audience, but at the
same time, it has the impact of diluting the game as a horror game,» Philippe Morin, co-founder of game
developer Red Barrels Studios, told Tom's Guide.
I think Switch is breaking some paradigms on the video game industry and
things will not be the
same after this; for consumers and even more for
developers.
«But now many
developers just do the
same thing over and over again.»
Sly Cooper Thieves in Time does not have the
same developer or graphics, but it is still Sly, and that's a really good
thing.
The only
thing that disappointed me was that Insomniac Games could make a game that blended so easily in with every other game in the
same genre, I don't blame them for trying something new, I always applaud when
developers step out of their comfort zone but when the end product ends up looking, playing and feeling like almost every other game in that specific genre you haven't really put that much effort into making your game stand out and give gamers a reason to buy your game instead of the competition's game.
Every single game ever released does the
same thing, every game is forced to ship without ALL the features that were ever dreamed up by the
developer.
I think the universe holds such a potential for great multi player Large fleets space ship battles were never ever promised and in most previews even journalists said most space battles are very straight forward I agree with you on controls I agree with you on planets and plants I believe the game requires too big of grind The game lacks variety The game lacks a clear vision and clear story All of the planets bases look the
same Every planet you do the
same thing So as you see I am not defending the game in any sense but I do have an issue with gamers having this imaginations of what they wanted and the
developers had a different vision http://www.geek.com/games/n... Please read this article.
Where as the moment an indie
developer does the
same thing, they're dead.
They still can be... if
developers stop making the
same thing every year that is...............
We could nitpick the small
things (returning courses, the
developers force players to repeatedly race on the
same tracks), but none of those issues affect an otherwise incredible racing experience.
Now that may not sound like the worst
thing in the world to most people, but when the
developers of the game are the
same guys who have
Now that may not sound like the worst
thing in the world to most people, but when the
developers of the game are the
same guys who have been in charge of near every notable bike racing release in recent years, it would be nice to see them come up with something a little more exciting than simply racing to a championship win.
Yooka - Laylee is essentially trying to do the exact
same thing Lobodestroyo is, but with... you know... legitimate game
developers (and former Rare staffers on the payroll).
Shannon says right in the quote that framerate is determined by the
developer,
same thing Mike said which is the truth.
With dual
developers, the series is starting to become an annual
thing even though the development time remains the
same.
Developers need to realize that the PS Eye can do the EXACT
same thing as Kinect (thank you Kung Fu Live for demonstrating that).
I see a lot of indie
developers out there doing the
same thing, with greater or lesser success, but still conflicted internally about what they're doing.»
After that, third party
developers can go back to making the
same games they did last gen except with prettier
things to look at.
Chris had an idea he couldn't let go of — if
developers around the world were leaving the AAA world behind to strike out on their own to create small, nimble and independent studios, could someone in publishing do the
same thing and create a small, independent publisher?
According to the
developers, the stages are «nearly 100 % like the real
thing,» right down to featuring the
same kind of vegetation you'll find on a real rally track.
The funny
thing is that Grand Theft Auto III did not pioneer these concepts — a little - known Nintendo 64 action game built by the
same developers provided the foundation for GTA3 «s acclaim.
The 3rd Birthday almost has that God of War II
thing going for it where you wonder what games could look like if every
developer pumped the
same time, energy, and years of refinement into perfecting their craft on older (by comparison) hardware.
It's like Warner Bros. felt that if TT Fusion left
things the
same, but just put it inside The Force Awakens, they'd pull out the newspaper and start whacking the
developer's hands until they typed innovation into the code or something.
I've often said the
same thing at
developer conventions around the world, but there's a difference between saying that to emphasize our thankfulness for and dependance upon people who love our games and literally implying we are not worth anything beyond the opinion of somebody on the internet who happened to play a game we made.
But I didn't really want my next game to just be more of the
same thing, and I didn't want to get pigeon - holed as a retro - pixel - art RPG
developer and nothing more.
How Ironic my second request was to add PS1 / PS2 file sorting to the store too, which you have backed up @ryannumber3gamer above asking the
same thing, And by the way Sony Store team, if you pay me for an hour of my time I will add the relevant menu's to your website / Store GUI as I am a professional Website
Developer.