Sentences with phrase «same time combats»

Not exact matches

At the same time, Macy's luster started to fade with customers and vendors alike, and everyone from Amazon to Ulta Beauty (ultra) to T.J. Maxx (tjx) took market share, and the retailer found itself increasingly reliant on discounting and trying to combat store clutter.
At the same time, politicians are growing frustrated with the apparent reluctance of social media firms to take action to combat fake news.
What you describe with private intimidation tactics to combat public assertions is the same as what happened the last time this came out publicly around 2010 or so.
The only way the church can combat this, of course, is to maintain the glamor, glitz, and glory of the crusade evangelists while at the same time, dumbing down the Gospel message and the requirements of discipleship.
Finding others who are in the same position is such a great way to share tips and combat the isolation people can sometimes feel when spending all their time with a little baby.
At about the same time that the U.S. House of Representatives was readying legislation to combat poaching and wildlife trafficking for President Obama's signature, the U.S. Fish and Wildlife Service (USFWS) delivered 90 finger - length giant Thai catfish, a critically endangered species, to Shedd Aquarium.
At the same time, Cuomo has acted through executive order to step up efforts to ban so - called conversion therapy and combat the HIV / AIDS crisis.
At the same time, the announcement was praised by local and state elected officials as a way to combat the growing concern at Times Square.
At the same time, Bharara took a veiled swipe at Cuomo's own efforts to combat corruption in state government through the now - defunct Moreland Commission, whose shutdown his office investigated, but concluded there was no wrongdoing.
But at the same time, Flanagan insisted Republicans have plenty of positive policies to run on, including a middle class tax cut and legislation to combat heroin abuse.
While a 2011 Pew Research Center report revealed that a majority of Americans are apathetic or disapproving of the post-9 / 11 wars the military fought or is fighting, at the same time, Americans simultaneously feel «pride, gratitude, and confidence» towards the more than 2.6 million troops who have served in combat zones since 9/11.
The method could potentially, in the future, offer clinicians going after individual tumors a weapon to combat cancer's deadly spread at the same time.
Thomas Killion, the Army's chief scientist, defends this work in much the same way Lewis defends the Air Force's high - risk ventures: The important thing about Future Combat Systems was that the Army defined «a vision and stuck to it [and then over time] calibrated it with technical reality.»
When doing one arm chin ups you will also find that your body starts to turn away from the bar, you can combat this by griping the bar as hard as you can and twisting your hand towards you at the same time.
When using one arm you will also find that your body starts to turn away from the bar so to combat this you need to grip the bar as hard as you can and at the same time twist your hand towards you which helps to bring your body back in.
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I loved them and wore them all the time, but this is one of those things that I think can be really dated if you already wore the trend the first time around, especially in the same way (floral dress + combat boots = so early 90s for me).
At the same time we have a really simple visual, we have a cool artificial intelligence and a tight combat mechanic.
The combat is very uninspired and tedious but at the same time unique because of the glaive and various powers and upgrades.
The rest of the time is spent exploring (only you can't in any type of satisfying manner because after 10 seconds you've got the pointless button pressing combat again) some terribly badly designed maps (on roughly the same tech and inspirational level as Horace Goes Skiing - seriously that lost world of dinosaurs game on the Spectrum 128K had way, way better level design), following a story line that is so shallow it makes Jet Set Willy look like story telling genius, buying weapons and armour and levelling up which is all pointless because the combat is just so useless.
The combat is very uninspired and tedious but at the same time unique because of the glaive and
At the same time, its characters are often likeable and entertaining, its tale of revenge is intriguing, and its combat system is fast - paced and responsive.
The supposed sandbox style setup is actually far emptier and shallower than it should be, and the whole game consists of repeating the self - same combat and timed jumping sections over and over again.
Moreover, this is done at the same time as engaging in a powerful intellectual combat, offering counter-arguments to those who see transgression in art as having outlived its purpose, or intimating that it should be policed.
The combat often emphasised fighting multiple players at the same time, something the game's systems didn't play quite well with.
Combat is the same as it always was, but with Bayonetta Witch Time, you can upgrade armor, but not weapons, enemy AI amounts to either throwing something at you, or running straight at you, for ALL enemies, and sidequests are shallow fetch quests, with one out of every five truly being any good.
«You can imagine Lords of the Fallen as a game that has all the layers, all the complexity, all the mechanics, all the elements of very advanced tactical combat, but it's not being mindlessly punishing at the same time
The same issue applies to the on - foot combat, and although many weapons have their own unique animations and combos once you've tried them out a few times the novelty quickly wears off.
The combat works with the use of a quick and heavy attack, however it unfortunately fails in offering any variety for the combos resulting in the same combo being repeated for the umpteenth time.
I wish I could praise the movement scheme on the same level as the combat mechanics but, unfortunately, getting about in Apex Construct stands as one of the most frustrating times I've had with a VR game.
This is not to say that the combat is bad, it depends on a lot of factors like the weapons that you use and the chain of combos, but it is easy to get bored with the same weapons after some time.
The combat system is basically the same seen in previous entries in the series, a Batman Arkham series influenced system where Shay has to fight multiple enemies at the same time, with the ability to use regular attacks, pistol attacks, and counters.
At the same time, you should be a truly caring person who really is in their corner to help combat the loneliness felt by so many adolescents.
At the same time, education has great potential to combat and reduce racism in society.
At the same time, the school system is spending money on a range of new magnet programs, as well as a new career center, to combat the competition from charter and private schools.
Now, in Gone for Soldiers, Jeff Shaara carries us back fifteen years before that momentous conflict, when the Civil War's most familiar names are fighting for another cause, junior officers marching under the same flag in an unfamiliar land, experiencing combat for the first time in the Mexican - American War.
According to a June 2015 New York Times article, a 2013 study conducted by the U.S. Department of Defense revealed that drone pilots suffered from the same instance of job - related problems (such as depression and PTSD) as pilots who were deployed in combat zones in Iraq and Afghanistan.
The combat is enjoyable enough to cover the four to five hours of game time, but by the end you will be starting to tire of crushing the same enemy types over and over.
Combat in the game is easy and enjoyable for short periods of time, but it doesn't take long before tapping the same button over and over again for the same result starts to ware on you.
In case you don't remember the cause for their word - based combat was that Modern Warfare 3 and Battlefield 3 were releasing around the same time, sparking off a massive war in which both companies slung insults and subtle (eh, yeah) jibes at each other.
«We wanted to create something that was unique but familiar at the same time and so we created a combat system that on the surface players will be right at home with but once in, you'll see things you were expecting and unique twists thoughout the mechanics.»
The same goes with the combat, beginning with turn based and eventually reaching real time.
The targeting reticle — provided for secondary weapons and some non-targeting special weapons — makes aiming easy, but then at times it's hard to aim, especially if you're moving and shooting at the same time, which is unthinkable in a car combat game.
Each combat, you play one face down card at the same time as your opponent.
It follows the same formula as the previous game, complete with free - running and first - person combat, but this time the game takes places entirely in a more open city with no level breaks or load times.
Combat is an interesting bit of standard FPS and weirdness at the same time.
Or, to be more specific, because no JRPG doesn't make you do the same thing nine billion times in a row: pacing and level design are important because they are what make the combat - to - combat sequence variable and interesting such that the same encounters actually become meaningfully different from each other, and not tedious.
Their banter is sweet and at times funny, and while they are two separate entities when it comes to combat, they truly feel like two parts of the same whole.
Boat story time was my favorite part of the game along with just taking in the immersive visual backdrops, imo its more like an interconnected hub world where everything looks and feel much grander in scale then it really is and its done very well in that aspect GOW is essentially to different games at the same time, a great storytelling quiet time with rich lore on the one side and brutal precise hard hitting combat on the other, mixed up with perfect pacing and a couple of epic cliffhangers at the endd
The basics of the series remain pretty much the same as ever; take three characters with radically different moves and abilities who you can change between at any time and mix in phyics - based puzzles, plus some light combat.
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