Sentences with phrase «same time its gameplay»

It's really short, just a couple of hours of entertainment, but at the same time the gameplay is original and interesting.
Fear Effect Sedna features: The return of the original Fear Effect's much loved cast of characters Isometric viewpoint to enable players to interact with multiple characters at the same time Gameplay that mixes real - time action, tactical play, stealth, and puzzles The adrenaline - based «Fear Effect» gameplay mechanic that impacts on both attack and defence Animated stylistic cutscenes, stunning environments, and classic death cutscenes A mature and exciting story that follows mercenaries uncovering the mysteries of Inuit mythology Fear Effect Sedna is now available on PS4 ™ system, Xbox One, Nintendo Switch ™ and PC for $ 19.99 / $ 19.99 / # 15.99.
Over the years SimHQ covered more and more of the tactical shooter genre, but at the same time the gameplay and game design aspects of those shooters gradually evolved away from the tactical aspects of land warfare and into a more cinematic, action - based run - jump - and - gun format.

Not exact matches

Everything about the gameplay feels fast and fluid and there is a decent set of mechanics in play at the same time.
However, it's not a horrible game for it has redeeming qualities, such as the gameplay itself where you can wield both plasmids and a weapon at the same time.
Despite revamping the same excellent style of fantasy RPG action found in Diablo II, you'll find Loki: HoM mixes familiar gameplay with mythological themes and some updated graphics for a lengthy quest worthy of your time.
The gameplay is simplistic and easily exploitable, but at the same time there is a lot of room for creativity, which largely makes up for it.
The third chapter uses the same graphical engine of the past edition, and even if the gameplay is still solid, and old time fans will be pleased by the social features, Skate 3 looks like a deep add - on.
The core gameplay is the same of Partners in time, but a bright plot, new features (as touch - screen based minigames) and the correlation between the three main characters add variety to the Rhythm / RPG mechanics.
I certainly was not disappointed: the same humour (albeit a little darker at times), the game fun gameplay, the same enjoyable battles.
The gameplay has quite a few interesting mechanics that work well throughout the game and this without a doubt makes the gameplay very fun and addictive at the same time.
The gameplay has a lot of different mechanics in play at the same time and they all hold up really well, and I must admit that I was especially impressed with the character - swapping mechanic.
Well the story is there in Breakdown, and the game does get more difficult as the game progresses, but the gameplay stays the same the whole time, which isn't a good thing.
The report further mentions smartphones and tablets and says they're «good enough for many casual gamers» and therefore, Sony needs to achieve the «Holy Grail of inventing innovative gameplay whilst at the same time investing heavily in exclusive content.»
Survival mode is at the same time subdivided in different categories of gameplay that you unlock in the Quest mode, and lets you play with certain conditions such as only being able to pick up power ups in order to kill enemies or to have one clip per weapon but have weapon pickups periodically pop up around the battlefield.
That same gameplay will be the main focus for The Escapists 2, but this time you'll be able to do it with up to three other players.
Its Tribes - like gameplay yields itself to every type of player, all at the same time.
This is the basis for a fun «Rock, Paper, Scissors» style of gameplay that should be fun and challenging at the same time.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The upgrade menu is fairly simplistic, but at the same time keeps the emphasis on the destructive gameplay itself.
Those influences are heavy in the gameplay and whilst you may be expecting the same shooter, Quantum Break does have a few surprises and twists up their time traveling sleeves.
Again, the expectation you feel when you fight the same boss each time alongside a repetitive routine means that each fight brings with it only a small change, which plays well into the uncertain gameplay that makes a roguelike so much fun, and without doing it so drastically that it makes the experience unfair and unpredictable.
The result is positive in a way, as it does indeed focus more on Paper Mario himself, but at the same time the real mish - mash of gameplay styles in place of a regular RPG feel is awkward and really takes time to click, undoubtedly leaving many people disappointed in the process.
Nice graphics boring gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw of the game: The long, very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
The gameplay itself does feel a bit dated, as we have been playing this same sort of game for a long time now.
With excellent level design, smooth animations, impressive pixel art, and a bunch of brand - new twists on classic - style gameplay, Sonic Mania manages to feel both old and new at the same time in the best way possible.
Now they are making Super Luigi U, but I hope they'll keep that focus, because the basic gameplay is allways the same and doesn't need to be remade every time.
In order to make Silent Hill 2 work we need to be focusing on making the characters real by having high - quality textures, and at the same time we must improve the gameplay so people will feel, even though its really horrific, we must make them want to play the game over and over.
loading up Fast RMX and i'm greeted with a very stark menu which shocked me, but, all the fun is in the gameplay; just as it should be i've not taken the system to work yet but it will be nice to continue playing on my lunch where i left off at home if there are any indys which are being released multi-format at the same time i'll be getting them for the Switch
You can also press X to move them both at the same time and you quickly unlock additional abilities that mix up the gameplay such as jumping on a bro's head then spin - jumping across a chasm or using a hammer to destroy blocks in your path.
Additionally, the way the Focus ability was introduced was done very well as it fit both the story and the world nicely, and didn't feel at forced while enhancing gameplay at the same time.
While the 1994 game featured a number of impressive systems and mechanics at the time, channeling the same design from Ultima Underworld and other first - person RPG games, much of its gameplay feels a bit outdated in today's age.
For those PlayStation gamers getting a bit jaded about seeing the same old footage of The Order: 1886 time and time again, never fear — all new gameplay footage is to be revealed at the PlayStation Experience in December.
While Fire Emblem Warriors» gameplay can also feel a little sword heavy and «same - y» at times, I would attribute that to the fact that most of the main characters in the recent Fire Emblem series are sword wielders.
Unfortunately, the effort here feels rather lackluster and while the story mode campaign offers some nice fan service moments, the gameplay portion of it is rather bland where you fight just the same enemy for the umpteenth time with minor story related tweaks to differentiate each battle.
The game offers the same deep RPG gameplay and wacky adventures as the first game, with a new adventure that offers many areas to explore outside of Springdale, more than 350 additional Yo - kai, a new - and - improved in - game Yo - kai Watch, and even the ability to travel back in time!
The Apostles has some suspect writing at times and the story makes some logical leaps where it feels like whole cut - scenes are missing, but we get the same great gameplay mechanics of the base game while throwing in a structured three - arc setup that introduces some interesting characters.
The same core gameplay loop is still very fun to play, with some nice visual feedback as cars explode, your crashbreaker slowing down time for you to plan your next move and numbers all over the place ticking up towards your goal.
The general gameplay loop consists of killing specific monsters enough times to craft a full set of armor to gain the maximum bonuses, keeping your weapon upgraded, and then taking on harder monsters and continuing that same loop ad nauseum.
There was a period of time where this over flowing market of the same title became quite stagnant, offering players little more than the exact same gameplay with a new coat of paint.
There was a similar world map, the majority of the Hero of Time's items made a comeback, and even Link's horse had the same name — but those parallels to N64's classic were welcome alongside the plethora of new locations and gameplay variety throughout the adventure.
Nintendo Land gameplay is based on offline multiplayer, with support of up to 5 players at the same time.
I prefer the deep gameplay and engaging story of the main campaign, but at the same time, I'm intrigued by the many possibilities for unique user - generated content.
You could say that Nintendo will make sure they Tecmo doesn't do the same thing for HW, but as far as the current gameplay (and Tecmo's track record) show, Tecmo likes to stick with the same formula time and time again.
Tegra Zone is designed to complement the Android Market as it offers additional information about the game such as professional reviews, gameplay videos and game trailers while at the same time allowing the user to download the game through the Android Market.
While there are in - app purchases offered to assist with gameplay, those same coins / bonuses can be earned over time.
The gameplay is fresh and manages to bring out feelings of nostalgia while breaking new ground at the same time.
I sat down with Richard Meredith — the game's designer and gameplay programmer among many other things — who guided me through the first few levels of the game while at the same time explaining some of the design philosophies.»
How about a character with some actually depth this time same gameplay but someone who I can actually root for.
It feels like it's merged into a very integrated experience where it's working on a gameplay level and on a graphical level and on a narrative level at the same time.
a b c d e f g h i j k l m n o p q r s t u v w x y z