Sentences with phrase «same type of characters»

It's almost like people actually enjoy new ideas, and don't just want to play the same type of game with the same type of characters all the time.
There are people that argue that BioWare keeps having the same type of characters — and to a degree, that's true.
I can totally agree with that analogy, because the film's main trio reminded me of a lot of the same type of characters from the coming of age comedy.
Rachelle Lefevre is from Revolution and plays pretty much the same type of character she did in that show and its very generic so i have no idea how much she can bring to her work.
However, Sothern and Blondell did tend to play the same type of character — brassy, bold showgirls and the like — so I'm not surprised you were confused.
Liam Neeson seems to be spoofing that same type of character he has played before which works for this movie.
Is he the new Morgan Freeman where we can expect him to play the same type of character in each movie?

Not exact matches

Nowadays, I listen to a couple of pastors online once in awhile, and many of the books I read are by former «church pastors,» who had the same type of revelation about the character of God that I had.
It's the same difference between two types of trial testimony: The character reference given by the accused mother being akin to religious persuasion and CSI type hard evidence that places him at the scene, with the victim's blood on his hands and a video of him doing it.
The beauty the world has to offer is what is lost by the «Rationalist,» the type of modern man whose character Oakeshott sketched in his most famous essay, «Rationalism in Politics,» first published in 1947 and republished fifty years ago in his essay collection of the same name.
On one item, however, almost all types of enterprise, whether practical or theoretical, seem to share the same defect at the same place, namely, in inattention to the logical character of the basic vocabulary needed or being used, to its syntax, its semantics, its pragmatics.
And not only is their general character the same, but frequently the text of the individual units is so closely allied in the several Gospels that the differences are best understood as variations of a common type.
It carries such a strong invocation of the «liberal metropolitan elite» character - type that the phrase was deliberately employed during the last election by none other than David Cameron with his jibe about «the same old condescending, bossy, interfering, we - know - best attitude of the Hampstead socialist down the ages».
If Soul Calibur (and other fighting games) had included characters with lots of different body types, then I'm not sure I would have had quite the same sad reactions as a teenage girl.
Don't get me wrong, they deliver typically fantastic performances, but all the same I wonder if they only took on the characters just «cos they were playing against type (and probably paid a heck load of money).
The exciting part is a great actor can play a multitude of characters of any age or body type with the same success of Gary Oldman's [Oscar - winning] portrayal [of Winston Churchill] in «The Darkest Hour.»»
Although rendered with predictable polish by the digital artists at Lucasfilm Animation Singapore and Industrial Light & Magic, the picture seems to unfold not in a coherently realized fantasy world, but rather at some sort of grotesque interspecies convention where Lucas and his collaborators have taken every conceivable character type that came to mind — goblins, imps, talking mushrooms, etc. — and plopped them down in front of the same meticulously detailed forest backdrop.
Your character inherits the same type of physics as the aforementioned Marble Madness, meaning you can get some momentum to your movement.
There are the familiar role - playing elements that allow you to upgrade your character, from their basic stats and inventory size to the ability to specialise in different types of combo weapon — so that you can create specific weapons from non-specific parts in the same category.
It's a mark of Greta Gerwig's immense charm and charisma that she can continue to play a variation on the same character type — the Confident Flake — and be compelling every time.
Or it might have to do with the constant portrayal of the same haphazard type of character.
It is as if Baumbach could only write a certain type of person — the privileged, socially crippled intellectual with either too much self - awareness or none at all — and for a while it seemed like even the writer himself couldn't stand to be in the same room with such characters.
«Resistance» has the same type of complex interplay between characters as that novel did.
I don't mind the whole wannabe zombie thing again, but this game even uses the same types of specific characters (chainsaw - wielding zombies, for example) which really turned me off on top of the crappy controls... innovation is subjective, as we see.
So, again, while it is the same character, same aesthetic, same general gameplay and everything, it certainly is a different type of game.
How about NOT making almost every character of a weapon type play the same?
Nash and Vega no longer have charge moves and are switched over to the same type of commands as other characters.
As you complete events you'll be awarded upgrades that can be slotted into your character's upgrade screen, with some slots offering bonuses for having two upgrades of the same type next to each other.
She is one of the playable characters in Mario Teaches Typing, where she gives the typing lessons, then she appears in Mario Teaches Typing 2, with the sameTyping, where she gives the typing lessons, then she appears in Mario Teaches Typing 2, with the sametyping lessons, then she appears in Mario Teaches Typing 2, with the sameTyping 2, with the same role.
While characters have proficiencies and unique weapon types, the game smartly allow variations of most weapons to be equipped by different classes — each has unique stats and special abilities but mostly share the same arsenal, allowing players to customise all heroes to their own preferred playstyle.
The comparisons between the two are obvious since they're exactly the same type of game, right down to the structure of matches and the way that the playable characters work.
Each variation offers both type - specific moves and combos that don't simply change the character visually but promote completely different styles of play within the same character base.
You can learn the strengths and weaknesses of characters by investing in intelligence and perception, or by fighting the same enemy type often.
This is the same character using the same (one - hit) move against the same type of enemy and crits are ignored.
Yes, SMB 2 US is like the half brother of the rest of the series - it isn't the same type of game as the rest of the series, but it features the same characters.
The game will feature the same type of gameplay found in the 3DS version of the game and will contain four unique characters to control.
Signage, including electronic display monitors, when used to give the same type of information within the same type of conveyance will be required to be consistently shaped, coloured and positioned, with text that is high colour - contrasted with its background and achieves the appearance of solid characters.
a b c d e f g h i j k l m n o p q r s t u v w x y z