It's almost like people actually enjoy new ideas, and don't just want to play the same type of game with
the same type of characters all the time.
There are people that argue that BioWare keeps having
the same type of characters — and to a degree, that's true.
I can totally agree with that analogy, because the film's main trio reminded me of a lot of
the same type of characters from the coming of age comedy.
Rachelle Lefevre is from Revolution and plays pretty much
the same type of character she did in that show and its very generic so i have no idea how much she can bring to her work.
However, Sothern and Blondell did tend to play
the same type of character — brassy, bold showgirls and the like — so I'm not surprised you were confused.
Liam Neeson seems to be spoofing
that same type of character he has played before which works for this movie.
Is he the new Morgan Freeman where we can expect him to play
the same type of character in each movie?
Not exact matches
Nowadays, I listen to a couple
of pastors online once in awhile, and many
of the books I read are by former «church pastors,» who had the
same type of revelation about the
character of God that I had.
It's the
same difference between two
types of trial testimony: The
character reference given by the accused mother being akin to religious persuasion and CSI
type hard evidence that places him at the scene, with the victim's blood on his hands and a video
of him doing it.
The beauty the world has to offer is what is lost by the «Rationalist,» the
type of modern man whose
character Oakeshott sketched in his most famous essay, «Rationalism in Politics,» first published in 1947 and republished fifty years ago in his essay collection
of the
same name.
On one item, however, almost all
types of enterprise, whether practical or theoretical, seem to share the
same defect at the
same place, namely, in inattention to the logical
character of the basic vocabulary needed or being used, to its syntax, its semantics, its pragmatics.
And not only is their general
character the
same, but frequently the text
of the individual units is so closely allied in the several Gospels that the differences are best understood as variations
of a common
type.
It carries such a strong invocation
of the «liberal metropolitan elite»
character -
type that the phrase was deliberately employed during the last election by none other than David Cameron with his jibe about «the
same old condescending, bossy, interfering, we - know - best attitude
of the Hampstead socialist down the ages».
If Soul Calibur (and other fighting games) had included
characters with lots
of different body
types, then I'm not sure I would have had quite the
same sad reactions as a teenage girl.
Don't get me wrong, they deliver typically fantastic performances, but all the
same I wonder if they only took on the
characters just «cos they were playing against
type (and probably paid a heck load
of money).
The exciting part is a great actor can play a multitude
of characters of any age or body
type with the
same success
of Gary Oldman's [Oscar - winning] portrayal [
of Winston Churchill] in «The Darkest Hour.»»
Although rendered with predictable polish by the digital artists at Lucasfilm Animation Singapore and Industrial Light & Magic, the picture seems to unfold not in a coherently realized fantasy world, but rather at some sort
of grotesque interspecies convention where Lucas and his collaborators have taken every conceivable
character type that came to mind — goblins, imps, talking mushrooms, etc. — and plopped them down in front
of the
same meticulously detailed forest backdrop.
Your
character inherits the
same type of physics as the aforementioned Marble Madness, meaning you can get some momentum to your movement.
There are the familiar role - playing elements that allow you to upgrade your
character, from their basic stats and inventory size to the ability to specialise in different
types of combo weapon — so that you can create specific weapons from non-specific parts in the
same category.
It's a mark
of Greta Gerwig's immense charm and charisma that she can continue to play a variation on the
same character type — the Confident Flake — and be compelling every time.
Or it might have to do with the constant portrayal
of the
same haphazard
type of character.
It is as if Baumbach could only write a certain
type of person — the privileged, socially crippled intellectual with either too much self - awareness or none at all — and for a while it seemed like even the writer himself couldn't stand to be in the
same room with such
characters.
«Resistance» has the
same type of complex interplay between
characters as that novel did.
I don't mind the whole wannabe zombie thing again, but this game even uses the
same types of specific
characters (chainsaw - wielding zombies, for example) which really turned me off on top
of the crappy controls... innovation is subjective, as we see.
So, again, while it is the
same character,
same aesthetic,
same general gameplay and everything, it certainly is a different
type of game.
How about NOT making almost every
character of a weapon
type play the
same?
Nash and Vega no longer have charge moves and are switched over to the
same type of commands as other
characters.
As you complete events you'll be awarded upgrades that can be slotted into your
character's upgrade screen, with some slots offering bonuses for having two upgrades
of the
same type next to each other.
She is one
of the playable
characters in Mario Teaches
Typing, where she gives the typing lessons, then she appears in Mario Teaches Typing 2, with the same
Typing, where she gives the
typing lessons, then she appears in Mario Teaches Typing 2, with the same
typing lessons, then she appears in Mario Teaches
Typing 2, with the same
Typing 2, with the
same role.
While
characters have proficiencies and unique weapon
types, the game smartly allow variations
of most weapons to be equipped by different classes — each has unique stats and special abilities but mostly share the
same arsenal, allowing players to customise all heroes to their own preferred playstyle.
The comparisons between the two are obvious since they're exactly the
same type of game, right down to the structure
of matches and the way that the playable
characters work.
Each variation offers both
type - specific moves and combos that don't simply change the
character visually but promote completely different styles
of play within the
same character base.
You can learn the strengths and weaknesses
of characters by investing in intelligence and perception, or by fighting the
same enemy
type often.
This is the
same character using the
same (one - hit) move against the
same type of enemy and crits are ignored.
Yes, SMB 2 US is like the half brother
of the rest
of the series - it isn't the
same type of game as the rest
of the series, but it features the
same characters.
The game will feature the
same type of gameplay found in the 3DS version
of the game and will contain four unique
characters to control.
Signage, including electronic display monitors, when used to give the
same type of information within the
same type of conveyance will be required to be consistently shaped, coloured and positioned, with text that is high colour - contrasted with its background and achieves the appearance
of solid
characters.