Sentences with phrase «same type of enemy»

When attacks are visually pleasing it makes fighting the same type of enemy a little less boring and monotonous, watching them explode into shards of ice or just simply die from a stab wound is rather satisfying.
This is the same character using the same (one - hit) move against the same type of enemy and crits are ignored.
If I wasn't a Gundam fan, Gundam Reborn would have gotten boring fast since the main gameplay is very shallow - you're just constantly fighting through wave after wave of the same type of enemy and it can get old pretty quickly.
Rolf is your main and an all - around powerhouse, Rudo has one of the strongest attacks in the game, Anna's slashers can hit multiples of the same type of enemy at once, and Amy is the only significant healer (Nei and Rolf have healing powers, but they're limited).
You will often spend a lot of time looking at the same screen and fighting the same types of enemies, and the remarkably catchy music goes a long way in increasing your enjoyment of the game.

Not exact matches

Most quests follow the same format of kill a bunch of certain types of enemies then return to the person who gave you the quest.
Cheers, i'm fed up of shooting the same enemy type.
Nice graphics boring gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw of the game: The long, very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
Missions try and change things up, such as adding ambushes, different enemy types, and other challenges, but you'll still end up in many of the same arenas fighting the same Aragami.
I really adored Black's commentary on the Mandarin as the same type of Othered, Orientalized figure that cable news teaches you to fear — the amalgamated puddle of everything «not American» that leads the public to have a specific enemy to rally against.
Also, some larger enemies have auras around them that negate a certain type of spell, but if a player stands in those areas, they will receive the same resistance.
Different enemy types help to keep things a little more interesting, some of which can turn invisible or others that require you to use your wrist - blaster to take out their shield, but even they can't entirely combat the repetitive feel of inputting the same string of commands over and over.
The combat is enjoyable enough to cover the four to five hours of game time, but by the end you will be starting to tire of crushing the same enemy types over and over.
There are essentially three enemy types that present three ways of fighting; standard countering, disarming (which works the same way as countering, just when you don't have a weapon equipped), and dodging, then attack.
Daily challenges, leaderboards and a slow injection of new enemy types all try to help keep you playing, but again they all come down to doing the same things over and over.
There's a distinct lack of variety in the missions, the few objective type modes are all incredibly similar, your race and knockout modes are exactly the same albeit with a competitor knocked out after each lap, your delivery and assassination modes are basically the same with different targets, and every mode has enemies you can bash anyway so even the race modes feel the same, the only unique mode is one where you have to evade the cops, simple and normally a menial task.
Given how many of the same enemy types you will see throughout the campaign, watching them run at you the same way every time gets a little old.
Each stage effectively plays the same, with variation of enemy types and amount.
Having seen this in action I can say that every game from here on in could use this great tool to make your respawns play differently since every spawn changes the type of enemies in play, the timing of their appearance and additionally their locations so that each encounter although in the same battleground feels a little different.
The game has hundreds of enemy mobile suits of the same type on the screen at one time during battles and sometimes this can cause a bit of noticeable slowdown, but it never did detract much from the experience for me.
upon entering a fight (by bumping into an enemy on screen — no random encounters here) you are placed into an «arena» type situation — a small section which is decorated in the same textures of the place you are currently in.
As for regular enemy attacks they're handled exactly the same as player's attacks, the exception being that certain foes have multiple types of assault that they can use, so to find out which one a die is rolled.
As you progress you'll quickly realise that you're annihilating the same three enemy types over and over, with the only real change being the boss battles at the end of each stage.
There are also some pretty cool easter eggs within the game, And last but not least there are different types of endings which adds to the replay - ability of the game most run «n guns just have the same endings but with a harder mode with more enemies but this game has all of that covered with the four different difficulties which dose vary the amount of damage per enemy and the amount there are within the levels.
Each playthrough — despite containing the same types of rooms — always has a fresh feel to it, and with a wide range of enemies continuing to
With its primordial type atmosphere, the developers of Gears of War have managed to make the series quite emotional and nerve racking at the same as you attempt dispose of your enemies with as much deadly force as possible.
Each playthrough — despite containing the same types of rooms — always has a fresh feel to it, and with a wide range of enemies continuing to grow in variety as you progress through the pyramids, there is more than enough to keep you coming back for one more go.
This is the same in each pyramid, with the only real differences between each being the fresh enemy types that appear and the general artistic design of the rooms and the traps they hou
While fighting the plethora of enemy types never gets old, being asked to do the same kind of mission over and over again does.
It's a good thing too, because even with keys that modify the length of the dungeon or types of enemies you encounter, you only ever go to the same seven places.
The combat, while containing the same enemy types that we've become familiar with by now, does its best to keep things fresh with escort elements and a few other surprises, while the investigation portions present a new type of Mass Effect gameplay that expands upon the ME lore.
It also results in a rather disappointingly limited assortment of environments and enemy types, making it hard to feel like you aren't just doing the same thing over and over again.
A big factor is that every encounter plays out more or less the same way regardless of enemy type.
The same comedy is still present this time around as one of the types of enemies you will face off against are killer penguins.
The ongoing tug of war between players and their opponents for territory keeps the game from getting stale as players zip from area to area demolishing enemies and using flashy moves, but it does get a bit boring after hacking and slashing against the same enemy types countless of times.
You will be fighting a lot of the same enemy types, for example 6th graders but the fine tunable combat abilities make up for that.
But for the most part, dungeons consist of the same few enemy types and layouts.
You can learn the strengths and weaknesses of characters by investing in intelligence and perception, or by fighting the same enemy type often.
There are plenty of enemy types but there's far too many of the same three or four of them.
If you have played the New Order, you will immediately recognise a few weapons and enemy types as predecessors of the same.
Flying a helicopter over an enemy base, then all parachuting out at the same time in a frantic death - from - above assault, is the type of chaotic antics that make co-op and sandbox open - world games so enjoyable.
While there are a number of enemy types thrown at you the longer you play, most of the time you'll be fighting the same set of enemies over and over ad nauseam.
Once a spot is unlocked a talent can't be removed, but you can always swap the same type, so you can swap your earth resistance for fire resistance anytime or give yourself a boost to your magic defense instead of physical defense if you're going up against a powerful enemy who primarily uses magic.
There are different types of enemies (4 of them, in total), and each of them is beaten in a little different way, but the basic premise is the same.
Though it can be argued that both games naturally include an easiest method to kill enemy X, this method is going to be different in Zelda based on the type of player because no one player is going to be the same.
With changing conditions due to a plethora of enemy types, no match is bound to be the same.
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