Not exact matches
To illustrate: The combative person can not be approached in the
same way as the meek
character -
type.
Nowadays, I listen to a couple of pastors online once in awhile, and many of the books I read are by former «church pastors,» who had the
same type of revelation about the
character of God that I had.
It's the
same difference between two
types of trial testimony: The
character reference given by the accused mother being akin to religious persuasion and CSI
type hard evidence that places him at the scene, with the victim's blood on his hands and a video of him doing it.
The beauty the world has to offer is what is lost by the «Rationalist,» the
type of modern man whose
character Oakeshott sketched in his most famous essay, «Rationalism in Politics,» first published in 1947 and republished fifty years ago in his essay collection of the
same name.
On one item, however, almost all
types of enterprise, whether practical or theoretical, seem to share the
same defect at the
same place, namely, in inattention to the logical
character of the basic vocabulary needed or being used, to its syntax, its semantics, its pragmatics.
And not only is their general
character the
same, but frequently the text of the individual units is so closely allied in the several Gospels that the differences are best understood as variations of a common
type.
It carries such a strong invocation of the «liberal metropolitan elite»
character -
type that the phrase was deliberately employed during the last election by none other than David Cameron with his jibe about «the
same old condescending, bossy, interfering, we - know - best attitude of the Hampstead socialist down the ages».
Rachelle Lefevre is from Revolution and plays pretty much the
same type of
character she did in that show and its very generic so i have no idea how much she can bring to her work.
If Soul Calibur (and other fighting games) had included
characters with lots of different body
types, then I'm not sure I would have had quite the
same sad reactions as a teenage girl.
I can totally agree with that analogy, because the film's main trio reminded me of a lot of the
same type of
characters from the coming of age comedy.
After tossing together several successful all - star Dynasty Warriors -
type games based on other people's properties like Dragon Quest Heroes and Hyrule Warriors, Tecmo Koei gives its own famous
characters a shot a killing many things at the
same time in Musuo Stars.
However, Sothern and Blondell did tend to play the
same type of
character — brassy, bold showgirls and the like — so I'm not surprised you were confused.
Don't get me wrong, they deliver typically fantastic performances, but all the
same I wonder if they only took on the
characters just «cos they were playing against
type (and probably paid a heck load of money).
The exciting part is a great actor can play a multitude of
characters of any age or body
type with the
same success of Gary Oldman's [Oscar - winning] portrayal [of Winston Churchill] in «The Darkest Hour.»»
Liam Neeson seems to be spoofing that
same type of
character he has played before which works for this movie.
Although rendered with predictable polish by the digital artists at Lucasfilm Animation Singapore and Industrial Light & Magic, the picture seems to unfold not in a coherently realized fantasy world, but rather at some sort of grotesque interspecies convention where Lucas and his collaborators have taken every conceivable
character type that came to mind — goblins, imps, talking mushrooms, etc. — and plopped them down in front of the
same meticulously detailed forest backdrop.
Your
character inherits the
same type of physics as the aforementioned Marble Madness, meaning you can get some momentum to your movement.
There are the familiar role - playing elements that allow you to upgrade your
character, from their basic stats and inventory size to the ability to specialise in different
types of combo weapon — so that you can create specific weapons from non-specific parts in the
same category.
It's a mark of Greta Gerwig's immense charm and charisma that she can continue to play a variation on the
same character type — the Confident Flake — and be compelling every time.
Or it might have to do with the constant portrayal of the
same haphazard
type of
character.
Is he the new Morgan Freeman where we can expect him to play the
same type of
character in each movie?
It is as if Baumbach could only write a certain
type of person — the privileged, socially crippled intellectual with either too much self - awareness or none at all — and for a while it seemed like even the writer himself couldn't stand to be in the
same room with such
characters.
«Resistance» has the
same type of complex interplay between
characters as that novel did.
This is because every
character in monospaced
type is the
same width — even the space.
Well, it's the
same as when the OS was in beta, meaning this build includes multiple Android Player improvements, as well as fixes for double
character typing and a Browser security patch.
I don't mind the whole wannabe zombie thing again, but this game even uses the
same types of specific
characters (chainsaw - wielding zombies, for example) which really turned me off on top of the crappy controls... innovation is subjective, as we see.
So, again, while it is the
same character,
same aesthetic,
same general gameplay and everything, it certainly is a different
type of game.
How about NOT making almost every
character of a weapon
type play the
same?
Nash and Vega no longer have charge moves and are switched over to the
same type of commands as other
characters.
As you complete events you'll be awarded upgrades that can be slotted into your
character's upgrade screen, with some slots offering bonuses for having two upgrades of the
same type next to each other.
She is one of the playable
characters in Mario Teaches
Typing, where she gives the typing lessons, then she appears in Mario Teaches Typing 2, with the same
Typing, where she gives the
typing lessons, then she appears in Mario Teaches Typing 2, with the same
typing lessons, then she appears in Mario Teaches
Typing 2, with the same
Typing 2, with the
same role.
While
characters have proficiencies and unique weapon
types, the game smartly allow variations of most weapons to be equipped by different classes — each has unique stats and special abilities but mostly share the
same arsenal, allowing players to customise all heroes to their own preferred playstyle.
There are people that argue that BioWare keeps having the
same type of
characters — and to a degree, that's true.
The comparisons between the two are obvious since they're exactly the
same type of game, right down to the structure of matches and the way that the playable
characters work.
Each variation offers both
type - specific moves and combos that don't simply change the
character visually but promote completely different styles of play within the
same character base.
Experimenting with different
characters and Arm
types provides some variety, but the core gameplay loop still remains largely the
same throughout, leaving ARMS feeling a bit too basic and repetitive.
You can learn the strengths and weaknesses of
characters by investing in intelligence and perception, or by fighting the
same enemy
type often.
It's almost like people actually enjoy new ideas, and don't just want to play the
same type of game with the
same type of
characters all the time.
This is the
same character using the
same (one - hit) move against the
same type of enemy and crits are ignored.
Yes, SMB 2 US is like the half brother of the rest of the series - it isn't the
same type of game as the rest of the series, but it features the
same characters.
The game will feature the
same type of gameplay found in the 3DS version of the game and will contain four unique
characters to control.
It is also the first NES game in the series that manages to put two different enemy
types at once, although the flickering when all four on - screen
characters occupy the
same scanline is from another dimension.
And look at our TV battle at the moment — both X-Factor and Strictly trot out the
same character types year after year for our familiar amusement.
Signage, including electronic display monitors, when used to give the
same type of information within the
same type of conveyance will be required to be consistently shaped, coloured and positioned, with text that is high colour - contrasted with its background and achieves the appearance of solid
characters.
When building any templates, think about case
types and descriptions, common
characters and fields, and events, tasks, and deadlines that are the
same.
But
typing the
same thing over and over again can be taxing, even if it is only 140
characters.