Sentences with phrase «satisfying feeling first»

Perhaps the most satisfying feeling First Class offers is the return of the mutant squad, a team commotion solidified brilliantly in Bryan Singer's X2: X-Men United.

Not exact matches

It wasn't easy that first time — I had a mini panic attack right before saying my order out loud to the waitress — but I got a summer salad with shrimp and nothing else, licked the plate clean, and felt satisfied but not stuffed.
This hearty chicken dinner is sure to leave you feeling full and satisfied and is an easy enough recipe that you and your spouse - to - be can revisit making it when your first anniversary comes around.
This recipe for Creamy Breakfast Quinoa with Roasted Butternut Squash is delicious, and it definitely helps you get through the first part of the day feeling satisfied.
When I took my first bite it was so satisfying like when you bite into something chocolate that is so good and you get that «feeling».
Not everyone is up for feeling like the moment you have molded a group of rookies and D - Leaguers into a semblance of a competitive squad that before you get to crack your first satisfied smile, the team is torn apart again.
Tampa Bay, however, didn't feel Duncan made enough plays, and now — on a team that will be satisfied with nothing less than a win in the Super Bowl — he mans the middle for a defense that improved by leaps and bounds in its first year under Smith.
Not everything was perfect but for the first time in a long time i felt satisfied at the final whistle.
I felt humiliated and less - than, however my addiction came first and I was satisfied.
It is my belief that people who are approaching parenthood, whether they're expecting their first child or their fifth, deserve to feel completely satisfied with the care they receive before, during, and after the birth of their child.
In a Kinsey Institute study of sexual satisfaction in the United States, Germany, Spain, Brazil and Japan, women in committed relationships report feeling more sexually satisfied after 25 years, much more so than in they do in the first 10 years.
First, it is important to find out if your pediatrician is satisfied with your baby's weight gain and feels that it's OK for her to sleep through the night.
It was my first contact with science and I felt that that game satisfied my voracious curiosity.
According to Michael Cackovic, MD, a maternal - fetal medicine physician at The Ohio State University Wexner Medical Center, a mom - to - be of two should focus on eating healthy and feeling satisfied first and foremost, because 600 calories per day feels like more than it is.
There's nothing quite like the feeling of devouring a big, satisfying stack of pancakes for breakfast first thing in the morning.
To illustrate what I mean: If at the first feeling of hunger you run to the fridge to satisfy this urge, you've not provided a * stimulus * for the prefrontal cortex to strengthen its proverbial discipline muscles.
But after the first two times of having Active Recovery as my exercise recovery drink, I felt satisfied and had a ton of energy.
I thought I would never feel satisfied and give up after my first meat - free meal.
The people in the high - protein, low - fat group reported that they felt more satisfied and content with their food during the first 4 weeks of the trial whereas the other group did not feel satisfied until the last two weeks of the experiment.
One of the first things people notice when eating a diet of nutrient - dense foods is that they don't have to eat as much to feel satisfied, and the uncontrollable cravings go away!
Stop eating when you first feel satisfied.
Because she's been in the matchmaking industry for over a decade, Natali has even had the opportunity to rematch some clients who felt satisfied the first time around but now, for whatever reason, have re-entered the dating world.
It's rather inconsistent and somewhat incoherent first half are made up for by a tight second act the leaves the viewer feeling satisfied.
It's like when you go to a buffet and are determined to get more than your money's worth: the first plateful (or two) of food tastes great and is satisfying, but after that third helping, you just feel bloated and can't bear the sight of another piece of pie... no matter how much you enjoyed it the first time.
With interesting terrain, stage design, and enemy placement, each battle feels fresh, and adding layers with each fight of the first world adds a satisfying feeling of progression from tutorials to trials and tribulations.
Winning your first few matches is incredibly satisfying once you start to develop your tactics and truly feel like you deserved a win as opposed to nicking one by only playing defensively.
The first half feels more like it's treading water than giving any insight towards its main character, and the twisty conclusion is more of a head - scratcher than a satisfying payoff.
To be fair, the entire plot seems to be lifted from the John le Carré playbook - complete with a rather satisfying nod to Tinker Tailor Soldier Spy during the climax - but the mechanics often feel like just that: gears grinding after the utterly spectacular first hour breezes by in a gust of sweaty perversion.
It has a great noir edge to it, so I came into the game with faint hopes of a story that could hold my interest as much as the first time I watched Se7en, and while the game doesn't begin to touch David Fincher's masterpiece (despite a few nods throughout), I left feeling a whole lot more satisfied than I thought I would.
The first reason we've decided to go with this is that we've had enough of these built up over time that we felt confident that we've got enough ideas that would make for a satisfying single - player experience.
Winning your first few matches is incredibly satisfying once you start to develop your tactics and truly feel like you deserved a win as opposed to nicking one by only playing defensively.
I couldn't help but feel satisfied the first time I completed my first Toybox world and I just want to keep playing.
The ability to jump in a first - person shooter gives the player more control over the environment, which makes the game feel less linear: jumping out of a window is more satisfying than backtracking to look for stairs.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
This can also make playing the game after achieving your first victory feel considerably less satisfying, since you've already figured most of the tricks out and know roughly what needs to be done for victory.
First things first, the guns all feel immensely satisfying to use in this First things first, the guns all feel immensely satisfying to use in this first, the guns all feel immensely satisfying to use in this game.
The cocoa was good, but would have been so much better if the extra chocolate would have been mixed into the experience in the first place, rather than given to me in an over-chocolaty clump whose saturated flavor barely lasts long enough to feel satisfied.
Even if it's not mechanically thrilling, it still feels pretty satisfying at first.
Playing in first person view is very satisfying, and gives you that realistic feel, being able to see your rod and reel while you fish your bait or lure.
These abilities are extremely satisfying, in particular the grappling hook allows you shoot yourself across large distances and truly feels like a first person Spiderman experience.
Incredibly satisfied with its own impressive visuals, right now The Order: 1886 feels like a game that's ashamed to be a game, and really there's nothing sadder to see from a first party console exclusive.
It succeeded, and the first 20 - 30 hours of playing felt a lot more satisfying and fun to work through — Bungie haven't lost a step when it comes to making a fun first person shooter — and then the grind set in and players found the game wanting in terms of endgame longevity and the quest to unlock the best guns and armour for your character, while the multiplayer stepped away from the simple fun of the original's 6v6 battles in favour of more focussed 4v4.
There's a particularly satisfying feeling to exploring the environments in first - person view while finding all the ways to sneak upon (or past) your enemies.
But I feel the first playthrough will satisfy most people.
It is somewhat pathetic that this highly successful artist, unsparing of herself in the painstaking study of animal anatomy, diligently pursuing her bovine or equine subjects in the most unpleasant surroundings, industriously producing popular canvases throughout the course of a lengthy career, firm, assured and incontrovertably masculine in her style, winner of a first medal in the Paris Salon, Officer of the Legion of Honor, Commander of the Order of Isabella the Catholic and the Order of Leopold of Belgium, friend of Queen Victoria — that this world - renowned artist should feel compelled late in life to justify and qualify her perfectly reasonable assumption of masculine ways, for any reason whatsoever, and to feel compelled to attack her less modest trouser - wearing sisters at the same time, in order to satisfy the demands of her own conscience.
It is somewhat pathetic that this highly successful artist, unsparing of herself in the painstaking study of animal anatomy, diligently pursuing her bovine or equine subjects in the most unpleasant surroundings, industriously producing popular canvases throughout the course of a lengthy career, firm, assured and incontrovertibly masculine in her style, winner of a first medal in the Paris Salon, Officer of the Legion of Honor, Commander of the Order of Isabella the Catholic and the Order of Leopold of Belgium, friend of Queen Victoria — that this world - renowned artist should feel compelled late in life to justify and qualify her perfectly reasonable assumption of masculine ways, for any reason whatsoever, and to feel compelled to attack her less modest trouser - wearing sisters at the same time, in order to satisfy the demands of her own conscience.
Feel free to subscribe and cancel before the end of the first month if you're not satisfied.
I attended one of your sessions for the first time last Sunday, October 4,2009 and left with many thoughts and feelings, the most satisfying being that there really are decent, good and honorable people left in this world.
Shopping Actions is Google's first ambitious step to satisfy all three parties — businesses and business models all over the world will feel this impact.
At first I was a bit disappointed in the uninspiring design, but after a few days I came to be satisfied with the finish and feel in my hand.
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