The glow of your cross hair lets you know you're on target and it's a meaty,
satisfying feeling shooting down enemy planes.
Not exact matches
We've all been indulging in delicious, rich holiday foods lately (which is all part of the fun), but this morning I
felt like we all needed a
satisfying and nutritious breakfast that wouldn't
shoot our blood sugar levels to the moon and back, but still tasted like Christmas.
I once combined the blazer with an oversized shirt, skinny jeans and high heels (see the look here) but still the look didn't
satisfy me 100 %, at least not enough to
shoot it for the blog I guess we all know this unsatisfied
feels when it comes to outfits
Even though the weather is not very
satisfying, all I am
feeling right now is a high excitement to share with you all these gorgeous images that I
shot with my photographer friend, Jason!
Its final image — a callback to an the aforementioned
shot of fireworks in Coney Island — suggests a character coming full circle, but considering how unresolved Frankie's future remains, the sensation it evokes
feels superficial at best, visually
satisfying but without any deeper resonance.
This means that the actual action of
shooting still
feels as
satisfying as ever.
Featuring the mobility to strafe around a brute wyvern and target their soft weak points or unleash a shotgun - like quick
shot at close range, the bow is a technical marvel that
feels utterly
satisfying in every fight.
The
shooting itself is also slick and
satisfying thanks to some seriously meaty sounding and
feeling guns, though arguably many of them do have a bit too much recoil.
Yes, it was heavily story driven, but the game mechanics (controls),
shooting (was
satisfying), puzzles (locks were easy), the setting (london had a soul, lived in
feeling, great atmosphere) and graphics (facial, animation, audio was all superb).
The characters handle well, get into cover without any real issue and the
shooting feels chunky and
satisfying.
Character controls are a bit too floaty and awkward to make combat ever
feel satisfying (you can't
shoot downward, for example).
From bringing down a chopper with a rocket launcher, to
shooting out the tires of your armored pursuers, watching your foes go down in a fiery blaze just
feels so
satisfying.
The
shooting mechanics
felt tight and
satisfying, too.
Each one is immensely
satisfying as well, which is a marked change from Dead Rising 3 in which
shooting felt sloppy and clearly steered you toward doing most of your fighting up close.
The crazy fire dunks and
shots feel more
satisfying in this version of the game.
Despite these problems, Dark of the Moon's
shooting still
feels satisfying making for a fairly enjoyable singleplayer experience, though it lacked any real «wow» moments other than the last boss battle which proved to be challenging and fun.
It's a very
satisfying feeling when you
shoot a ball and it lights up a dozen pegs, or when you hit a peg that seems impossible to hit.
The
shooting itself was entertaining; the difficulty a
satisfying level; the grind never too slow to be depressing nor too fast to lose that
feeling of accomplishment.
Using Gears of War as its gameplay base, combat
feels good,
shooting feels satisfying and with the addition of alternate fire modes combat
feels varied, even if some weapons don't need it.
Shooting things
feels satisfying and the different type of weapons all
feel different.
Taking
shots, passing, and dribbling down the court all
feel satisfying, but they collectively struggle during transitions.
Overall, the adoption mechanic is a fun new feature, and successfully pulling off a gathering without getting
shot to death can
feel immensely
satisfying.
Shooting and taking down demons
feels so
satisfying, a
feeling that typically doesn't let up until late in the game, if you ever get bored of it at all.
There are some innovative combos required where you would need to combine specific arrow combos to kill enemies, such as freeze, then fire, but the simple combat never lead to anything other than move,
shoot, move,
shoot, which was still very
satisfying and left me
feeling a bit like Hawkeye from the Marvel franchise.
The AI is certainly nothing to shout about, but it's all
satisfying and heart pumping stuff, and as it's not made up of gunfight after gunfight, the
shooting actually
feels better off because of it.
Blasting around the various arenas
shooting the shit out of everything that moves is great fun and
feels really
satisfying as you blast of different parts of the opposing players cars.
Whilst killing enemies is ultimately
satisfying, there was something missing from the
shooting and gun handling between each weapon that whilst they all fired differently, some
felt too similar when equipped, regardless of size or power.
Shooting has never
felt more
satisfying.
Movement is still a little imprecise and janky, but the
shooting itself remains ultimately
satisfying, especially with the inclusion of the Kill - cam that initiates slow motion x-ray replays of well placed
shots — a tool that not only
feels rewarding, but can be pretty comical if aimed in less orthodox places.
Jumping,
shooting, punching, grenade throwing all
feels as familiar, as
satisfying as it always has.
These abilities are extremely
satisfying, in particular the grappling hook allows you
shoot yourself across large distances and truly
feels like a first person Spiderman experience.
The titular aliens are pretty simple armored bipedals and nothing you haven't seen over and over in a game like Halo but
shooting them down
feels satisfying enough.
Giving you time to line up
shots and
feeling the thrill of accurately dispatching several enemies in one go is really
satisfying.
The
shooting feels great, and though the game doesn't always provide ways for a
satisfying stealth attack on an outpost, it is always fun to go loud and let loose some of your arsenal.
Free - falling and timing the perfect head
shot from your bow
feels immensely
satisfying.
Doing so never
feels like a grind, though, because the
shooting in Jydge is so bloody
satisfying.
There's still plenty of exploding robots and there's even some sections that have you clambering out of your tin can and doing all the
shooting as Ramsey himself, although these definitely aren't a highlight of the game and
feel a lot less
satisfying than the generally enjoyable robot parts.