Sentences with phrase «satisfying feeling shooting»

The glow of your cross hair lets you know you're on target and it's a meaty, satisfying feeling shooting down enemy planes.

Not exact matches

We've all been indulging in delicious, rich holiday foods lately (which is all part of the fun), but this morning I felt like we all needed a satisfying and nutritious breakfast that wouldn't shoot our blood sugar levels to the moon and back, but still tasted like Christmas.
I once combined the blazer with an oversized shirt, skinny jeans and high heels (see the look here) but still the look didn't satisfy me 100 %, at least not enough to shoot it for the blog I guess we all know this unsatisfied feels when it comes to outfits
Even though the weather is not very satisfying, all I am feeling right now is a high excitement to share with you all these gorgeous images that I shot with my photographer friend, Jason!
Its final image — a callback to an the aforementioned shot of fireworks in Coney Island — suggests a character coming full circle, but considering how unresolved Frankie's future remains, the sensation it evokes feels superficial at best, visually satisfying but without any deeper resonance.
This means that the actual action of shooting still feels as satisfying as ever.
Featuring the mobility to strafe around a brute wyvern and target their soft weak points or unleash a shotgun - like quick shot at close range, the bow is a technical marvel that feels utterly satisfying in every fight.
The shooting itself is also slick and satisfying thanks to some seriously meaty sounding and feeling guns, though arguably many of them do have a bit too much recoil.
Yes, it was heavily story driven, but the game mechanics (controls), shooting (was satisfying), puzzles (locks were easy), the setting (london had a soul, lived in feeling, great atmosphere) and graphics (facial, animation, audio was all superb).
The characters handle well, get into cover without any real issue and the shooting feels chunky and satisfying.
Character controls are a bit too floaty and awkward to make combat ever feel satisfying (you can't shoot downward, for example).
From bringing down a chopper with a rocket launcher, to shooting out the tires of your armored pursuers, watching your foes go down in a fiery blaze just feels so satisfying.
The shooting mechanics felt tight and satisfying, too.
Each one is immensely satisfying as well, which is a marked change from Dead Rising 3 in which shooting felt sloppy and clearly steered you toward doing most of your fighting up close.
The crazy fire dunks and shots feel more satisfying in this version of the game.
Despite these problems, Dark of the Moon's shooting still feels satisfying making for a fairly enjoyable singleplayer experience, though it lacked any real «wow» moments other than the last boss battle which proved to be challenging and fun.
It's a very satisfying feeling when you shoot a ball and it lights up a dozen pegs, or when you hit a peg that seems impossible to hit.
The shooting itself was entertaining; the difficulty a satisfying level; the grind never too slow to be depressing nor too fast to lose that feeling of accomplishment.
Using Gears of War as its gameplay base, combat feels good, shooting feels satisfying and with the addition of alternate fire modes combat feels varied, even if some weapons don't need it.
Shooting things feels satisfying and the different type of weapons all feel different.
Taking shots, passing, and dribbling down the court all feel satisfying, but they collectively struggle during transitions.
Overall, the adoption mechanic is a fun new feature, and successfully pulling off a gathering without getting shot to death can feel immensely satisfying.
Shooting and taking down demons feels so satisfying, a feeling that typically doesn't let up until late in the game, if you ever get bored of it at all.
There are some innovative combos required where you would need to combine specific arrow combos to kill enemies, such as freeze, then fire, but the simple combat never lead to anything other than move, shoot, move, shoot, which was still very satisfying and left me feeling a bit like Hawkeye from the Marvel franchise.
The AI is certainly nothing to shout about, but it's all satisfying and heart pumping stuff, and as it's not made up of gunfight after gunfight, the shooting actually feels better off because of it.
Blasting around the various arenas shooting the shit out of everything that moves is great fun and feels really satisfying as you blast of different parts of the opposing players cars.
Whilst killing enemies is ultimately satisfying, there was something missing from the shooting and gun handling between each weapon that whilst they all fired differently, some felt too similar when equipped, regardless of size or power.
Shooting has never felt more satisfying.
Movement is still a little imprecise and janky, but the shooting itself remains ultimately satisfying, especially with the inclusion of the Kill - cam that initiates slow motion x-ray replays of well placed shots — a tool that not only feels rewarding, but can be pretty comical if aimed in less orthodox places.
Jumping, shooting, punching, grenade throwing all feels as familiar, as satisfying as it always has.
These abilities are extremely satisfying, in particular the grappling hook allows you shoot yourself across large distances and truly feels like a first person Spiderman experience.
The titular aliens are pretty simple armored bipedals and nothing you haven't seen over and over in a game like Halo but shooting them down feels satisfying enough.
Giving you time to line up shots and feeling the thrill of accurately dispatching several enemies in one go is really satisfying.
The shooting feels great, and though the game doesn't always provide ways for a satisfying stealth attack on an outpost, it is always fun to go loud and let loose some of your arsenal.
Free - falling and timing the perfect head shot from your bow feels immensely satisfying.
Doing so never feels like a grind, though, because the shooting in Jydge is so bloody satisfying.
There's still plenty of exploding robots and there's even some sections that have you clambering out of your tin can and doing all the shooting as Ramsey himself, although these definitely aren't a highlight of the game and feel a lot less satisfying than the generally enjoyable robot parts.
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