«The long - running success of Warframe has enabled us to build up a second internal team to create a wholly different but equally
satisfying game concept that we're really excited about,» said Sheldon Carter, studio head at Digital Extremes.
Not exact matches
It's true Monster Hunter: World throws a lot of complex systems and
concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play
game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and
satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
throws a lot of complex systems and
concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play
game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and
satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
It's true Monster Hunter: World throws a lot of complex systems and
concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play
game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and
satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
throws a lot of complex systems and
concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play
game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and
satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
It takes the core
concept of that
game and expands upon it immensely, adding a much larger map, an extremely
satisfying counter ability, and some very challenging and well - designed boss battles.
Armello takes the strategy and
concept of a board
game and combines them with the presentation of a videogame to produce a deep and
satisfying game of tactics and adventuring with a splendid aesthetic... [Read More]
Far from it, but while the
concept is nice, the
game doesn't do quite enough to
satisfy either type of fan.
There are small experimental
games of all kinds out there which range from extremely
satisfying to extremely unsatisfying to play, and that has more to do with the
concept and approach to execution than it does the amount of time the developers had to put it together (look at
game jams).