Not exact matches
So in the end, the
gun play was good but it may not be overly
satisfying for the user like other third person shooters.
I was
playing Duke Nukem Forever recently to
satisfy my morbid curiosity, and quickly remembered how tedious it can be to blast rubbish enemies with crap
guns.
If caught, enemies will rip them, and their entire party limb from limb • 6 player co-op or solo
play — A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone • Terrifying Zeds — New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player's party and pushing the challenge level and fear factor to new levels • Unique Blend Of Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical
guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will
satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the fold.
The
gun -
play feels great from the sounds to animation and has that good «meaty» feel to it, generally
satisfying to shooter and kill someone.
It succeeded, and the first 20 - 30 hours of
playing felt a lot more
satisfying and fun to work through — Bungie haven't lost a step when it comes to making a fun first person shooter — and then the grind set in and players found the game wanting in terms of endgame longevity and the quest to unlock the best
guns and armour for your character, while the multiplayer stepped away from the simple fun of the original's 6v6 battles in favour of more focussed 4v4.