Carried over from the original and still a glowing example of awesomeness in a game, is the very
satisfying weapons upgrade system.
Not exact matches
Darksiders II lost a bit of that, but delivered in spades the
upgrade system for
weapons, and once again found the shortest path to my heart was a robust loot
system and frantic and
satisfying combat.
Throw in a
weapon upgrade system and it all makes for some immensely
satisfying and intense combat.
The new
weapons upgrade concept — which allows you to add proficiencies to your most - used guns, boosting range or stability, or reducing recoil — brings an extra layer of depth and control to the customisation process, and is more
satisfying than the Black Ops currency
system.
The
upgrade and unlock
system is enjoyable, though it could do with cash being a little less accessible to make it more
satisfying when you finally get a chance to unlock certain
weapons and all its
upgrades.
The good of the nostalgia is throwing back to older villages and areas, but the bad comes in a flawed
weapon upgrade system that is overly complex and ultimately less
satisfying.
The
upgrade and unlock
system is enjoyable, though it could do with cash being a little less accessible to make it more
satisfying when you finally get a chance to unlock certain
weapons and all its
upgrades.