We saw smooth frame rates and wide viewing angles on both tablets.
Not exact matches
A video with a
frame rate that to us blurs into
smooth motion would be
seen as a slide show of stills by a bird.
The
frame rate is very
smooth and even with the quick paced gameplay you never feel lost or have trouble
seeing what's happening.
Even from the intro, you can
see issues with
frame rates, it's not jittery or overly terrible, but there are some noticeable spots where the scenes aren't
smooth.
The
frame rate feels
smoother than the original version but if you're only interested in picking up the Full Clip Edition to
see how much better it looks and performs, you're probably going to be disappointed.
It's worth pointing out that getting a direct - feed output from any iOS device is a bit of an arcane art (the GPU has to serve two screens, effectively) so while the vid gives a great impression of the level of technical and artistic quality Epic has achieved, the
frame -
rate in the actual demo is
smoother than what you
see here.
I put Unity on, and straight away the
frame rate was addressed and it is the
smoothest I've ever
seen it running on an Xbox Console, running at a consistent locked 30 fps, its original targeted
frame rate benchmark.
The real letdown comes with the Wii U version, which
sees owners of Nintendo's console once again left with a sub-par experience marred by frequent
frame -
rate issues and some pretty striking texture quality problems that makes it hard to recommend when both 360 and PS3 offer up
smoother gameplay and more enjoyable online play as a result.
Aiming for a
smooth 1080p 60
frames per second is no mean feat and the SMS team are probably pulling their hair out at the moment in meeting that target, but there's no doubt the added
frame rate adds immensely to the polish on the console version, and the progress is clear to
see.
It's also one of the few games to deliver native 1080p visuals running at a
smooth 60 fps - an impressive feat rarely
seen on the previous generation of consoles, and something which both the PS4 and Xbox One are struggling to achieve in an era where pushing prettier pixels on screen is still considered to be more important than targeting high
frame -
rates.
The level of detail when you're in the wasteland or other areas where you can
see for great distances isn't quite as good, the game seems to be a bit more aliased, and the
frame rate isn't as
smooth.
We
saw dips down to 20 and even 15
frames per second during the cut - scenes, while it appears that Konami utilised a soft v - sync during gameplay, with tearing creeping in when
frame -
rate dipped below 30 FPS - a necessary tactic for ensuring
smoother response and a staple in current gen development.
High definition resolutions, enhanced artwork, improved audio,
smoother frame -
rates, stereoscopic 3D support... a good HD conversion
sees the original game being handled with respect in its transition to more powerful hardware, accepting that sometimes a 720p facelift alone isn't enough, and that without care and attention, can actually diminish the impact of titles designed for the low - res CRT era.
The game feels amazingly responsive and keeps a consistent and
smooth frame rate compared to what we've
seen on the PS3.
«As
seen in the comparison trailer below, it seems as if 2K Games» claim of the titles in BioShock: The Collection running at 1080p resolution and «up to 60 FPS» is accurate, for the visuals look to be a lot more detailed, while the
frame rate runs in a much
smoother capacity.
Performance all round was very good with
smooth animations and no
frame rate drops anywhere to be
seen, even with a lot going on at once in certain areas.
See special stages and classic levels such as Casino Night Zone and Chemical Plant with re-mastered audio and upgraded visuals running at a silky
smooth frame rate of 60 fps.
This is a gorgeous game that runs at a stupidly
smooth frame -
rate with an attention to detail that will have you zooming in on everything you
see.
But on the flip side the Xbox One's 60
frame per second
rate is much
smoother than the PS4's, so fanboys can just battle it out in forums to
see who wins here.
Taking The Last Guardian for a spin on both PlayStation 4 and PlayStation 4 Pro, Digital Foundry discovered that PS4 Pro owners running the game at 1080p will experience a
smooth 30
frames - per - second, while regular PS4 owners and those running it at 4K will
see frame -
rate drops.
With each technological leap we have
seen higher
frame rates, more detailed textures,
smoother animations.
Firing up a poorly optimized for Android game like Marvel Future Fight, the S8 + delivers the
smoothest, most fluid
frame rates we've ever
seen on Qualcomm hardware.
Motion
smoothing works fine for sports programming and video games because of the way that content is recorded and / or produced, but we're actually used to
seeing lower
frame rates in many TV shows and movies, most of which are at 24
frames per second.
Its Heaven (76
frames per second) and Valley (83 fps)
frame rates, both at Ultra quality, are the
smoothest we've
seen for a sub - $ 2,750 system.