Not exact matches
He will
say, away
games are always tough and it was a close hard fought match but we need to
focus on the
next game.
After a loss he wants us all to
FOCUS on the next game, well I'll repeat what I said earlier, my interpretation of focus is, F — k OF — Cause — Ur —
FOCUS on the
next game, well I'll repeat what I
said earlier, my interpretation of
focus is, F — k OF — Cause — Ur —
focus is, F — k OF — Cause — Ur — Shit.
Usually he'd
say we are only concentrating
on the season ahead as there's still
games to play so his
focus is entirely
on the
next opponent.
And ahead of Arsenal's
next league
game away to Bournemouth, Iwobi
said: «We'll just have to
focus on our
next game, take it as it comes.
Speaking ahead of the
game, he
said: «Burnley are having an amazing season, but I am only
focused on trying to make sure they lose their
next game.
We are sad but we have to now
focus on the third place match (against Mali) and try to win another
game of football,»
said the pocket dynamo wonderkid, who is reported to have signed a deal to move to Real Madrid B team from his current side Palmeiras
next season.
Speaking to the official site he
said: «We know we need points because we're not safe so we need to keep working hard and
focus on the
next game.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger
focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying
on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so
on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it
on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment
on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the
next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't
say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based
on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Nintendo did
say they wanted to
focus on games coming this year, but it seemed shallow when you consider more than half of them release
next year.
It is good that developers can just
focus on using the power of the
next - gen or should we now
say, current - gen consoles as
games are getting much larger in terms of data size to allow for all those sweet graphics we all want.
It's a good thing for us as a developer, since it gives us more real estate to show our graphics and especially as we put a lot of
focus on production values and polishing,»
said Saara Bergstrom of
Next Games (which is making a Walking Dead
game).
Famitsu magazine interview was leaked early, which was translated by Andriasang, Team Persona producer Katsura Hashino
said that his team is currently
focusing on the
next numbered Persona
game, whic...
We should learn a little more about that
next month at the Electronic Entertainment Expo, where Harrison
said the
focus will be
on third - party titles, rather than homegrown Nintendo
games.