The authors
say game design elements — such as points, levels, and badges — and financial incentives may have contributed to the sustained use of the devices, but the results provide valuable insights for wellness programs, insurance companies, and other program designers who should consider testing new and more targeted engagement strategies to motivate older and lower - income populations.
Not exact matches
«By incorporating
design elements from the
game into the Toyota Hybrid MONOPOLY Ride Experience, we are able to present the Toyota Hybrid Synergy Drive experience in a fun and unexpected way,»
said Keith Dahl, Toyota's National Engagement Marketing Manager.
I'd go as far as to
say that I wouldn't worry about a
game that Shinji Mikami was working on might be adversely affected by his trying to be «too Western», as he has proven his ability to unite the
game design philosophies and settings from both sides of the Pacific in his past
games to great effect, taking the strong
elements of both and rejecting each side's weaker
elements.
Ocarina of Time also set world records for high review scores, although personally I do not like the
game very much, apart from two
elements — the titular ocarina, which was perfectly
designed for the controller and taught the player some actual musical skills, and the horse Epona, about which I will have more to
say later in this serial.
So, more and more,
game design is more about
saying: OK, rather than you experiencing the exact same sequence every single time, it is about taking and combining random
elements in different ways so that each time the player plays the experience is fresh and interesting and it has more vibrancy and is more alive.
[2] A reviewer for Next Generation
said that the
game design reflected Treasure's experience with action
games, but that the non-action
elements such as the puzzles and storyline are overly shallow, and the isometric perspective creates control difficulties.