Not exact matches
Steve Coogan's transformations into Hades don't
feel properly to
scale, and in the museum
battle the monster keeps changings size according to the demands of a given shot.
Tintin falters a bit toward the end, spending so much energy on a large -
scale fight that the small -
scale battle that serves as a climax
feels meager by comparison, and then pointedly setting up the sequels to come.
Even though QTE are generally disliked for most games, the implementation in Naruto Ultimate Ninja Storm was unlike any other games and it only added to the immersion offered by the large
scale battles, making you
feel like you were actually taking part in them.
He brings a grand
scale to these
battle sequences without making them
feel too chaotic and hard to watch.
Let me ask you this; what would
feel more satisfying, slaying a Viking in a quiet forest with just you and him, or cutting him down amid a large -
scale battle being waged between your comrades and his?
Each of the Jotun is unique and offers up a different challenge, and thanks to the
scale of the enemies, each
battle feels absolutely epic.
This makes large
scale battles a bit annoying in some missions, but never to the point where it can
feel impossible.
They don't make a massive difference, but they do at least make it
feel like you're partaking in a grand
battle, albeit on a miniature
scale.
Colossus's shadow on the PS2 is considered one of the greatest games of all time, presenting only
battles with the conceptual boss and the
feeling of a unique
scale of the game world.
The epic
battles and
scale are missing, and I have to say, it
feels closer to playing VR chess than Warhammer 40K for me.
There's also massive
battles on a
scale you couldn't find in one of the FPS Halo games so overall the campaign does a great job of still
feeling like a Halo game despite the massive difference in gameplay from the FPS counterparts.
Monsters and boss
battles don't fully
scale, running into Dragons never
felt like an actual challenge, for the most part, more reminiscent of a differently colour sprite of yesteryear's JRPG sprites.
Also exclusive to the sequel are instances of more cleanly integrated storytelling in -
battle, all without ignoring the need for an expanded
scale that'll make you
feel like an ant compared to your combatants.
The
battles that take place in this game
feel like they could have been enacted on a traditional
scale.