Sentences with phrase «scale battles feel»

Not exact matches

Steve Coogan's transformations into Hades don't feel properly to scale, and in the museum battle the monster keeps changings size according to the demands of a given shot.
Tintin falters a bit toward the end, spending so much energy on a large - scale fight that the small - scale battle that serves as a climax feels meager by comparison, and then pointedly setting up the sequels to come.
Even though QTE are generally disliked for most games, the implementation in Naruto Ultimate Ninja Storm was unlike any other games and it only added to the immersion offered by the large scale battles, making you feel like you were actually taking part in them.
He brings a grand scale to these battle sequences without making them feel too chaotic and hard to watch.
Let me ask you this; what would feel more satisfying, slaying a Viking in a quiet forest with just you and him, or cutting him down amid a large - scale battle being waged between your comrades and his?
Each of the Jotun is unique and offers up a different challenge, and thanks to the scale of the enemies, each battle feels absolutely epic.
This makes large scale battles a bit annoying in some missions, but never to the point where it can feel impossible.
They don't make a massive difference, but they do at least make it feel like you're partaking in a grand battle, albeit on a miniature scale.
Colossus's shadow on the PS2 is considered one of the greatest games of all time, presenting only battles with the conceptual boss and the feeling of a unique scale of the game world.
The epic battles and scale are missing, and I have to say, it feels closer to playing VR chess than Warhammer 40K for me.
There's also massive battles on a scale you couldn't find in one of the FPS Halo games so overall the campaign does a great job of still feeling like a Halo game despite the massive difference in gameplay from the FPS counterparts.
Monsters and boss battles don't fully scale, running into Dragons never felt like an actual challenge, for the most part, more reminiscent of a differently colour sprite of yesteryear's JRPG sprites.
Also exclusive to the sequel are instances of more cleanly integrated storytelling in - battle, all without ignoring the need for an expanded scale that'll make you feel like an ant compared to your combatants.
The battles that take place in this game feel like they could have been enacted on a traditional scale.
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