Sentences with phrase «scale battles like»

Not exact matches

It looks like the battle over three new large - scale towers on the waterfront in the Two Bridges area is escalating.
Some very good points in here To be honest, I like seeing huge battles as a climax in blockbusters... but I agree it's pretty cool when films go for a smaller scale ending that's less epic and more personal.
Just like that scale model of a Civil War battle, the outcome of The Grand Budapest Hotel is never in doubt — no matter the meticulousness of its simulacra — nor, as a consequence, do the tribulations of his tin soldiers have much emotional heft and attachment.
Even though QTE are generally disliked for most games, the implementation in Naruto Ultimate Ninja Storm was unlike any other games and it only added to the immersion offered by the large scale battles, making you feel like you were actually taking part in them.
Seeing a muscle - bound badass like Kratos dwarfed in the shadow of the latest Grecian monster to be sprung from the pages of history gives an epic sense of scale to the ensuing battle, making it that much cooler when our rage - fueled hero rips its damn head off.
The battles do a great job of recreating the large scale fights from the anime and the animated visual style and sound effects almost make it look and sound like the anime too — although I do not remember Trunk's voice being so deep.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
They don't make a massive difference, but they do at least make it feel like you're partaking in a grand battle, albeit on a miniature scale.
Like all Total War titles, conflicts can be settled in thrilling, epic - scale real - time battles.
There's also massive battles on a scale you couldn't find in one of the FPS Halo games so overall the campaign does a great job of still feeling like a Halo game despite the massive difference in gameplay from the FPS counterparts.
Monsters and boss battles don't fully scale, running into Dragons never felt like an actual challenge, for the most part, more reminiscent of a differently colour sprite of yesteryear's JRPG sprites.
Protracted battles on a galactic scale sounds like the sort of thing many 4X strategy fans would relish the idea of playing, especially against online opponents.
What is even more special is that it implements its «realistic 3 - D battle action as seen in the SFX movies» (like it says in its flyer) by using 2D sprite scaling!
Also exclusive to the sequel are instances of more cleanly integrated storytelling in - battle, all without ignoring the need for an expanded scale that'll make you feel like an ant compared to your combatants.
Released in the 1990s, Homeworld 1 and 2 turned the strategy genre on its head with huge Star Wars - like space battles at a scale never seen before.
Like most if its predecessors, the game focuses on weapons - based melees in the heart of large - scale military battles.
The battles that take place in this game feel like they could have been enacted on a traditional scale.
The ability to customize the content arising from a large - scale event like the Olympics is a differentiator for Hulu in the battle with rival streaming services including on - demand competitors like Netflix and Amazon, as well as the newer live TV services like Sling TV, YouTube TV, DirecTV Now and others.
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