Sentences with phrase «scale battles more»

Unlike many other games in the genre, Suikoden 2 mixed battles switching between the typical party based combat common to the genre with large scale battles more akin to the Fire Emblem series.

Not exact matches

On the other hand, Yellen might decide to hold off scaling back the QE stimulus if the current government shutdown and debt - ceiling battle last long enough to take a sizable toll on the economy or end with a deal that entails more heavy - handed spending cuts.
From the scale and brutality of the battle to the presence of a warrior class wielding sophisticated weapons, the events of that long - ago day are linked to more familiar and recent conflicts.
As populations scale up, the proportion of people killed in battle scales down, suggesting we're no more or less violent than our forebears who lived in smaller societies.
Darksiders II is full of enormous environments and dungeons to traverse to and explore, even more fantastical enemies and large - scale bosses to battle, and plenty of challenging hacking, slashing and loot collecting.
The battle system allows for the game to scale nicely, so you might be playing a small squad encounter or a huge battle; personally, I'm usually more interested in the more «intimate» encounters in strategy games.
Some very good points in here To be honest, I like seeing huge battles as a climax in blockbusters... but I agree it's pretty cool when films go for a smaller scale ending that's less epic and more personal.
A final mode, which looks as though it will expand as it is updated with more content over the coming weeks and months, is the Challenge Mode, which essentially takes the trials found in Adventure Mode and has you complete them in quick succession during a larger - scale battle.
The chapters end with boss fights, which are on a grander and more complicated scale than regular battles.
This is indicative of medieval warfare, but it's a shame that not more was done to give you the sense that you are involved in large - scale battles for the fate of a world.
Advanced weaponry enables new tactical options and even more exciting real - time battles on an epic scale, while the highly detailed environments and improved battlefield buildings guarantee a realistic recreation of famous historical battles.
Along with them came even more oddball creatures to battle, a greater scale to the game's events, multiplayer modes, weapon variety and crafting, and a two part system to its stages where Pit would begin the level in flight for about five minutes (the best the angel can manage with Palutena's help) and then would land to battle it out on foot.
If the character comes out of a battle or has been running, make the idle loop more noticeable while reducing its scale when the character is not exhausted.
I think it needs to do more to differentiate itself from the Gundam Musou and Battle series than have some crazy scale disparities.
Let me ask you this; what would feel more satisfying, slaying a Viking in a quiet forest with just you and him, or cutting him down amid a large - scale battle being waged between your comrades and his?
Today, more details regarding the development of Final Fantasy XV has surfaced, the team recently discussed details regarding the size and scale of Altisia, the battle modes that will be featured in the game and warp points, below you can read what the development team had to say regarding the details of Final Fantasy XV.
Along with them came even more oddball creatures to battle, a greater scale to the game's events, multiplayer modes, weapon variety and crafting, and a two part system to its stages where Pit would begin the level in flight for about five minutes (the best the angel can manage with Palutena's help) and then would land to battle it out on foot.
As far as the battles themselves go, they play similarly to what you'd expect out of a Dynasty Warriors battle but on a more bite - sized scale.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Finally the game's experimental units were so powerful that each match tended to be won by whoever could get one out first, turning battles into resource managing challenges more than full - scale wars.
Big Team Battles is one of the most popular game types, and this increases the scale even more with 24 players, AI bosses and an objective based way of playing.
Conquest being the signature large - scale battles with Domination being more adrenaline - fueled mayhem.
# 8.54 is an outstanding price and I'd recommend these large scale battles over Hardline's more cramped shoot outs.
Monsters and boss battles don't fully scale, running into Dragons never felt like an actual challenge, for the most part, more reminiscent of a differently colour sprite of yesteryear's JRPG sprites.
Instead of focusing on a large - scale battle between the forces of heaven and hell, it takes a much more grounded approach and relies on more basic dungeon delving.
Customise your battles by limiting the number of turns, adding a time - limit, removing item drops, and more to adjust the scale of your tactical experience.
Fight as DC Comics icons such as Batman, Cyborg, The Flash, Harley Quinn, Nightwing, Solomon Grundy, Superman, Wonder Woman, and more in epic battles on a massive scale in a world where the line between good and evil has been blurred.
Instead, it expands on the core concepts of the franchise while presenting more dynamic battles on a larger scale.
What is even more special is that it implements its «realistic 3 - D battle action as seen in the SFX movies» (like it says in its flyer) by using 2D sprite scaling!
Also exclusive to the sequel are instances of more cleanly integrated storytelling in - battle, all without ignoring the need for an expanded scale that'll make you feel like an ant compared to your combatants.
It's certainly got a great sense of scale, and it becomes all the more impressive when you're involved in huge battles.
Battles themselves can obviously handle more ships on screen at the same time, dramatically increasing the scale and intensity of battle.
For more than two years, a battle has been fought on the battlegrounds of social media, conference rooms, and cryptocurrency forums to decide the best way to scale Bitcoin in order to avoid inflated transaction fees and unacceptably long transaction times.
This also reinforces my first tip where the scale of the floor tile is significantly smaller and more intricate than the scale of the wall tile and this way there's no battling for attention.
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