Takeover is a toy box with some large
scale battles played from a zoomed out view.
Not exact matches
The strengthening of the multiplayer adds some much needed replayability, the sense of scope and
scale is impressive and allowing you to see the climactic
battle through the eyes of a smorgasbord of Autobots and Decepticons, each with wildly differing
play styles was a definite step in the right direction.
The
battle system allows for the game to
scale nicely, so you might be
playing a small squad encounter or a huge
battle; personally, I'm usually more interested in the more «intimate» encounters in strategy games.
Thompson hinted at «sabotage and epic -
scale battles» in Battlefront 2's story mode and said that Iden's droid will
play «a big part of the moment to moment gameplay.»
His tit - for - tat
battles with Northside gangster Moran (Ralph Meeker) turn into a full -
scale war when Chicago's Mafia Don (and Capone's boss) is knocked off in a power
play.
What works in Rampage is director Brad Peyton's ability to balance large
scale monster
battles with set pieces where Dwayne Johnson
plays hero.
And if you have
played any of these games, you may have an idea of what you are getting into: large
scale battles, people with spears, breaking stacks of hay for rice balls, building Musou meters, and murdering the holy hell out of everyone in your path.
Engage in epic -
scale battles against the backdrop of the eponymous «Halo» ringworld, and relive nostalgic memories with the ability to toggle Classic mode to
play the original version.
Guild Wars 2 is a visually stunning online game that offers players the epic grandeur of a massive role
playing environment combined with action combat, large -
scale dynamic events that players tackle together, plus both team - based and World vs. World competitive
battles.
At the tail end of last year, Wargaming's then - new publishing label, Wargaming Alliance, announced it was picking up SEGA's Total War: ARENA, a «free - to -
play, real time tactical strategy game featuring epic
scale 10v10 multiplayer
battles led by historical commanders from the past.»
Heat Of
Battle — Intense PvP action experiences in full -
scale combat missions on various difficulty settings for all
play styles and degrees of experience.
Total War: ARENA is a free - to -
play, team - based strategy game, putting players in the middle of epic -
scale battles.
As far as the
battles themselves go, they
play similarly to what you'd expect out of a Dynasty Warriors
battle but on a more bite - sized
scale.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be
scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win
battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a
battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you
play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to
play for an hour or so, but they found people
play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are
playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is
played - you can obtain rewards when
playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Yes, you'll still be swarmed by waves of enemies throughout these
battles, but the
scale and thrill of bringing down these mechanical giants is one of the few highs you'll come away with when
playing Hard Reset Redux.
Big Team
Battles is one of the most popular game types, and this increases the
scale even more with 24 players, AI bosses and an objective based way of
playing.
You won't be
playing this game for a short amount of time as most of the playthrough is filled with large -
scale epic
battles.
The epic
battles and
scale are missing, and I have to say, it feels closer to
playing VR chess than Warhammer 40K for me.
Protracted
battles on a galactic
scale sounds like the sort of thing many 4X strategy fans would relish the idea of
playing, especially against online opponents.
The promise of large -
scale battles and exciting combat was intriguing when I started my
play through of the re-release of Dynasty Warriors 8, titled Xtreme Legends, but after about and hour of
playing I struggled to find any enjoyment in what was delivered.
Adding this meta - layer to the game mode, and stretching it across multiple interesting locations that both look and
play very differently, adds a whole new layer of
scale and variety to the
battles in Battlefield 1.
In this game variant, you
play out full -
scale battles of attrition, gaining ground or being pushed back depending on your team measures up to those you're facing.
Having
played Shadow of War at a recent preview event, we came away impressed by the sheer detail offered by 4K, which really brought the large -
scale battles to life.