Sentences with phrase «scale design teamed»

Not exact matches

Each team will demonstrate its design in a half - scale test run.
The spring cohort will also accept later - stage startups that are looking for critical feedback on specific feature designs, go - to - market channels, team building and scaling.
We help blockchain technology startups build their teams, design their digital assets and find product - market fit, connecting them with investors and potential customers to help them scale and reach profitability.
Whether it is an ecommerce site, custom email newsletter, integration of blogging with Facebook and Twitter, a full scale easy to maintain website or setting up reliable hosting, Cascade Valley Design's team is there for you.
There, she leads the extrusion team developing, designing and communicating scale - up technology transfer for manufacturing in the extrusion team.
Cuban, who says, «We wanted to put players in a position to succeed,» had the 8,000 - square - foot space, and the similar, scaled - down version for visiting teams, designed with the idea that players should focus on basketball, not on where they can find a place to chill with some tunes or where to get a decent towel.
To measure risky online self - presentation the research team, which also included PhD student Clara Cutello, Dr Michaela Gummerum and Professor Yaniv Hanoch from the School of Psychology, designed a risk exposure scale relating to potentially inappropriate images or texts, such as drug and alcohol use, sexual content, personal information, and offensive material.
The teams that survive the initial design, simulation, and prototype - building phases may earn a chance to build a full - scale supercomputer for Darpa.
Even when scaled up, the team expects the simple design to cost around $ 5 billion, in comparison with the $ 100 billion needed to launch thousands of high - altitude aircraft.
The team has filed several patents in regards to design of the battery, and next plans to build a larger scale version.
The time I spent on the audit team taught me a lot about research design and data management, which was very helpful because my background research experience didn't include the design of large - scale experiments.
The team also designed a user - friendly smartphone application that guides the user through each step of testing, and a miniaturized weight scale that wirelessly connects to smartphones to measure total sperm count.
The Stanford team tested their technology on a custom - made solar absorber — a device that mimics the properties of a solar cell without producing electricity — covered with a micron - scale pattern designed to maximize the capability to dump heat, in the form of infrared light, into space.
The team pioneered the use of an additive manufacturing technique called powder - bed fusion to print their small - scale receiver designs from Iconel 718, a high - temperature nickel alloy.
Ho and the research team developed and tested multiple prototype fractal - like receiver designs scaled in size to work at small - and medium - scale concentrating solar facilities and found the designs that work best for each application.
Ultimately, the team at OSU built a one - third scale electrically - heated version of their plant as a test facility for this design.
Rather than rows of students monotonously copying information from the whiteboard, the modern classroom encourages working together in teams, such as in designs for smart, TEAL, or SCALE - UP learning spaces.
Associate Professor Hunter Gehlbach led the development process for the parent survey, guiding a team of researchers, including myself, in designing these scales.
Several months after the New American Schools Development Corporation announced it would continue bankrolling only nine of its 11 design teams, the two unfunded projects are striving to remain alive by scaling back their prototypes for «break the mold» schools.
Students in the modern classroom might work together in teams, such as in designs for smart, TEAL, or SCALE - UP learning spaces, and the infrastructure in place should reinforce this.
We also envision working with our partners in large delivery systems to learn about their constraints and needs so we can help project teams design their work accordingly and anticipate the many challenges to scaling that exist in the broader landscape.
They include Emily Callahan and Amber Jackson, who are using their skills and intellect to turn oil rigs into coral reefs; Nate Parker, the activist filmmaker, writer, humanitarian and director of The Birth of a Nation; Scott Harrison, the founder of Charity Water, whose projects are delivering clean water to over 6 million people; Anthony D. Romero, the executive director of the ACLU, who has dedicated his life to protecting the liberties of Americans; Louise Psihoyos, the award - winning filmmaker and executive director of the Oceanic Preservation Society; Jennifer Jacquet, an environmental social scientist who focuses on large - scale cooperation dilemmas and is the author of «Is Shame Necessary»; Brent Stapelkamp, whose work promotes ways to mitigate the conflict between lions and livestock owners and who is the last researcher to have tracked famed Cecil the Lion; Fabio Zaffagnini, creator of Rockin» 1000, co-founder of Trail Me Up, and an expert in crowd funding and social innovation; Alan Eustace, who worked with the StratEx team responsible for the highest exit altitude skydive; Renaud Laplanche, founder and CEO of the Lending Club — the world's largest online credit marketplace working to make loans more affordable and returns more solid; the Suskind Family, who developed the «affinity therapy» that's showing broad success in addressing the core social communication deficits of autism; Jenna Arnold and Greg Segal, whose goal is to flip supply and demand for organ transplants and build the country's first central organ donor registry, creating more culturally relevant ways for people to share their donor wishes; Adam Foss, founder of SCDAO, a reading project designed to bridge the achievement gap of area elementary school students, Hilde Kate Lysiak (age 9) and sister Isabel Rose (age 12), Publishers of the Orange Street News that has received widespread acclaim for its reporting, and Max Kenner, the man responsible for the Bard Prison Initiative which enrolls incarcerated individuals in academic programs culminating ultimately in college degrees.
; Scott Harrison, the founder of Charity Water, whose projects are delivering clean water to over 6 million people; Anthony D. Romero, the executive director of the ACLU, who has dedicated his life to protecting the liberties of Americans; Louise Psihoyos, the award - winning filmmaker and executive director of the Oceanic Preservation Society; Jennifer Jacquet, an environmental social scientist who focuses on large - scale cooperation dilemmas and is the author of «Is Shame Necessary»; Brent Stapelkamp, whose work promotes ways to mitigate the conflict between lions and livestock owners and who is the last researcher to have tracked famed Cecil the Lion; Fabio Zaffagnini, creator of Rockin» 1000, co-founder of Trail Me Up, and an expert in crowd funding and social innovation; Alan Eustace, who worked with the StratEx team responsible for the highest exit altitude skydive; Renaud Laplanche, founder and CEO of the Lending Club — the world's largest online credit marketplace working to make loans more affordable and returns more solid; the Suskind Family, who developed the «affinity therapy» that's showing broad success in addressing the core social communication deficits of autism; Jenna Arnold and Greg Segal, whose goal is to flip supply and demand for organ transplants and build the country's first central organ donor registry, creating more culturally relevant ways for people to share their donor wishes; Adam Foss, founder of SCDAO, a reading project designed to bridge the achievement gap of area elementary school students, Hilde Kate Lysiak (age 9) and sister Isabel Rose (age 12), Publishers of the Orange Street News that has received widespread acclaim for its reporting, and Max Kenner, the man responsible for the Bard Prison Initiative which enrolls incarcerated individuals in academic programs culminating ultimately in college degrees.
The team is actively spreading and scaling their package of activities and routines designed to promote language skills and learning mindsets for English learners.
IU 13 offers customized school - based support and feedback for each team as they successfully design, implement, and refine two LDC modules culminating in the creation of a school plan to scale LDC in their context.
At the end of the fellowship year, to help scale impact beyond the program participants, teams will invite leaders of other schools in their district to a design workshop.
From large - scale suppliers to small, student - led research teams, groups throughout the automotive world are developing mind - boggling materials and systems to revolutionize car design.
With the incorporation of Aston Martin Advanced Operations - the team responsible for the original Vantage GT12 Coupe, along with low volume in - house projects such as the Aston Martin Vulcan, Lagonda Taraf and One - 77 - customers can now commission highly ambitious full - scale design and engineering projects.
Amber Interior Design Blog About - From large - scale remodels to a simple quick makeover, the design team at Amber Interiors will expertly reflect your personal taste and Design Blog About - From large - scale remodels to a simple quick makeover, the design team at Amber Interiors will expertly reflect your personal taste and design team at Amber Interiors will expertly reflect your personal taste and style.
That compression of sound and time, both literal and esoteric, draws a fairly profound line in the sand between the world of large - scale game development, working with teams of dozens or hundreds, and the more intimate universe of sound design for smaller social and mobile titles.
This team knows how to design a small - scale game that lets them take creative risks.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Traditionally, games creators have to work to the characteristics of the console platform, but because Scorpio's design brief was to scale up existing titles to 4K, the hardware team could profile actual, shipping games and customise the design to fit common characteristics.
Designed to simulate a large scale battle with push / pull style gameplay, either team may advance or retreat depending on the flow of action.
These teams are designed to be groups of people who play together online, similar to an MMO's guild or clan, but on a smaller scale.
I have some intriguing private commissions coming up and a couple of really large projects for autumn 2018 that sadly I'm not at liberty to release information about yet, but suffice to say that my developments in thatch on a larger scale are hopefully set to continue, and I'm also slowly developing new designs for very large sculptural forms using a dry stone walling technique (potentially working with a small team of dry stone wallers) but my projects and locations of new works won't be formally announced until early 2018.
For summer 2018, MoMA PS1's courtyard will be transformed by Dream The Combine, a Minneapolis - based team whose design features large - scale mirrors that create unexpected visual connections.
The Los Angeles County Arts Commission seeks an artist or artist team to design and create a large scale hanging artwork for the lobby of Zev Yaroslavsky Family Support Center.
Koolhaas and his team designed the building with movable walls that allow for endless interior configurations with spaces of varying scale and also have the ability to extend events into the outdoors.
I recently visited the Clyfford Still Museum — which, designed by Brad Cloepfil and his team at Allied Works, is a simple and solid, yet dignified and quietly monumental response to Still's landmark large abstract canvases that evoke the high and immeasurable scale of the Midwestern plains and elevation.
Italian architect Ippolito Pestellini Laparelli, partner at OMA working on preservation, scenography and curation, is both leading OMA Urban Studies, as well as the team of creative mediators, which includes the Swiss contemporary art curator Mirjam Varadinis, who works in Kunsthaus Zurich and was co-curator of TRACK, a large scale city - wide international exhibition in the tradition of «Chambres d'amis» in Ghent, Belgium; Spanish architect, artist and scholar based in New York and Madrid, Andrés Jaque, the founder of the Office of Political Innovation, working on the intersection of research, politics and design; and Dutch filmmaker and journalist Bregtje van der Haak, who has been directing international documentaries and transmedia projects on long - term social change with a special focus on urbanisation and technological culture.
A team of researchers, building on work that began as a class project at the Massachusetts Institute of Technology, has published a design for an «ARC» demonstration - scale fusion energy power plant that could actually live up to the ambitious adjectives behind the acronym: «affordable, robust, compact.»
With a team of 40 international students from Greece, the U.S., and Australia, the Plastic Free Island project is working to engage the local community on Kefalonia about plastic pollution issues, study forensic evidence of plastic pollution and remove it from sea caves and on beaches, create large - scale public art to expose the problem, and design alternatives to plastic for local businesses.
(Claudia Paulussen / Shutterstock) Anish Kapoor and Arata Isozaki Unveil the World's First Inflatable Concert Hall Sculptor Anish Kapoor and architect Arata Isozaki have teamed up to design and build the world's first large - scale inflatable concert hall in Tohoku, Japan.
Vega Basto said that her team plans to create a human - scale model in the future, because they want to patent the design.
Both teams created models for the design challenge; the Canadian team worked with digital modeling and the Mexican team also produced a physical small - scale model.
With a properly designed approach, we've helped organizations implement process design efforts from smaller scale pilot efforts focused on a single client relationship to broader lean six sigma programs to be deployed across entire practice areas or «centers of excellence» within in - house teams.
We've worked with organizations to put innovation into practice through smaller projects focused on redesigning individual client relationships or practice team offerings, up to broader innovation programs designed to capture and reward ideas, rapidly evaluate them against key criteria, and to test them via real - world client and market feedback at scale.
Our specialist team has designed streamlined processes for handling large scale books of debt or asset finance.
My LexBlog team has done incredible work over the last couple years to scale a design and publishing platform that offers more and costs less than ever before.
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