Does this small -
scale game look like a good fit for Nintendo Switch?
Not exact matches
Tim has
looked At the
scale of the
game and the opponent and played it safe, and we won.
Star Ruler Blind Mind Studios If you long to reach your Machiavellian potential on a galactic
scale,
look no further than the dirty politics and complex economies of this multiplayer - capable PC
game.
And while the lush graphics wouldn't
look quite so crisp on 3DS, the 3D effect could give you players a much better sense of the
game world's mind - melting
scale.
There's no footage of the
game's combat, unfortunately, but there's a sense of
scale — it
looks like the big enemies will be really damn big.
Along with a clever production design that makes locations
look like
scale models and other board
game bits thrown in, this was probably a hard sell to figure out how to market for any studio.
New water effects, up -
scaled textures and fonts, higher polygon counts, specular materials, real - time lighting and dynamic shadows all add to the
game looking a little more modern while still retaining its attractive cartoon style visuals.
no, please god just no, are u kidding??? this is a lousy port of a wii
game, albeit a gorgeous wii
game, but up
scaled into 1080p, while zelda will be made form the ground up on wii u, an so will
look light years better!
Needless to say, the developers have pushed for online which may turn some players away but if you're
looking for a total online experience, GT Sport definitely delivers on that
scale and offers a very simulated racing
game from start to finish... just be warned that you need to put in the hours.
3 Ultimate might not have been the best -
looking game on the Wii U, but a bigger screen accentuated Monster Hunter's sense of
scale.
Otherwise, the big -
scale game lineup
looks rather threadbare.
This image of a
scale model might just have given the
game away as far as the
looks for the all - new Porsche 911 GT3 RS are concerned.
Apps that did
scale looked gorgeous when compared to the Transformer Prime's 1280 x 800 screen, especially
games.
The new iPad can run the
game very fast at a solid 60 FPS, and I have to say that the up -
scaling from 1024 × 768
looks good here.
Moving between devastated chunks of the space station is when you really get the sense
scale the
game creates;
looking down on Earth really does make you feel like a tiny human lost in space.
So at the time the
game would
look and can fully run on the hardware at it's current state, but then add those missing factors I mentioned previously and then suddenly you'll have to start
scaling back things like graphics or resolution to get the
game at a playable state with core features in tact on current hardware.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large
scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the
game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and
look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
The change of scenery has both good and bad results - while the open world
looks impressive, opens up room for extras and is fun to navigate, it does mean that there are more areas that you will only ever skim past, perhaps not as easily appreciated as the few beautifully crafted buildings that made up the entirety of Arkham Asylum — making the
game feel a little more Assassin's Creed than Metroid, but the
game does generally maintain all of the great qualities of the original and it feels like a natural transition to a larger
scale setting.
Looks like Tomb Raider is going to be much grander in
scale than the last
game.
We'll see how things compare when Halo 5 and Uncharted 4 launch, but The Phantom Pain has to be the best
looking game to hit this generation so far — particularly impressive when you consider the
scale and scope of missions.
If the rest of the
game can match the large
scale encounters of the first «dinobot,» Horizon could certainly
look to be a new masterpiece on the PS4.
As to what the presentation is likely to be discussing it seems like we will be hearing more about the world of the
game and the
scale so there could be some interesting information for people who are
looking to play the
game, and to others who want to know more.
«We
look forward to leveraging Gloops» outstanding capabilities and
scale to expand the Nexon
game experience to users on mobile platforms worldwide.»
The chances for other small
scale indie titles
looking for success, it hurts the reputations of indies to have so many «never gonna happen»
games publicly languish.
The
game retained the sprite - based
look of its predecessors, but used the extra muscle of the hardware to introduce new features such as battlefield
scaling to focus in on different areas of the combat screen.
The starhawks themselves are standard - issue mechs, the heavy tanks
look like moon buggies, the characters
look like... well, you never really see them given the
scale of the
game, but if you could, they'd recall Brink's colorful mismatched whimsy.
Boat story time was my favorite part of the
game along with just taking in the immersive visual backdrops, imo its more like an interconnected hub world where everything
looks and feel much grander in
scale then it really is and its done very well in that aspect GOW is essentially to different
games at the same time, a great storytelling quiet time with rich lore on the one side and brutal precise hard hitting combat on the other, mixed up with perfect pacing and a couple of epic cliffhangers at the endd
While the
game is no technical powerhouse, with rough edges and blurry textures in abundance, the art - team have been hard at work to give Darksiders II a unique stylised
look that borrows heavily in places from classic high - fantasy and to create massive environments with a wonderous sense of
scale to them, giving the entirety of Death's journey a grandiose feeling that many other
games are lacking.
But this is a double edge sword too because if you are watching both
games in person on a 1080p capable tv then GT5:P will
look sharper than Forza even with the more noticeable jaggies because there will be no
scaling involved.
In terms of visuals, it's apparent that there's been some work on the
game's textures and there is some apparent improvement, though not to the extent that it makes the 3DS version
look poor — more that the detail has been
scaled to adapt to the larger screen used for home consoles.
The short but sweet «Left Behind» DLC gave us a
look at what kind of content Naughty Dog could pack into a
game on a much smaller
scale — can you imagine if Left Behind was a Vita - only spin - off?
Rail gliding, loop - de-loop segments, and scripted action sequences are placed in the team's way, but the
game makes sure to change up how they
look as part of the story's «global
scale.»
The sprite
scaling was so smooth it really
looked like a 3D
game.
While boardgames have seen a 100 % increase in pledges during 2016, collecting six times as much as video
games in the same year, video
games have struggled to obtain large -
scale funding on the platform, as a recent analysis shows (see Kickstarter in 2017 — In depth
look at the
Games category).
The revelations surrounding the Xbox One and PlayStation 4 versions of the
game suggests that we are indeed
looking at more than just a
scaled up port with a few extra graphical bells and whistles thrown in for good measure - native resolution is a disappointing 720p on the Microsoft platform, while on Sony's system the native 1080p presentation is said to be causing some distracting frame - rate issues, something we'll be getting to the bottom of imminently.
Granted there have been some stellar, smaller -
scale RPGs to help quench that thirst since both systems launched, but Bio-Ware's Dragon Age: Inquisition
looks to give
gamers their first glimpse at what an open - world fantasy RPG will be like on new - gen consoles.
I reckon you've given this lots of thought, given your experience with KS, but this
looks like (for better or for worse) a
game that could be made or broken based on the components (i.e., minis: number, diversity,
scale, etc!)
The
game is said to
look and feel like Metal Gear Solid, yet on a much larger
scale.
We've seen gameplay (which
looks incredible) at E3 and Gamescom in the past, which has given us a general ideal of the scope and
scale of the
game.
Personally, I would hate to see Microsoft and Sony do the same, because a large -
scale E3 event is something that many
gamers are
looking forward to.
and for
game like this it
looks incredable I mean serously for the
scale of it damn man loved every motor storm.
Smooth animations compliment a
game scaled up greatly from the Vita version,
looking more pretty than ever.
Of course, as happy as I am to finally see these
games released in beautiful HD (and if you
look at the screenshots, you'll quickly see that they really are doing a great job up -
scaling these classics), I suspect that there might be an alternative motive to Capcom's benevolence: I think they want to promote DmC.
Also very clever is the dome itself; by
looking up, you can see the boundaries of the
game world and where you are within its confines, creating an impressive sense of
scale.
Once the main biggest selling point of the Unreal franchise, UT 2004's graphics no longer hold the same drool factor as in - development projects like DOOM 3 and Half - Life 2, but it's still an extremely sharp -
looking game, and it runs extremely well, with tons of
scaling options.
1080p TV friendly:
games will load faster, run smoother, and
look crisper by using super-sampling, anisotropic filtering, and dynamic resolution
scaling
We are confident that the large -
scale multiplayer maps featuring 32 players, vehicles, infantry and drones, will continue to be a major draw for the huge audience of FPS
gamers looking for a new experience over the coming months.
Along with The Fractured But Whole, South Park will also be dropping a mobile
game with what
looks to be just as much charm and wit on a much smaller
scale.
Defense Task Force is a great
looking new Sci - Fi tower defense
game with large
scale maps, an advanced tech tree and FPS quality visuals.
Adding this meta - layer to the
game mode, and stretching it across multiple interesting locations that both
look and play very differently, adds a whole new layer of
scale and variety to the battles in Battlefield 1.