Not exact matches
Neil Marshall, a director whose talent for epic, large -
scale action sequences was proven several times over in the
Game Of Thrones episodes «Blackwater» and «The Watchers On The Wall,» is planning something similarly ambitious, if slightly more intimate, for his next
project.
Below, we'll offer an update on each
game, plus our assessment of the likelihood of the
project resurfacing at E3 2016 (on a
scale of 1 to 10).
They have previously worked on small
scale games like Joe Danger and No Man's Sky was their first large
scale and ambitious
project.
Konami has recently shifted its focus from big budget video
games to smaller
scale projects such as mobile phone
games and the recently announced Bomberman R for Nintendo Switch.
It's an expected outcome given the sheer
scale of the task, and impressive in the context of what
Project Cars is doing over and above other console racing
games.
Hino previously teased the
game will be an MMORPG -
scale project set in modern times.
In terms of his supporting crew, who worked with Belanger in Ireland, the D.P. was in good hands — many of them had worked on such large -
scale projects as
Game of Thrones and were quick to respond to his needs.
Operating on a
scale like nothing else on TV, and creatively liberated to play a long
game stretching into the future, perhaps no
project better distinguishes HBO's status as the leading premium player than David Benioff and D.B. Weiss» meticulous adaptation of George R.R. Martin's fantasy world.
2017 saw an excellent and diverse selection of scary
games, from smaller
scale projects to huge AAA titles that explored profoundly different facets of psychological and visceral horror.
2... * Opening the door for a package, Molly's
Game... * Blood streaks on Giles's (Richard Jenkins's) sketch pad, The Shape of Water... * Star Wars: The Last Jedi's bleeding plain... * Bobby's traffic advisory to the flamingos, The Florida
Project... * Good fathers: Rob Morgan, Mudbound; Tracy Letts, Lady Bird; Michael Stuhlbarg, Call Me by Your Name; Mark Rylance, Dunkirk; Kenneth Cranham, Film Stars Don't Die in Liverpool; Woody Harrelson, Three Billboards Outside Ebbing, Missouri... * Movies that keep things in perfect
scale: Mudbound, Lady Bird, Call Me by Your Name, Dunkirk, The Post... * Bridges, rivers, streets, fields, woods around Kingston, NY — Super Dark Times... * «Are we still going to prom together?»
A film based on the
game has been reportedly «in development» for over a decade, going as far back as 2007, with director Len Wiseman attached in 2008, though he dropped out in 2010 after the $ 100 million budget was
scaled back, and the
project languished for years.
The Foundation's Build the
Game scheme provides grants of up to # 100,000 for smaller ‑
scale facility
projects, such as installing new showers or resurfacing a multi-use
games area.
Nothing official on the
game has been announced in the past either, although Itagaki has said the
project is developed for the high - definition consoles and that it's «of a
scale on which I have never worked on,» and «something that people have never seen before».
«As these triple - A
games are seeing fewer releases then the empty spaces in between are being filled by indie
projects of all
scales,» he adds.
Episode Timeline: 0:00 — Intro 2:41 — Viewer Mail 16:40 — Shin Megami Tensei IV 24:15 —
Project X Zone 30:32 — Animal Crossing: New Leaf 39:23 —
Scaling Game Experiences, Part 2 56:45 — Phil Fish 59:28 — Last Call 1:02:30 — Outro
They have previously worked on small
scale games like Joe Danger and No Man's Sky was their first large
scale and ambitious
project.
As budgets continue to swell for large -
scale video
game projects from the likes of big publishing houses such as EA and Activision, and as the technology continues to rapidly raise the bar for new gaming experiences, creative teams are using many more resources to try and make their
games bigger,...
If this
game mode follows previous trends then we very well may see it around for a week or two and given the time that clearly would have gone into a
project of this
scale it will not just be live for a day for limited people to enjoy.
Yoshida says that they are not investing in any big
scale PlayStation VR
games instead they are focusing on many small
projects.
I've done programming for several commercial
game projects on various
scales, but for a long time I've wanted to make a
game of my own: one I can be responsible for every part of from start to finish.
While Walker himself has stated that he didn't make this
game with everybody in mind, I think anybody interested in any aspect of
game development should give this
game a try to understand what to strive for in terms of large -
scale projects.
There are always risks when working on
game projects of this
scale, especially when trying to do something that hasn't been done before.
To provide a sense of
scale for what can be involved, for several of the student / hobby
projects that I've seen support online multiplayer, they spent a full semester building the
game in single player or AI opponents or local multiplayer, then needed an entire second semester — literally doubling the
project's time — to focus on getting online multiplayer ready for release.
Some of these
games were part of the Twitch Prime Indie Amplifier program, which saw smaller
scale projects streaming via the platform with users voting for their favourite
game.
The company's large -
scale launch party for Bejeweled Twist in Seattle, held at the Paul Allen - created Experience Music
Project museum, only goes to show how much stock PopCap has in this
game.
Hangar 13 is currently working on an unannounced AAA
project for 2K and will continue to
scale in both the U.S. and Europe at a pace consistent with the development of the
game.
Then, when the amount of money grew, they restructured the
project, to a far more «monumental»
scale, which ended up causing delays, and eventually, what we have now, the
game being split into two parts.
First of all, we learn that the team is aiming at a «new creation» that isn't just a simple remake, and the
project is in full -
scale development to create «a
game that exceeds the original» Final Fantasy VII.
Founded in 2004, Meridian4 (www.meridian4.com) is an innovative independent
game publisher based in Canada that focuses on helping developers publish their
projects across a wide range of platforms on a global
scale.
Once the main biggest selling point of the Unreal franchise, UT 2004's graphics no longer hold the same drool factor as in - development
projects like DOOM 3 and Half - Life 2, but it's still an extremely sharp - looking
game, and it runs extremely well, with tons of
scaling options.
Unusual distribution for an unusual
game type doesn't strike me as a good strategy for a financially successful
game for this
scale of a
project.
A film based on the
game has been reportedly «in development» for over a decade, going as far back as 2007, with director Len Wiseman attached in 2008, though he dropped out in 2010 after the $ 100 million budget was
scaled back, and the
project languished for years.
Bryan ventured outside of the
games world to digital advertising, building and
scaling digital, traditional, social, and experiential
projects for companies like Google, Sony, and Toyota.
Together they are representing a full palette of genres, platforms and
scales of
game projects.
This despite the fact that if this
project were at any publisher, it would have either been canceled or
scaled down the minute they blew past $ 30 million while having nothing resembling a
game.
In the year and some change since that
game was released, this once smaller -
scale project grew into the thing that it is now: an entirely separate
game rivaling the
scale of Uncharted: Drake's Fortune.
Hino previously teased the
game will be an MMORPG -
scale project set in modern times.
Project Scorpio, which showed up on the Microsoft Store website this morning (sort of), was announced as a «true 4K»
games console at Microsoft's E3 event last year. Since then, we've learned that it will feature full Xbox One compatibility, VR and AR capabilities with Windows Mixed Reality, and a whole heap of processing power to push its pixels across 4K displays. Today, Jez Corden of Windows Central broke an exclusive regarding graphical
scaling and display resolution.
So the company went back to the drawing board, and decided to approach individual developers and designers with the offer of creating more personal, smaller -
scale projects not constrained by the typical marketing realities of triple - A
game development.
@totomi, Thing with
Project Diva is that it's a much easier and simpler localization since it's a rhythm music
game (just have to add subtitles / menu translation and tweak it a little) compared to the hardship that goes into a large
scale title like PSO2.
But we're a team of veterans who have a solid track record of shipping quality
games and
projects, and we're confident that given enough time, we'll be able to ship the best possible version of
SCALE.
-- «if the title implemented dynamic
scaling,
games running on
Project Scorpio will achieve more consistent framerates, faster load times, improved anisotropic filtering, and will run at their peak resolution... developers will also have the option to update existing titles to further take full advantage of
Project Scorpio's advanced capabilities including full 4K assets and 4K resolution.»
Other developers, particularly indie
game makers with small teams, have used procedurally generated environments to great effect, but never for a
project of this
scale.
Seele, a blockchain
project that describes itself as «blockchain 4.0,» with potential applications in IoT,
game assets, fintech, and others, has a technical blurb on its homepage that claims Seele is «powered by an up - scalable Neural Consensus protocol for high throughput concurrency among large
scale heterogeneous nodes and is able to form a unique heterogeneous forest multi-chain ecosystem.»
Here is a great role for a Maintenance Engineer who wants to be involved in automated systems and work on technically interesting state of the art equipment The company are a global leader in automated systems and partner with blue chip manufacturers to support them with the onsite automated facilities to product high levels of production output The role itself involves onsite maintenance at a major and highly automated production facility where you will be accountable for PPM, reactive maintenance, fault finding, programming (will be training on this) and continuous improvements
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