Sentences with phrase «scale game where»

Not exact matches

JB: In certain segments where capital and scale make such a difference, Softbank is going to change the nature of the game.
In a special section, News, Perspective, and Review articles explore what one can learn from video games, the value of digital libraries, how large - scale testing might be improved by technology, where cognitive science meets education, and more.
I rarely see games where there is such a good balance between stealth and action, and the scale stays prefect on this game.
You mention the pace — where do you think you find yourselves on the scale from full - blown action game like a Bayonetta, down to a more traditional straight - up, methodically paced RPG?
Amped - Up Scope And Scale In the first film, the arena where the games are held seemed like a magically science fiction - y realm, where it seemed like the godlike architects of the games (alongside the nefarious President Snow) could reconfigure land, sea, and air, almost on a whim.
These scales do not perfectly balance — despite its losses I still think Dead Rising 4 comes out ahead as a serviceable game — but they do affect what the player receives and, ultimately, when and where they choose to walk away.
Along with them came even more oddball creatures to battle, a greater scale to the game's events, multiplayer modes, weapon variety and crafting, and a two part system to its stages where Pit would begin the level in flight for about five minutes (the best the angel can manage with Palutena's help) and then would land to battle it out on foot.
In the few instances where the game's technical issues aren't getting in the way, the large - scale battles can still be quite satisfying, pitting you and a few allies against roaming hordes of bad guys just waiting to meet the sharp end of whatever weapons you're packing.
The exact positioning of these can be adjusted according to where your fingers most comfortably fall, though we reckon the clamshell Tablet P may be the gamers» choice thanks to its more compact scale.
Cerny: You have to ask: «If I were to do nothing but focus on making a game for the necessary five to seven years for that scale where you have to build a team as well, could I even do that?»
We're talking about a worldwide scale here, where the game has sold 8.48 million on Switch alone.
It really frustrates me and I wish he'd at the very least adapt a Gamexplain system where it's a simple scale to dictate how much he enjoyed / hated a game.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Along with them came even more oddball creatures to battle, a greater scale to the game's events, multiplayer modes, weapon variety and crafting, and a two part system to its stages where Pit would begin the level in flight for about five minutes (the best the angel can manage with Palutena's help) and then would land to battle it out on foot.
Something jaw dropping is always just around the corner in this game — From the opening moments where Kratos is riding on the back of a Titan to scale Mount Olympus, to the numerous boss battles with Olympian Gods that you'll encounter along the journey.
Boat story time was my favorite part of the game along with just taking in the immersive visual backdrops, imo its more like an interconnected hub world where everything looks and feel much grander in scale then it really is and its done very well in that aspect GOW is essentially to different games at the same time, a great storytelling quiet time with rich lore on the one side and brutal precise hard hitting combat on the other, mixed up with perfect pacing and a couple of epic cliffhangers at the endd
He has done enough large scale games to know where the line is I think and Konami had been stopping him far short of that line (we can see that quite clearly in MGS5).
Something that really caught my eyes were the use of bright colours, sometimes in games developers use this to catch your attention without actually putting much detail into the mix but Snake Pass has came out on top with nice bright colours and detail to boot i personally liked the level of detail on Noodle (the snake) he's a mixture of white cream and orange, if you manage to get an angle where you are zoomed in you will see each individual scale of his skin, the audio is an upbeat backing track with chirpy bird noises mixed with rainforest type sounds, all in all it fits perfectly!
Don't forget to check out the reviews and ratings to find out where fellow gamers rank these gross games on the nasty scale!
The interesting part was Wilson's followup though, where he noted that the game will also have «compelling single - player stories» and the «next level of large - scale multiplayer that spans across multiple maps and modes».
Features • Sci - Fi action / adventure combines aerial and on - foot combat for a totally unique third - person shooter experience • Will's jetpack delives total freedom of movement allowing players to race against UFOs in high - speed chases and rain death from above onto unsuspecting otherworldly foes • Speed and scale unmatched by any other action title: send Will zipping through tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series of video games
«The best part about making games for the Apple App Store is that Apple has done a tremendous job of automatic resolution update using Xcode where it automatically scales the app up or down based on the device,» said Manish Agarwal, CEO of Reliance Digital Entertainment.
Once you complete the game, which takes around three hours, you can try the harder difficulties which scales up to punishing levels where one or two hits can cost you a life.
As in most open world adventure games, you have the ability to upgrade your free running abilities to the point where you will be able to scale immense buildings, and take down larger numbers of zombies with your bare hands.
Tecmo KOEI's Dynasty Warriors franchise is one of these games which consistently feature sequels yet alternates as to where it finds itself on this scale both in story and in gameplay.
The game takes place against the background of large - scale invasion of zombies, where only your car separates you from the hordes of bloodthirsty dead ready to do anything in order to eat fresh brains.Features: ★ A...
Determining where a game sits on this scale is important in understanding why it is the way it is and explore its finer points.
Should your character level be higher then 15 the DLC scales the difficulty to reflect where you are at, and this includes whether or not you are on your first or second play through of the game too.
Coin Soccer is a small scale sports game where you must flick coins around a soccer field to try and score a goal.
The timing for this will no doubt mean many questions regarding the recently discovered XP scaling system, where fans noticed that Destiny 2 was secretly scaling their experience earnings to slow down the late game progress.
* Can now change wheels from quick play lobby * Fixed avatar image loading that sometimes failed * Fixed crashes * Improved visual quality on high - resolution screens * Improved text input for account info and chat * Changed to immersive full - screen mode * Fixed UI scale for tablets: buttons are now smaller * Added confirmation dialog before quitting game with back button * Added support for Intel CPUs * Fixed issue where the screen would dim or turn off while the game was running
Gamers will continue to have problem getting either Evie or Jacob to move exactly where they want them to when scaling buildings or leaping from building to building.
Where the first The Crew had the ambition and scope to transplant a racing game into a scaled down open world approximation of the United States, so many things didn't sit right with me, from the handling model to the overly serious story tacked onto it.
Also very clever is the dome itself; by looking up, you can see the boundaries of the game world and where you are within its confines, creating an impressive sense of scale.
The biggest miss for the PC version is the absence of a general chat window where you can freely talk to anyone and everyone in the zone, as you'd expect to find in virtually any large - scale multiplayer game.
The Director and lead designer, Fumito Ueda, did admit that both games are set in the same world, although whereas ICO was quite a tranquil experience for a large part, Colossus involves scaling skyscraper sized monsters and stabbing them where it hurts.
Quick Draw is a Wild West gunslinger room - scale VR game where you need to prove that you have the fastest hands in the West.
Guardian Arena is a single - player and cross-platform multiplayer top - down shooter where players have the option to scale down or zoom in the arena as they play the game.
«Where a lot of high - concept games start with big promises and end in scaled back disappointment, this one achieves exactly what it set out to do.
«This is not a private collection that I purchased for myself,» said Mr. Zeitz, 54, who looks more like a rumpled game ranger than a C.E.O. «We collected on a scale that you wouldn't do privately because we always had the idea there would be a place somewhere in Africa where we would exhibit.»
We've already seen the effects of the looming scaling issues with the release of CryptoKitties, a game where player breed and trade cartoon cats built on the Ethereum blockchain.
If you like management games, that is, games where you get to lord over a domain and specific actions, then Business Tycoon 2 wants to make you the next big corporation that earns money on a massive global scale.
Even on Valve's Steam platform (where Oculus - compatible games are also sold), third - party VR games only seem to insist on a Vive headset when they require the larger room scale enabled by its sensor setup.
Take gaming, where mobile users now want deeper, more immersive experiences compared to the scaled - back mobile games of just a few years ago.
Improbable's technology is building a world where massive - scale simulation powers incredible games and enables better decision - making in the real world.
Here is a great role for a Maintenance Engineer who wants to be involved in automated systems and work on technically interesting state of the art equipment The company are a global leader in automated systems and partner with blue chip manufacturers to support them with the onsite automated facilities to product high levels of production output The role itself involves onsite maintenance at a major and highly automated production facility where you will be accountable for PPM, reactive maintenance, fault finding, programming (will be training on this) and continuous improvements projects This is a fantastic chance to join a world leader where you can quickly become top of your game on cutting edge automated equipment on a large scale The Role: * Maintenance Engineer * PPM, Reactive, Continuous Improvements * Automated equipment and PLC's The Person: * Maintenance Engineer * Electrical bias * Experience of PLC's This vacancy is being advertised by Rise Technical Recruitment Ltd..
It costs approximately $ 60 (the maximum fee on a sliding scale) for a senior to spend a day at DLC (compared with $ 222 for a semiprivate room in a nursing home), where he or she can partake in healthy meals, take a bath with DLC assistance, have laundry done by staff, and enjoy activities such as crafts, games, and contestswith other participants before returning to his or her familiar home.
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