Not exact matches
If you love the club, missing just one home
game in the
scale of things is hardly worse than sitting through 18 other home
games (and 19 away
games) witnessing the pathetic decapitulation by our team as in the
opening home
game against Liverpool (likewise we saw against Aston Villa, and WestHam in the last three years).
The wide camera angle that automatically kicks in when you're galloping across
open fields exists to create the illusion
of breadth, a horizontal counterpart to the vertical
scale that engulfs you everywhere else in the
game.
The Elder Scrolls V: Skyrim VR is a true, full - length
open - world
game that reimagines the complete epic fantasy masterpiece with an unparalleled sense
of scale, depth,» more
While the
open - world idea first hinted at in Metal Gear Solid 3: Snake Eater and then Metal Gear Solid 4: Guns
of the Patriots is finally realized, with the
game worlds boasting huge
scale but incredible detail, too.
Random tangent: Rather than a gigantic
open world for exploring like Breath
of the Wild, I would prefer a much smaller
scaled game with a keen sense
of attention to detail; something I know Nintendo excels at.
2... *
Opening the door for a package, Molly's
Game... * Blood streaks on Giles's (Richard Jenkins's) sketch pad, The Shape
of Water... * Star Wars: The Last Jedi's bleeding plain... * Bobby's traffic advisory to the flamingos, The Florida Project... * Good fathers: Rob Morgan, Mudbound; Tracy Letts, Lady Bird; Michael Stuhlbarg, Call Me by Your Name; Mark Rylance, Dunkirk; Kenneth Cranham, Film Stars Don't Die in Liverpool; Woody Harrelson, Three Billboards Outside Ebbing, Missouri... * Movies that keep things in perfect
scale: Mudbound, Lady Bird, Call Me by Your Name, Dunkirk, The Post... * Bridges, rivers, streets, fields, woods around Kingston, NY — Super Dark Times... * «Are we still going to prom together?»
Monster Hunter World feels like an
open - world
game to some extent, with fantastically large maps
of a
scale that we haven't seen before (both vertically and horizontally), no discernable
game - pausing loading screens between zones in hunting areas, and a wealth
of beautifully rendered environments to slaughter colossal monsters in.
Inspired by early Tim Burton films, the course and background in Albert & Otto are created entirely in grey
scale; it's a feature that, combined with ambient music and mysterious gears that seem to be an integral feature
of this world, carries on the sinister tone created at the
opening of the
game when your sister is abducted by formless black shadows.
The change
of scenery has both good and bad results - while the
open world looks impressive,
opens up room for extras and is fun to navigate, it does mean that there are more areas that you will only ever skim past, perhaps not as easily appreciated as the few beautifully crafted buildings that made up the entirety
of Arkham Asylum — making the
game feel a little more Assassin's Creed than Metroid, but the
game does generally maintain all
of the great qualities
of the original and it feels like a natural transition to a larger
scale setting.
Instead
of opening with a tutorial, the
game kicks off with a large -
scale battle.
Something jaw dropping is always just around the corner in this
game — From the
opening moments where Kratos is riding on the back
of a Titan to
scale Mount Olympus, to the numerous boss battles with Olympian Gods that you'll encounter along the journey.
A true, full - length
open - world
game for PS VR, Skyrim VR reimagines the complete epic fantasy masterpiece with an unparalleled sense
of scale, depth, and immersion.
The size and scope
of the two main settings are comparable in
scale to many
open - world
games pre-2013.
DISCOVER REVOLUTIONARY PARIS, BROUGHT TO LIFE AS NEVER BEFORE: Carve through the stunning full -
scale open world city, a feat only made possible through the power
of an all - new
game engine
A true, full - length
open - world
game for PS VR, The Elder Scrolls V: Skyrim VR reimagines the complete epic fantasy masterpiece with an unparalleled sense
of scale, depth, and immersion.
Carve through the stunning full -
scale open world city, a feat only made possible through the power
of an all - new
game engine.
Indeed, the sense
of scale and is unsurpassed: The Crew's map is so expansive, it's bigger than several other
open world
games combined.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be
scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect
of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy
of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type
of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development
of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series
of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year
of content updates for Splatoon 2 - when finished, the quantity
of stages will be more than the original - some
of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you
open it, but the amount
of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside
of the three current options - the future holds any sort
of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
I want people to make amazing RPGs, not even on the
scale of Morrowind or the later
games, but even smaller
scale open world RPGs would be awesome.
«Digital distribution has
opened up a lot
of opportunities for smaller -
scale, more challenging experimental work to find an audience,» Frank Lantz, the director
of the
Game Center at NYU, said.
PSP
opened up an entirely new gaming market by offering the fun
of playing full -
scale 3D - CG
games as well as viewing high resolution video images anytime, anywhere, and also by offering users new ways
of enjoying digital entertainment, including playing
games on - line with family and friends via a wireless LAN feature.
As in most
open world adventure
games, you have the ability to upgrade your free running abilities to the point where you will be able to
scale immense buildings, and take down larger numbers
of zombies with your bare hands.
The original MMO
open world racer was massive in
scale, and the sequel will build on the foundation with the introduction
of boats and planes to add even more diversity to the vehicle variety as part
of the
game's new focus on motorsports.
It was larger in
scale, more
open and added many social features that helped build the
game out towards the ambitions
of the original release.
If there are moments
of serenity in the original Assassin's Creed, which turns 10 years old next month, they are surely to be found in the act
of scaling towers — a way
of pacing consumption
of the landscape that has shaped almost every subsequent
open world escapade, from Rocksteady's Batman Arkham
games to the mighty Breath
of the Wild.
Where the first The Crew had the ambition and scope to transplant a racing
game into a
scaled down
open world approximation
of the United States, so many things didn't sit right with me, from the handling model to the overly serious story tacked onto it.
«Fallout 4 VR is the most anticipated title for VR this holiday, and the
game development team at Bethesda Game Studios is delivering on the promise with a full - length AAA open - world game that takes advantage of Vive's incredible room - scale immersion for a mind - blowing experience in the Wasteland,» said Joel Breton, GM of Vive Studios in a statem
game development team at Bethesda
Game Studios is delivering on the promise with a full - length AAA open - world game that takes advantage of Vive's incredible room - scale immersion for a mind - blowing experience in the Wasteland,» said Joel Breton, GM of Vive Studios in a statem
Game Studios is delivering on the promise with a full - length AAA
open - world
game that takes advantage of Vive's incredible room - scale immersion for a mind - blowing experience in the Wasteland,» said Joel Breton, GM of Vive Studios in a statem
game that takes advantage
of Vive's incredible room -
scale immersion for a mind - blowing experience in the Wasteland,» said Joel Breton, GM
of Vive Studios in a statement.
Zelda
games have secrets, and hidden items, but nothing on the
scale of modern - day
open world RPGs.
Monolith Soft, the devs behind Xenoblade Chronicles, has revealed «X,» a
open - world JRPG for the Wii U. Slated for a 2014 release, the objective
of Monolith's new
game focuses on traversing an «large
scale open - world that can be explored seamlessly.»
While I concede that breakable weapons are far less likely to crop up in future
open world
games than say, the ability to
scale anything, out
of all
of Breath
of the Wild's new gameplay quirks, I'm very excited to see if this one sticks around in future instalments
of the series.
In his second tweet, which lends more credibility to the possibility
of a gameplay demonstration Kojima says, «When it is
open world, it is difficult to show a
game play video in a short
scale.»
A slick, small -
scale system and 30 top
games ready to play within minutes
of you
opening the box is really attractive and, when you throw in the fact that it is so light and compact that you could easily take it anywhere, that # 50 seems money well spent.
Breath
of the Wild might be the first Zelda to go
open world, but it's certainly not the only
game out there to offer questing on an epic
scale.
Grand Theft Auto 5 will be a huge
open - world
game, and the
game's environment is so impressive that it made legendary developer and Metal Gear Solid creator Hideo Kojima depressed over the
scale of the world and the details within the imaginary Blaine County.
The team was pushed to create the massive world
of the
game without any sacrifices, hoping to create the quality
of an enclosed map on an
open world
scale.
I can't help but think that Might & Magic X has validated some
of the revisions to RPGs that modern
games have made, such as
open worlds having to have level -
scaled critters, but at the same time, it brings back a certain something that has been lost over the years, and that's not just nostalgia talking (for a change).
From a visual standpoint, Halo 4 is far and away the most lavish
game in the series yet, particularly when it comes to the lighting, though perhaps because
of this leap in quality comes at the cost
of diminished
scale and the sprawling
open battlegrounds from past
games are largely absent in favour
of more restrictive and compact environments, which is easily the most disappointing aspect
of the campaign.
While Sony and the PS4 arguably had one
of their best years yet, one
of the crowning titles for the system this year was the acclaimed Horizon: Zero Dawn from Guerrilla Games, with a new accolades trailer out to remind players
of the epic
open - world
game's
scale and marvel.
Ubisoft has managed to create a gorgeous
open world for this extreme sports
game that manages to capture the sheer
scale and beauty
of the Alpines while also giving the player full freedom to explore them as they see fit.
People are meant to join together in squads that can fit up to four players with the purpose
of completing large -
scale events, which can be heavily influenced by the
game's dynamic
open - world setting — and harsh storms.
Oculus» collection
of unique
games and apps gives it a more polished edge over the Vive, but Vive's more
open Steam platform feels like it has an edge on larger -
scale VR experiences that Oculus is still trying to catch up to.
We score
games on a
scale of 5, and you can find our reviews on Metacritic and
Open Critic.
«Monster Hunter World feels like an
open - world
game to some extent, with fantastically large maps
of a
scale that we haven't seen before (both vertically and horizontally), no discernable
game - pausing loading screens between zones in hunting areas, and a wealth
of beautifully rendered environments to slaughter colossal monsters in.»