The 1:20000
scale space combat game's demo occupied a relatively tiny table, buried...
Galactic -
Scale Space Combat Space combat has been designed for Star Wars ™ Battlefront ™ II from the ground up with distinct handling, weapons and customization options.
Galactic -
Scale Space Combat - Space combat has been designed for Star Wars Battlefront II from the ground up with distinct handling, weapons and customization options.
The prequels, original trilogy, and new era meet in an expanded multiplayer experience and galactic -
scale space combat.
Not exact matches
SWBF: RS was a great PSP game, but many of us wan't a StarWarsBattlefront for the PS3 with 60 player online play seemless
space, to ground
combat gameplay: Dogfight up in
space and then fly into a planets atmosphere and dogfight around in the sky, then land troops on the planet and attack the enemy from abover with plantary bombardments, and large
scale combat.
The features of the game could have been described better, but the gist of the thing is this: Evolution is trying to provide a
space combat MMO that is accessible to more casual gamers, and people who found certain features of EVE off putting (and also
scales to less powerful PCs).
It's nice to see designers thinking about what ways these wonderful «
space marine» armors could change
combat, and while the
scale of powered armor doesn't exactly match that of mecha, and thus is really a whole different kettle of fish, a lot of the solutions are the same — just as giant robots shouldn't be treated as human analogues, humans in powered armor should have different skillsets following from their upgrade.
Fight on foot in large
scale battlefields or take the
combat upwards for full
scale space battles.