Sentences with phrase «scale story mode»

In addition to a large - scale story mode, one of Street Fighter 5 Season 1's latest DLC characters was playable in versus mode.

Not exact matches

Thompson hinted at «sabotage and epic - scale battles» in Battlefront 2's story mode and said that Iden's droid will play «a big part of the moment to moment gameplay.»
It's just bad, bad on the scale of Street Fighter V's story mode, bad on every possible level.
Thankfully, this is redeemed by one of the best multiplayer modes to be found in a strategy game, one on such a grand scale that its systems allow for fantastic emergent stories.
, Executive Life, Mutual Benefit, Fidelity Mutual, Confederation, and the near miss on the Equitable (what a story — I was on AIG's failed takeover attempt team), the rating agencies went into full scale defense mode, downgrading every company in sight.
We also skip over the story mode so that it could have a dedicated video for that alone due to you really needing more than just a snippet of it to see the full scale of that offering.
Every battle is unique, and every mode brings its own challenges, from the way you interact with the environment around you, to compelling single - player stories to the next level of large - scale multiplayer that spans across multiple maps and modes.
The other arcade mode, Tower of Nannar, has its own story where you scale a tower to rescue a girl from cultists.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The interesting part was Wilson's followup though, where he noted that the game will also have «compelling single - player stories» and the «next level of large - scale multiplayer that spans across multiple maps and modes».
Thankfully, this is redeemed by one of the best multiplayer modes to be found in a strategy game, one on such a grand scale that its systems allow for fantastic emergent stories.
This new Chapter in The Elder Scrolls Online saga introduces a massive new area to explore, a new character class: the Warden, a new small - scale, fast - paced PvP mode with Battlegrounds, a new 12 - player Trial in the Halls of Fabrication, and more than 30 hours of quests and exciting story content.
In conversation with Game Informer, Rockstar's director of design Imran Sarwar suggests the scale of the base game, the next - gen console and PC launches of 2014 and 2015, and work on the forthcoming Red Dead Redemption 2 has, in essence, made subsequent single player story modes unfeasible for Grand Theft Auto 5.
We also saw the debut of War Zone, a brand new multiplayer mode that aims to emulate the epic scale of Halo 5's story missions.
The main story mode missions in Estival Versus shift between lengthy battles against wave upon wave of mobs across moderately sized environments and smaller scale battles against other AI controlled shinobi.
Legend mode is a story - based campaign that takes players across a variety of large - scale maps, telling a story that sees the worlds of Ocarina of Time, Twilight Princess, and Skyward Sword collide due to the machinations of evil sorceress Cia.
Every battle is unique, and every mode brings its own challenges — from the way you interact with the environment around you, to compelling single - player stories, to the next level of large - scale multiplayer that spans across multiple maps and modes
This large - scale group show, co-curated by artist Laura Morrison, takes American writer Donald Barthelme's short story of the same name as a provocative starting point to consider how current modes of expression assume the distanced observer and represent, protect and expose the vulnerable subject.
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