"Scare factor" refers to how frightening or scary something is. It measures the level of fear or intensity that something or someone can evoke in a person.
Full definition
But back to this movie... from the trailers, I knew this was a big - budget PG - 13 movie, which meant
little scare factor.
Although there is a
certain scare factor when it comes to dogs who aren't fixed, it could help to try another method.
For full
on scare factor we'd opt for the skulls but to keep it more child friendly maybe some jolly multicoloured skeletons might seem less sinister.
This is actually a pretty decent zombie survival game and adding the perma - death factor in really heightens the scares
While the console has games like Outlast 2 to its name, there weren't too many games that really had the
good scare factor that left us quaking in our boots and peeing our pants.
a work horse like Sissoko could have added to our forward line
the scare factor they deserve..
He also needs to bring back
that scare factor that seemed to have come back against Leicester.
Unlike a few of the classic dark ride attractions in Fantasyland,
the scare factor on this attraction is pretty mild, making it a smart choice for more sensitive tots.
Oh, and five inch platforms that proved to be quite
the scare factor climbing up and down the hill.
They aren't necessary and don't add to
the scare factor, even remotely.
I would rate
the scare factor up there with Fatal Frame.
Here, the CG effects are plentiful, but
the scare factor rarely rises above the level of a viral email, and the desaturated color scheme of Sonzero and cinematographer Mark Plummer makes every frame look as though it was developed in a solution of vomit and ash.
The film wasn't what I was expecting in terms of
the scare factor.
I would hate to divulge any spoilers or secrets that could lessen
the scare factor.
Not only he is trying to focus on
the scare factor, he is not trying to rely on cheap scare tactics.
Béla Tarr's bleak and bitter film is a glacially paced nightmare in which
the scare factor has been replaced with desperate melancholy; it is composed with his characteristic long takes, anvil silences and fiercely unsmiling faces, shot in undersea monochrome, and prefaced with Tarr's habitual austere titles in Times Roman.
Still,
the scare factor is high, enough to make the you want to stick your head in the ground from fright — but then again, once you start watching, that's probably the last place you'd think to put it.
Halloween is almost upon us, and to commemorate the occasion, Sony is cranking up
the scare factor to 11.
Mulgrath spends most of the movie off - camera, which undermines
his scare factor.
It may lack
the scare factor seen in games likes of Outlast or the upcoming Silent Hills but for the most part, barring some old clichés and a convoluted story, The Evil Within harks back to that old school survival horror fans made famous by Silent Hill and Resident Evil.
The scare factor is what I loved the most.
That's because much of the «
scare factor» comes from the visual imagery and atmospheric sound effects for the kind of hair - raising experience of playing an interactive adventure game, a la «Myst» only a little darker in theme.
There is
no scare factor behind these but it just comes down to what haven't we seen already these days... but they are no question twisted.
I prefer it if it's old fashioned photos, creepy heirlooms and past horror that add to
the scare factor.
Much of the film's
scare factor is based on suspense rather than gore.
So it's refreshing to come across a horror film that has horror elements, but still aims to tell a good story without losing
its scare factor.
To call Carl Theodor Dreyer's severe black - and - white classic a 17th - century tale of witchcraft oversells
the scare factor a bit, but a pleasant elderly woman is, indeed, burned at the stake — not before wishing ill on her prosecuting pastor and his much younger second wife (already making eyes with his adult son).
The soundtrack does, however, feature a few late 80s pop tunes that rank high on
the scare factor.
A few laughs are fine, but let's hope this duo keeps
the scare factor a top priority.
The good thing about this film that it is serious about
the scare factor.
Even in sport - plus mode you are able enjoy the benefits brought on by the new chassis and all of its technical wizardry without
the scare factor that accompanies the press of the button to disengage it all.
This annual all - ages charity 5K / 1 - mile fun run doubles as a costume contest, giving you the opportunity to show off both your speed and
scare factor.
I agree with people saying that it has lost
the scare factor.
I actually got more of a scare out of Tomb Raider 1's T - Rex moment than anything next gen. I mean Dead Space has all the elements, as in enviroments, isolation, and such, but it has truly underwhelmed me in
the scare factor due to it's execution of suspense and timing.
If you play something like RE and you play through it once then you know the cues and it loses
its scare factor.
While
the scare factor was nearly gone, the gunplay had never been this intense.
Does Dead Space 2 still manage to retain
that scare factor essential to a survival horror title or has it become just another third person shooter with really ugly enemies to shoot at.
A black, fungus - like creature that you'll quickly become accustomed to as they lose
their scare factor pretty early on.
Impressive to me was that they managed to let the player explore certain sections of Union in a sort of small open world, and yet managed to still keep
that scare factor.
It had a series of quick time events, just like GoW and
the scare factor of Dead Space.
This increases the immersion and certainly heightens
the scare factor and effectiveness of the physiological elements used in the Evil Within 2.
The Blackout Club is a co-op horror game from the makers of The Magic Circle that looks like it will be something close to Stranger Things with
the scare factor dialed up to eleven.
Unlike their 4th wall breaking, humor filled first game however, The Blackout Club is a co-op horror game that looks like it will be akin to Stranger Things with
the scare factor dialed up to eleven.
The first time it happened I nearly had a heart attack but
the scare factor soon wears off.