28 Weeks Later was directed by Juan Carlos Fresnadillo, whose sense of genuine visual horror and timing in the more
common scare moments are strong.
We kind of expect these concerns going into the movie, and it is perhaps to the remake's credit that we momentarily forget them whenever it gets down to the business of recreating, tweaking, and trying to top the original's
big scare moments.
Constantly hunted and looking for loot, Dead Island created an awesome atmosphere from beach to jungle to prison the game delivers its fair share of
great scare moments.
The first time you see the beast it isn't with a jump -
out scare moment, but more of a «oh, by the way — and you are now being hunted» sort of thud.
The soundtrack is pretty unmemorable in retrospect but works effectively at conjuring the desired mood whilst actually playing, complemented by the ambient sound design, which while arguably overly reliant on
jump scare moments, will raise the hairs on the back of your neck when playing with headphones.
The psychological horror definitely plays a much bigger part in Outlast 2 than in the first game, and with that comes much less jump
scare moments and more moments focused on messing with the player's mind, which I appreciated.
There's not a lot of jump out and
scare you moments, but the suspense here is very frightening throughout as you just wait for something very bad to happen at any second.
It's not scary in the Silent Hill - sense, but there are some genuine jump
scare moments that you will encounter.
Now they need to make it more scary, I only had two
scare moments, one in the very beginning and one at the very end.
You do get to see some new narrative elements via John Carver, Isaac's Earth Goverment soldier pal who's dealing with some ghosts from his past in addition to the monsters of his present, but
the scare moments are more or less the same.
Sound, too, helped push those jump
scare moments — the soundtrack was tense and the atmospheric noises were immaculate.