Not exact matches
I find it
scary that all these issues suddenly came up just
because he was benched for two
games.
In my opinion, he deserves it, but has no support around him in the lineup, which is also
scary because imagine what he could do if he did, and unless the DBacks win the rest of their
games, he has no chance.
I, for one, prefer the formal — the beautiful
game is called as such
because it if beautiful — not
SCARY.
Since moving to England I feel like I have to up my
scary costume
game,
because they think Halloween costumes have to be
scary or creepy and you can't just be anything you want.
Whacked is one of the most decidedly creepy
games I've played in a while, and not
because it's
scary.
Unfortunately, Silent Hill: Shattered Memories is short to 6 or 7 hours
game play, despite being short which doesn't really matters, it splits into 2
game plays, it is half puzzle and half action, there is puzzles which are hard but smart and tricky, and there is flash light action, and only flash light, no weapons, yes no weapons which is more
scarier, when its frozen you just have to run and push the monsters away, which is hard but fun and unpredictable,
because monsters are smart and they drag you, appear in front of you, behind you, you could never now.
Demons which, in the context of the
games, resonated
because they were understood to be projections of a mind distraught by guilt and suffering, appear in Revelations for literally no reason except that they look interesting or
scary, which is pretty flagrant misunderstanding of why they were
scary in the first place.
I don't get scared with FNAF honestly, it's more like a challanging
game than a
scary experience in my opinion,
because all things in the
game I wasn't afraid of, I mean animals doing jumpscares, yeah Foxy can get you unprepared, but besides that one is a predictable jumpscare.
John thinks this is
because they are, wisely, focusing on just making their
games scary and not big worlds, or action, or graphics, or anything else a AAA studio has to consider if they want a bigger audience.
Get Out turns out to be more fun, and more provocative, than it is
scary, at least in the traditional midnight - movie sense: The film works so well as a gauntlet of social horror that Peele almost didn't need the more traditional thriller elements he introduces in the third act, when a carefully calibrated build in just -
because - you're - paranoid dread gives way to some disappointingly conventional survival
games.
The object of the
game is to lead Tiny Bird escape the
scary storms,
because if the tornado sneaks up on him, it's
game over.
I would say the
game is more creepy than
scary and that's
because of the human characters imo.
I'm not personally a huge horror
game fan, largely
because they've mostly abandoned the horror part and are now about as a
scary as a brick with the word «boo» written on it, but the trailer has got my interest.
also, dynamic has no place in a
scary game,
because they're setting a tone.
It only lags for a second and in a way this makes things slightly
scarier because it puts you on edge the way a newer
game might if it autosaves and lags before entering a new room — possible boss fight?
I am not going to elaborate on any of these pursuers
because it will spoil some of the fun of discovery, however I will say this about one of them: He is one of the
scariest things I have ever encountered in a
game, and wish to never see another thing like him again.
The
game began as an explorative puzzle
game but evolved into a horror
game when Zhong Min (Lead Programmer) and Myself (Producer / Art Director) came up with the black / white art style
because pure pitch black darkness is
scary.
John thinks this is
because they are, wisely, focusing on just making their
games scary and not big worlds, or action, or graphics, or anything else a AAA studio has to consider if they want a bigger audience.
I faced her a few times throughout the
game and each time was
scarier than the last, she was easily the most memorable aspect of the
game because of how intense she is.
As a long time Hitman fan it is always
scary for me personally whenever a new Hitman
game releases, not
because I am afraid it won't live up to my expectations but simply the fear of not having enough time to play it all the time, stupid sleep and family.
Since the early days of gaming we have gotten to experience the future before anyone else, same thing with the movie industry, the future can be
scary simply
because it is something completely new and when you make a
game within this category you are basically free to do whatever you want simply
because nobody knows what the future hold.
Young Link and Sonic are in
because one
scary game does not make a franchise
scary.
The
game is
scary, but people doesn't notice it
because they concentrate on finish the
game, but some think is not
scary.
But what about films that aren't simply
scary because of the
games they're based upon are also supposed to be?
You will always be on the lookout of something
scary coming at you from the dark
because the
game is really unpredictable.
I understand that it was meant to make the
game scarier, but all it really did was discourage exploration
because I had no real defense without my trusty shield.
I watched a let's play
because I simply can not play such
scary horror
games.
Because of an uproar this bad, I feel that the chances of this
game coming over unscathed by edits / censorship is gonna drop harshly... It's
scary how people who aren't even mainstream journalists are becoming far better at fact checking than mainstream journalists themselves.
Simply put, the
game far overpowers you, and
because of this, it's just not that
scary.
I've read Silent Hill stories try things like this (and I just wiki their stories
because they're too
scary), but rarely do you see Dark Savior's approach structured into the fabric of a
game's narrative.
I'm not usually a fan of horror
games, only
because I'm a baby when it comes to
scary stuff.
Because the second
game, A Machine for Pigs, is far
scarier!