Sentences with phrase «scarier games because»

Not exact matches

I find it scary that all these issues suddenly came up just because he was benched for two games.
In my opinion, he deserves it, but has no support around him in the lineup, which is also scary because imagine what he could do if he did, and unless the DBacks win the rest of their games, he has no chance.
I, for one, prefer the formal — the beautiful game is called as such because it if beautiful — not SCARY.
Since moving to England I feel like I have to up my scary costume game, because they think Halloween costumes have to be scary or creepy and you can't just be anything you want.
Whacked is one of the most decidedly creepy games I've played in a while, and not because it's scary.
Unfortunately, Silent Hill: Shattered Memories is short to 6 or 7 hours game play, despite being short which doesn't really matters, it splits into 2 game plays, it is half puzzle and half action, there is puzzles which are hard but smart and tricky, and there is flash light action, and only flash light, no weapons, yes no weapons which is more scarier, when its frozen you just have to run and push the monsters away, which is hard but fun and unpredictable, because monsters are smart and they drag you, appear in front of you, behind you, you could never now.
Demons which, in the context of the games, resonated because they were understood to be projections of a mind distraught by guilt and suffering, appear in Revelations for literally no reason except that they look interesting or scary, which is pretty flagrant misunderstanding of why they were scary in the first place.
I don't get scared with FNAF honestly, it's more like a challanging game than a scary experience in my opinion, because all things in the game I wasn't afraid of, I mean animals doing jumpscares, yeah Foxy can get you unprepared, but besides that one is a predictable jumpscare.
John thinks this is because they are, wisely, focusing on just making their games scary and not big worlds, or action, or graphics, or anything else a AAA studio has to consider if they want a bigger audience.
Get Out turns out to be more fun, and more provocative, than it is scary, at least in the traditional midnight - movie sense: The film works so well as a gauntlet of social horror that Peele almost didn't need the more traditional thriller elements he introduces in the third act, when a carefully calibrated build in just - because - you're - paranoid dread gives way to some disappointingly conventional survival games.
The object of the game is to lead Tiny Bird escape the scary storms, because if the tornado sneaks up on him, it's game over.
I would say the game is more creepy than scary and that's because of the human characters imo.
I'm not personally a huge horror game fan, largely because they've mostly abandoned the horror part and are now about as a scary as a brick with the word «boo» written on it, but the trailer has got my interest.
also, dynamic has no place in a scary game, because they're setting a tone.
It only lags for a second and in a way this makes things slightly scarier because it puts you on edge the way a newer game might if it autosaves and lags before entering a new room — possible boss fight?
I am not going to elaborate on any of these pursuers because it will spoil some of the fun of discovery, however I will say this about one of them: He is one of the scariest things I have ever encountered in a game, and wish to never see another thing like him again.
The game began as an explorative puzzle game but evolved into a horror game when Zhong Min (Lead Programmer) and Myself (Producer / Art Director) came up with the black / white art style because pure pitch black darkness is scary.
John thinks this is because they are, wisely, focusing on just making their games scary and not big worlds, or action, or graphics, or anything else a AAA studio has to consider if they want a bigger audience.
I faced her a few times throughout the game and each time was scarier than the last, she was easily the most memorable aspect of the game because of how intense she is.
As a long time Hitman fan it is always scary for me personally whenever a new Hitman game releases, not because I am afraid it won't live up to my expectations but simply the fear of not having enough time to play it all the time, stupid sleep and family.
Since the early days of gaming we have gotten to experience the future before anyone else, same thing with the movie industry, the future can be scary simply because it is something completely new and when you make a game within this category you are basically free to do whatever you want simply because nobody knows what the future hold.
Young Link and Sonic are in because one scary game does not make a franchise scary.
The game is scary, but people doesn't notice it because they concentrate on finish the game, but some think is not scary.
But what about films that aren't simply scary because of the games they're based upon are also supposed to be?
You will always be on the lookout of something scary coming at you from the dark because the game is really unpredictable.
I understand that it was meant to make the game scarier, but all it really did was discourage exploration because I had no real defense without my trusty shield.
I watched a let's play because I simply can not play such scary horror games.
Because of an uproar this bad, I feel that the chances of this game coming over unscathed by edits / censorship is gonna drop harshly... It's scary how people who aren't even mainstream journalists are becoming far better at fact checking than mainstream journalists themselves.
Simply put, the game far overpowers you, and because of this, it's just not that scary.
I've read Silent Hill stories try things like this (and I just wiki their stories because they're too scary), but rarely do you see Dark Savior's approach structured into the fabric of a game's narrative.
I'm not usually a fan of horror games, only because I'm a baby when it comes to scary stuff.
Because the second game, A Machine for Pigs, is far scarier!
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