Besides having to deal with a first «humans» movie, it was also a first with magic too (Disney does not count — though those princess movies have
some scary evil characters).
Not exact matches
Both the truths and the dares are tailored to the players, designed to ruin their relationships or to kill them trying, and delivered by familiar faces that contort into
evil smiles, looking, as one
character puts it, «like a messed up Snapchat filter» (much less
scary than it sounds).
All four movies start off as if they intend to be just as
scary as the novel but then wind up simplifying the issues, either by letting a doomed sympathetic
character survive (as in Cruel Intentions) or by sentimentalizing the motives or the fates of the more
evil characters (as in the other three movies).
Outside of a few stylish visual touches by director Wan, some solid cinematography by John R. Leonetti (The Perfect Man, Honey), and an apt score from Charlie Clouser (Death Sentence, Resident
Evil: Extinction), Dead Silence doesn't have much to offer to viewers who aren't weirded out by such things as sinister looking dolls and «jack - in - the - box» moments in which
characters must slowly reach out to reveal what's hidden under blankets in order to see what
scary thing lies underneath.
While I feel the game could have been
scarier if Jill was alone for the most part and there weren't regular side - scenarios with other
characters, the 10 hour story holds its own against Resident
Evil 5 and is an incredible experience in terms of a handheld title.
Also there was a ride called «SPINGEAR» it's about Dr. Eggman even though he's
evil, he's one of my fave
characters, I told myself I had to ride it but it was so
scary so I didn't!
While the last couple of instalments groaned beneath a mass of
characters and shoddy action mechanics, RE7 strips things back to the roots of Resident
Evil 1, presenting the user with a
scary mansion and
scarier inhabitants — now from a first - person perspective.