There has to be a reason, or it could be a fancy way of saying this 31 Nights of Terror, your favorite author's posts (That's me) will be focused on
scary games rather than scary movies.
Not exact matches
Rather, my hope is to give readers some tangible information through this series that will empower in this often complex and
scary topic (even
scary to your doctor, despite their professional
game face).
The
game was okay, the bad guys weren't as
scary as in the first
game - except Fortune - and the ending - Solidus being the third Snake - is
rather weak and a typical move for a sequel.
Gone was the sense of anticipation that the
game does so well early on, and it was replaced with a decent action
game with some
rather scary - looking creatures.
There are scares, but I wouldn't blanket it as a
scary game;
rather, a horror
game built upon an intense atmosphere that has you just as nervous during the subtleties of silence as the screeching strings of nightmarish terror.
There are some irritating aspects to RE7's gameplay that had me rolling my eyes at points, and the
game could have benefited from a deeper look at whether certain elements were actually «
scary»
rather than just «annoying.»
The graphics for the
game aren't exactly top notch, as the
game is
rather old, but it still is a
game that remains extremely
scary and fun to play.
maybe i lack a fear response but i did nt find dead space
scary at all in fact other then one moment in half life which was surprise
rather then fear i have never been scared of a
game.
While we don't doubt the
game has some traditional scares hidden in it, the operative word here is «unsettling» or «creepy»
rather than full on «
scary».
The
game does take on a first person view
rather than a third person like in the originals, but in my opinion, this makes the
game feel that bit
scarier as you don't have the ability to know whats on each side of you at all times.
Let's be honest, the formula for creating a
scary game is
rather simple on the surface, but full of complications when you get down to the essence of execution.
Enemy design is
rather hideous in the sense of how players would anticipate enemies to look in a survival horror
game with a gigantic female enemy named Guardian towering at around 8 feet tall wielding a saw blade as it runs at Sebastian whilst giggling, while a common yet
scary enemy is The Lost and Hysterics which have a craving for feeding on human flesh, alongside a vast number of enemy bosses that are just as strong and ferocious as Guardian.