Sentences with phrase «scattered around the environment»

game help / tips are scattered around the environment and you have to find them to by running around to know how to play.
Obviously, Donkey is the larger of the two, allowing him to defeat much larger foes Diddy otherwise couldn't, or using his strength to pound or pull large objects scattered around the environments.
By playing matches and completing objectives, players can earn coins and purchase sticker packs which unlock a cache of helper plants or zombies with special abilities that can be planted in pots or summoned from dirt mounds scattered around the environment.
Wyrdstone might be also scattered around the environment or even collected together in a small area in the middle of the map, making it worth considering a rush for the centre.
Scattered around the environments are things to find which quickly fill you in on the back story which explains how the world was aware of Dracula's existence and the terror he wrought, and makes for some fascinating reading, but as for the Prince of Darkness himself he seems perfectly at ease in this technological world, indicating that he must have ventured forth from his lair at some point, but it's never explained when or even why.
As the player you must use the abilities given to you at the start of the level or gained through crates scattered around the environment to ensure as many sheep survive the ordeal as possible.
Throughout the game you will encounter objects scattered around the environment, hidden object scenes, combined - object puzzles, and mini-games that range from very simple to rather complex.

Not exact matches

While the story takes the backseat here, the gameplay is what truly shines giving the players an ample amount of time in a fun sandbox environment to experiment around and discover secrets that are scattered throughout the world map.
As it turns out all fears were largely a pointless waste of energy as Metal Gear Solid V gets it right for the most part, mostly because it still retains that detailed level design of the past games, focusing it on the 50 - bases and small outposts scattered around the two environments, each one completely unique and offering different challenges.
Mixing it up are different basic mission setups that dictate where warbands will start, be it grouped around their cart or scattered around then environment, obviously forcing you to change your plans depending on the situation.
The game's environments are unfortunately not as feature - rich as I would have liked, but uniquely there are weapons scattered around the battlefields giving you an offensive option if you end up running out of ammo mid-mission, a feature I don't recall seeing before in a mech game (ammo pick - ups yes, but weapon pick - ups no).
In this session - based mode hosting up to 24 different players in either PvP or PvE, agents are stripped of gear and must survive both the hostile environment and the threat of other agents and deadly Hunters scattered around the open world.
It also has to be said that the City feels very empty in terms of population because there really isn't many NPC's walking around adding that bit of extra personality to the map, but instead there is the odd few pedestrians in and around the city just walking around giving off a walking dead kind of vibe and in fact there seems to be more enemy AI than actual members of the general public scattered around the map apart from one linear level section which takes place at the Mardi Gras festival, where it is a fairly busy environment that you have to get through undetected.
Ammo management is key in Destiny, as there are many enemies scattered around its different environments and you'll often end up running out of ammunition on your primary weapon.
They would have needed to scatter targets around the entire open world and, I'm sure you can agree, that would take away the look of the natural environment.
You will hear an eerie voice whispering through - out the environments you explore, emanating from shrines which you can seal away by finding a certain item scattered around areas.
KEY FEATURES — Stunningly detailed pixel graphics — 10 challenging, well - designed boss battles — Hypnotic electronic score by composer Karl Flodin — Modern take on the classic Metroidvania genre: Players can freely explore the world at their own pace — Organic storytelling: The environments tell the story, along with some holo - tapes that are scattered around the drowned cities — Plausible plot driven by real - life issues: Explore the effects of climate change and technological progress
Allowing just three residencies at a time in two - to six - week slots, the Shandaken Project boards guests in the house and offers studio spaces in mobile hut - like structures scattered around the grounds, allowing residents to fashion productive experiences out of completely unstructured time in a wonderfully stress - free environment.
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