The cut
scene story segments are corny, but fun to watch.
Not exact matches
Oliva proved his mettle in hand - to - hand combat
scenes with the «Laira»
segment of Green Lantern: Emerald Knights last year, and at times in the
story's exposition, it's like he hungers to get to the beatdowns.
There's also a making - of documentary, plus three behind - the -
scenes segments, which focus on the
story, the influences, and the practical FX.
«All right, here's where we are in the
story...» begins one
segment, and «I feel a dissolve coming on» makes Garry all woozy in a
scene transition.
Seminal films like Woodstock, Gim me Shelter, and The Last Waltz interweave concert clips, behind - the -
scenes footage, and interview
segments as they strive to locate the larger
story beyond the performances they document.
I gladly did, although I was fooled more than once about which
scene would conclude their
story in the final New Orleans
segment.
0:00 — «Street Fighter II Opening Theme» by Alph Lyra 0:25 — Intro, Non Street Fighter
segment (Dishonored, The Last
Story, PlayStation All - Stars Battle Royale) 15:17 — Intermission - «Theme of Ryu» by Alph Lyra 16:13 — Street Fighter, Street Fighter II and its many editions, the live - action films 30:50 — Intermission - «Theme of M.Bison» by Alph Lyra 31:50 — Street Fighter III, Street Fighter IV and the competitive
scene 42:13 — Intermission - «Theme of Cammy» by Alph Lyra 43:13 — Interview with Cross Counter Asia video producer / Tough Cookie owner / prominent Singapore FGC contributor Yongde 1:24:42 — Intermission — «Theme of Guile» by Alph Lyra (which goes with everything) 1:25:50 — Miscellaneous Street Fighter stuff, Hong Kong SF comics 1:33:44 — Outro — «True Ending Theme» by Alph Lyra
Mark and Kameron's exchange in our last round about the lack of explicit gay sex
scenes in Call Me by Your Name, and what that «omission» (or, as Mark more precisely identifies it, deliberate aesthetic choice) has meant to different
segments of the film's queer audience, brought to mind BPM, a brainy but also wrenchingly heartfelt film whose
story in part revolves around those very questions: how much to show, to whom, and for what purpose.
Also ported over are features on the history and development of «Tarzan,» among them
segments on the Deep Canvas Process, Production Progression Demonstration, three publicity trailers, From Burroughs to Disney, an Early Presentation Reel, a short feature on the Research Trip to Uganda, six
segments on creating The Characters of Tarzan, a three - minute bit on The Making of the Music, Building the
Story and Storyboard to Film featurettes, 10 minutes of deleted and alternate
scenes, and a couple tidbits on the international / intercontinental aspects of «Tarzan.»
As with the film's earlier
segments, these
scenes are ably staged and benefit from Gerwig's smart, appealing performance, but they add nothing either to the
story or the character.
BLU - RAY ™: Everything on the DVD, plus... Filmmaker Annotations — This interactive in - movie feature is a viewing mode with 12 different
segments that allows consumers to watch behind - the -
scenes footage of the production process and hear
stories from the filmmakers and conservationists who spent several years making the film.
The cut
scenes are well paced and spread pretty far apart, although I assume a speed run would push them more together since you're ignoring all the stuff to do, which pushing towards each new
story segment.
It also helps that each
story stage is based on a
segment on the film and builds on them, adding more sections and areas not seen in the movie to lengthen the whole experience, and includes
scenes straight from the motion picture.
They use a variety of different tunes for the conversations to set the mood and the music used cut
scenes helps to emphasise the tone of each
story segment of the game.
One big gripe that I had was the staccato nature of gameplay
segments to
story scenes, or even just random conversations.