I feel like he only places sex scenes and domestic
scenes in his games just to go «Look at how mature my game is, my game is a narrative work of art because sex and adults do sex sometimes, emotions.
Not exact matches
That's funny because last I checked,
just about every sex
scene in hollywood, slutty axe body spray commercials, video
games, and main stream comics caters exclusively to males.
If you don't think that hockey is really that big of a deal
in Canada,
just watch these
scenes of Canadians freaking out during the women's Olympic hockey gold medal
game.
If you strip away the records from the past 6 weeks and
just go on historical data from past Leagues — Team Maione is one of the top - tier squads you can come across
in the Chicago Hoops League
scene, and they were
just the latest tally
in the Win column for these guys who — let us remind you — are still
just playing their first handful + of
games together..
Until Willie arrived on the
scene in 1951 with the Giants, only five May (e) s had made it to the majors, and one, Paddy Mayes, played
just five
games as an outfielder with the 1911 Phillies.
It is
just as indispensible as the other Metal Gear
games and the final
scenes leading up to, and including, the final boss battle are some of the most well - designed, emotional and memorable
scenes in a videogame.
With dull events, terrible lip synching
in the cut
scenes, short story and
just not enough to do for a sandbox
game the few fun vehicle parts
just aren't enough.
Stuck to working with an inferior storyline, the designers of Lego Indiana Jones 2: The Adventure Continues decided that
just because
scenes were retold
in the last
game didn't mean they couldn't retell them again [Reretell?
In fact, the only real story in story mode is in the prerendered movies between chapters, and while they're bordering on well made (the modeling and art style are high quality, but apparently the motion - capture budget was used only for the game itself, as the animation is done by hand and sometimes isn't that good), they are mostly just a series of scenes that show the next boss character preparing to try to destroy the heroe
In fact, the only real story
in story mode is in the prerendered movies between chapters, and while they're bordering on well made (the modeling and art style are high quality, but apparently the motion - capture budget was used only for the game itself, as the animation is done by hand and sometimes isn't that good), they are mostly just a series of scenes that show the next boss character preparing to try to destroy the heroe
in story mode is
in the prerendered movies between chapters, and while they're bordering on well made (the modeling and art style are high quality, but apparently the motion - capture budget was used only for the game itself, as the animation is done by hand and sometimes isn't that good), they are mostly just a series of scenes that show the next boss character preparing to try to destroy the heroe
in the prerendered movies between chapters, and while they're bordering on well made (the modeling and art style are high quality, but apparently the motion - capture budget was used only for the
game itself, as the animation is done by hand and sometimes isn't that good), they are mostly
just a series of
scenes that show the next boss character preparing to try to destroy the heroes.
While the opening
scene, which serves only as back - story and general reasons as to why it takes so long for Raleigh (Charlie Hunnam) to return to the Jaeger
game, is fluff for the film and even
in the moment felt unnecessary as opposed to
just being retro - actively less awesome than the other greater action sequences.
There's a fantastic
scene of
game - playing
in which Howard's misogyny is laid on the table, and the film keeps us guessing as to
just what his intentions or end
game will be.
We got a lengthy trailer full of
in -
game footage, dialogue lines, busy
scenes just begging to undergo pixel - hunting and some specifics about the story.
Max and Annie, playing along, still think it's all
just a
game; there's a very funny
scene of the two of them jokily threatening the kidnappers
in a dive bar, spouting speeches from «Pulp Fiction» and twirling a loaded pistol like a water gun.
The animations seems even worse than the poor animations
in the normal
game and were so hard to watch that I actually found myself
just skipping cut
scenes just to save my eyes the torture.
Now, of course, footage of any sort of deleted
scene would've been a nice little bonus for fans who dished out extra money, but this isn't
just some optional throwaway
scene — it's a pivotal story mission that continues from the end of the
game and gives resolution to plots that remain unfinished
in the fifth Metal Gear Solid.
Phoenix Wright and Professor Layton may well be rivals
in the upcoming 3DS
game Professor Layton VS Ace Attorney but the acclaimed professor might
just find himself
in need of a lawyer or two when Doctor Lautrec busts his way onto the puzzle - solving
scene later this year
in Doctor Lautrec and the Forgotten Knights.
Joe Pickett,
game warden of Twelve Sleep County
in Wyoming, is
just the kind of everyman hero we can't help but identify with: something of a plodder, even a bit of a bungler (he loses his gun to a poacher
in the novel's opening
scene), he is nevertheless the kind of man who responds to a crisis with courage and the ability to act decisively (
just the way we like to think we would respond).
But what is less obvious
in this topsy - turvy industry is
just how much of the
game is being manipulated behind the
scenes by artificial factors.
As a singleplayer
game Binary Domain is entirely worth of your time, although at
just seven or eight hours long it's hard to recommend at full price, though there is some decent replay value to be found
in experiencing all the different
scenes available.
This announcement comes after
just having announced that Mass Effect 3 will be getting an Extended Cut DLC pack
in the Summer that will add
in new cinematic sequences and epilogue
scenes at no extra cost to
gamers.
However, Rocksteady have stated that it's
just a few
scenes which have resulted
in the
game's mature rating.
The visuals
in the
game are very smartly crafted and really showcases the dedication of getting the world to feel
just right; it shows from the opening
scene to the last.
There are a ton of theories that can be used to point the finger as to why this is, from a strong homebrew
scene, pirated
games, to people
just shying away from UMD's it, all points to tepid
games sales for Sony's portable, causing many developers to speak out or abandon all hope
in the way of support for the system out right.
Yeah, thing is do you realize / admit that it - and only talking about the first
game here - was the most linear entry
in the whole of the franchise, that there was no narrative, that the characters did nothing but rather
just moved from
scene to
scene and that as the player all you were allowed to do was move them from
scene to
scene?
The cut -
scenes that connect the gameplay sections of the
game are all done
in amazing hand - drawn art that is
just as dark and desperate and the rest of the
game.
Yeh the article is wrong because the second image is from a 2008 trailer that was only
just made public and the first image is a target render to how the
scene will look
in the final
game.
RAD has something, they
just got ta to re-work couple things like the balance between cut -
scenes and
game - play
in the 2nd
game and they could possibly have a franchise on their hands.
But Nintendo showed us a tech demo of Link fighting Ganondorf
in a dark, gritty
scene when the GameCube was
just being announced, so naturally fans assumed the
game would continue on the dark, gritty style that Majora's Mask had with spades.
SCENE will be available separately for $ 9.99 and offered as a bundle with the second MGO Expansion pack, MEME, for $ 14.99 as well as all three expansion packs — GENE, MEME, and
SCENE, for
just $ 17.99 on March 17, 2009 via Metal Gear Online's
in -
game shop and Konami's shop.
You can easily approach the
game and finish it with
just the stealth mechanics and leaving the island without nobody knowing you have ever been there or you could
just load up and unload on everyone and everything and leave the mission with bullets flaring by your ear as you slowly pull away from the
scene in you helicopter which you can tell where to land and what to pick up by the press of a button.
And that's only the beginning of
games ™ 153 Halo: The Saviour Of Xbox — Uncovering the past, present and future of Master Chief We speak exclusively to 343 Industries and Bungie on all things Halo The Death Of Consoles Why the
games industry could be abandoning its greatest creation Gran Turismo Special Series creator Kazunori Yamauchi reveals the secrets of the franchise My First
Game Gaming's greatest developers reveal their often humble beginnings
in the industry — Also inside... The Future Of Racing —
games ™ examines a new breed of track Surviving The Wasteland — The inside story of how a RPG classic was reborn Behind The
Scenes of RuneScape Gaming Firsts — the
games and tech that lead the industry Rogue's Gallery — Inside last - gen's Assassin's Creed Previews: Metal Gear Solid: the Phantom Pain, The Division, Total War: Atilla, Mortal Kombat X, Pokémon Omega Ruby / Alpha Sapphire, World Of Warships, Until Dawn, Life Is Strange, Albedo Reviews: Alien: Isolation, Destiny, The Sims 4, Middle - Earth: Shadow Of Mordor, FIFA 15, The Walking Dead Season 2, Final Fantasy Theatrhythm: Curtain Call, Super Smash Bros., Wasteland 2, InFamous: Second Son — First Light DLC, Danganronpa 2: Goodbye Despair, Starwhal:
Just The Tip, Fantasy Life, Hatoful Boyfriend
I'd often kill myself intentionally
in the hopes that I'd load back to a previous checkpoint,
just so I could play through one of the
game's many bombastic
scenes again and enjoy the great work that Crystal Dynamics has done here.
All right,
in real life the producer would
just laugh and bitch slap the
game designer silly, but I hope you get the point of this little
scene.
You may well initially think that both the Laboratory and Nostalgia modes are
just tacked on extras to ensure more
game time is thrown
in, but
in fact you would be massively wrong, with both modes more than capable of holding their own
in the vast wilderness of the independent
games scene.
I'm not looking forward to having to leave my PS3 (if I actually buy one) on all day at work because I got stuck halfway through an exorbantly long cut -
scene after
just wanting to play a bit of the
game in the morning.
The band is
just hitting it big on the
scene, as they say, and is going to be showing up
in games from Fight Night Round 4 to The Sims 3.
I think it's
just the fact that even though fighting
games remain relevant
in the competitive
scene with tournaments, they are largely ignored by the mainstream casual consumer.
Just as I excitedly spoke to my friends about the amazing
scene in Uncharted 3 where Drake falls out of the cargo plane, I also called each of them after I finished the
game to ask if they killed the doctors at the end.
It's rare when a video
game can incite transference to inhabit a certain place
in real life
just using its pixels and rendered
scenes.»
Whether it's a localisation issue or
just the
game's style, cutscenes also feel overly long and dialogue not natural enough
in flow — awkward pauses, silences and irritatingly slow
scene transitions (all of which are not skippable) bring down what otherwise are, for the most part, interesting developments
in the main storyline of protecting NLA.
At the very least, it helps illustrate
just how
in tune Galvez is with the Japanese gaming
scene — enough to take a huge risk
in starting a company that specializes
in localizing relatively unknown doujin Japanese
games for a Western market.
Other highlights are the two Kameks (who literally bicker right up the very end, even during their supposedly «heart - warming» death
scene), Big Bob - omb (who goes from a forgettable first boss to a stern and serious leader on Mt Brr) and King Boo, who's
just as nasty and selfish
in this
game as he was
in Dark Moon (he actually holds Paper Mario
in a hostage situation and threatens to beat him up if Mario and Luigi attack him).
These are widely seen as some of the best the
scene has to offer... but perhaps
in stead of judging based off of indy / not indy,
just judge based off of the
game itself.
3 full Batman
games in and Tt
Games is still using Danny Elfman's Batman»89 score for
just about every
scene in the
game.
In fact the game looks a whole lot better now as you will see in this video that compares the scene we saw at E3 2013 with how it looks now, it is worth noting that changes have also been made to the same scene such as the mech has seen a color change and it might just be me but I think the character has also seen a change, either wa you can see the comparison belo
In fact the
game looks a whole lot better now as you will see
in this video that compares the scene we saw at E3 2013 with how it looks now, it is worth noting that changes have also been made to the same scene such as the mech has seen a color change and it might just be me but I think the character has also seen a change, either wa you can see the comparison belo
in this video that compares the
scene we saw at E3 2013 with how it looks now, it is worth noting that changes have also been made to the same
scene such as the mech has seen a color change and it might
just be me but I think the character has also seen a change, either wa you can see the comparison below:
Naturally, there is a su - purr - ior villain that the Spacerats report to, by the name of King Pug, which
just so happens to be a gigantic pug that flies around on a flying saucer and fires laser beams out of his mouth and if you're an experienced
gamer of
games that are part of the shooter and bullet hell
scene, you might
just see a lot of him as King Pug is something of Spacecats with Lasers» true enemy that can be encountered
in the
game's only playable mode.
When he acquired the sword for the very first time (
in one of the most famous
scenes in video
game history), he was so excited that he spent several minutes running circles
in that first cave area
just swinging that sword around.
Prompto's photography skill, while not as interactive, is similarly endearing and is genuinely quite moving later
in the
game, as new modes become available for the guys to take procedurally generated cute selfies that
just happen to be prior to important, emotional
scenes.
Lmao it's a Blizzard PVP focused
game, this thing was built as a magnet for toxicity,
just like any Moba, or PVP
scene in an MMO, or gankbox Survival / Sandbox
game.
Walking through the cave
scenes took me a lot longer than it should have as I couldn't stop myself from
just pausing and looking around every room to take
in all of the sites that the
game has to offer.