Sentences with phrase «scenes in his games just»

I feel like he only places sex scenes and domestic scenes in his games just to go «Look at how mature my game is, my game is a narrative work of art because sex and adults do sex sometimes, emotions.

Not exact matches

That's funny because last I checked, just about every sex scene in hollywood, slutty axe body spray commercials, video games, and main stream comics caters exclusively to males.
If you don't think that hockey is really that big of a deal in Canada, just watch these scenes of Canadians freaking out during the women's Olympic hockey gold medal game.
If you strip away the records from the past 6 weeks and just go on historical data from past Leagues — Team Maione is one of the top - tier squads you can come across in the Chicago Hoops League scene, and they were just the latest tally in the Win column for these guys who — let us remind you — are still just playing their first handful + of games together..
Until Willie arrived on the scene in 1951 with the Giants, only five May (e) s had made it to the majors, and one, Paddy Mayes, played just five games as an outfielder with the 1911 Phillies.
It is just as indispensible as the other Metal Gear games and the final scenes leading up to, and including, the final boss battle are some of the most well - designed, emotional and memorable scenes in a videogame.
With dull events, terrible lip synching in the cut scenes, short story and just not enough to do for a sandbox game the few fun vehicle parts just aren't enough.
Stuck to working with an inferior storyline, the designers of Lego Indiana Jones 2: The Adventure Continues decided that just because scenes were retold in the last game didn't mean they couldn't retell them again [Reretell?
In fact, the only real story in story mode is in the prerendered movies between chapters, and while they're bordering on well made (the modeling and art style are high quality, but apparently the motion - capture budget was used only for the game itself, as the animation is done by hand and sometimes isn't that good), they are mostly just a series of scenes that show the next boss character preparing to try to destroy the heroeIn fact, the only real story in story mode is in the prerendered movies between chapters, and while they're bordering on well made (the modeling and art style are high quality, but apparently the motion - capture budget was used only for the game itself, as the animation is done by hand and sometimes isn't that good), they are mostly just a series of scenes that show the next boss character preparing to try to destroy the heroein story mode is in the prerendered movies between chapters, and while they're bordering on well made (the modeling and art style are high quality, but apparently the motion - capture budget was used only for the game itself, as the animation is done by hand and sometimes isn't that good), they are mostly just a series of scenes that show the next boss character preparing to try to destroy the heroein the prerendered movies between chapters, and while they're bordering on well made (the modeling and art style are high quality, but apparently the motion - capture budget was used only for the game itself, as the animation is done by hand and sometimes isn't that good), they are mostly just a series of scenes that show the next boss character preparing to try to destroy the heroes.
While the opening scene, which serves only as back - story and general reasons as to why it takes so long for Raleigh (Charlie Hunnam) to return to the Jaeger game, is fluff for the film and even in the moment felt unnecessary as opposed to just being retro - actively less awesome than the other greater action sequences.
There's a fantastic scene of game - playing in which Howard's misogyny is laid on the table, and the film keeps us guessing as to just what his intentions or end game will be.
We got a lengthy trailer full of in - game footage, dialogue lines, busy scenes just begging to undergo pixel - hunting and some specifics about the story.
Max and Annie, playing along, still think it's all just a game; there's a very funny scene of the two of them jokily threatening the kidnappers in a dive bar, spouting speeches from «Pulp Fiction» and twirling a loaded pistol like a water gun.
The animations seems even worse than the poor animations in the normal game and were so hard to watch that I actually found myself just skipping cut scenes just to save my eyes the torture.
Now, of course, footage of any sort of deleted scene would've been a nice little bonus for fans who dished out extra money, but this isn't just some optional throwaway scene — it's a pivotal story mission that continues from the end of the game and gives resolution to plots that remain unfinished in the fifth Metal Gear Solid.
Phoenix Wright and Professor Layton may well be rivals in the upcoming 3DS game Professor Layton VS Ace Attorney but the acclaimed professor might just find himself in need of a lawyer or two when Doctor Lautrec busts his way onto the puzzle - solving scene later this year in Doctor Lautrec and the Forgotten Knights.
Joe Pickett, game warden of Twelve Sleep County in Wyoming, is just the kind of everyman hero we can't help but identify with: something of a plodder, even a bit of a bungler (he loses his gun to a poacher in the novel's opening scene), he is nevertheless the kind of man who responds to a crisis with courage and the ability to act decisively (just the way we like to think we would respond).
But what is less obvious in this topsy - turvy industry is just how much of the game is being manipulated behind the scenes by artificial factors.
As a singleplayer game Binary Domain is entirely worth of your time, although at just seven or eight hours long it's hard to recommend at full price, though there is some decent replay value to be found in experiencing all the different scenes available.
This announcement comes after just having announced that Mass Effect 3 will be getting an Extended Cut DLC pack in the Summer that will add in new cinematic sequences and epilogue scenes at no extra cost to gamers.
However, Rocksteady have stated that it's just a few scenes which have resulted in the game's mature rating.
The visuals in the game are very smartly crafted and really showcases the dedication of getting the world to feel just right; it shows from the opening scene to the last.
There are a ton of theories that can be used to point the finger as to why this is, from a strong homebrew scene, pirated games, to people just shying away from UMD's it, all points to tepid games sales for Sony's portable, causing many developers to speak out or abandon all hope in the way of support for the system out right.
Yeah, thing is do you realize / admit that it - and only talking about the first game here - was the most linear entry in the whole of the franchise, that there was no narrative, that the characters did nothing but rather just moved from scene to scene and that as the player all you were allowed to do was move them from scene to scene?
The cut - scenes that connect the gameplay sections of the game are all done in amazing hand - drawn art that is just as dark and desperate and the rest of the game.
Yeh the article is wrong because the second image is from a 2008 trailer that was only just made public and the first image is a target render to how the scene will look in the final game.
RAD has something, they just got ta to re-work couple things like the balance between cut - scenes and game - play in the 2nd game and they could possibly have a franchise on their hands.
But Nintendo showed us a tech demo of Link fighting Ganondorf in a dark, gritty scene when the GameCube was just being announced, so naturally fans assumed the game would continue on the dark, gritty style that Majora's Mask had with spades.
SCENE will be available separately for $ 9.99 and offered as a bundle with the second MGO Expansion pack, MEME, for $ 14.99 as well as all three expansion packs — GENE, MEME, and SCENE, for just $ 17.99 on March 17, 2009 via Metal Gear Online's in - game shop and Konami's shop.
You can easily approach the game and finish it with just the stealth mechanics and leaving the island without nobody knowing you have ever been there or you could just load up and unload on everyone and everything and leave the mission with bullets flaring by your ear as you slowly pull away from the scene in you helicopter which you can tell where to land and what to pick up by the press of a button.
And that's only the beginning of games ™ 153 Halo: The Saviour Of Xbox — Uncovering the past, present and future of Master Chief We speak exclusively to 343 Industries and Bungie on all things Halo The Death Of Consoles Why the games industry could be abandoning its greatest creation Gran Turismo Special Series creator Kazunori Yamauchi reveals the secrets of the franchise My First Game Gaming's greatest developers reveal their often humble beginnings in the industry — Also inside... The Future Of Racing — games ™ examines a new breed of track Surviving The Wasteland — The inside story of how a RPG classic was reborn Behind The Scenes of RuneScape Gaming Firsts — the games and tech that lead the industry Rogue's Gallery — Inside last - gen's Assassin's Creed Previews: Metal Gear Solid: the Phantom Pain, The Division, Total War: Atilla, Mortal Kombat X, Pokémon Omega Ruby / Alpha Sapphire, World Of Warships, Until Dawn, Life Is Strange, Albedo Reviews: Alien: Isolation, Destiny, The Sims 4, Middle - Earth: Shadow Of Mordor, FIFA 15, The Walking Dead Season 2, Final Fantasy Theatrhythm: Curtain Call, Super Smash Bros., Wasteland 2, InFamous: Second Son — First Light DLC, Danganronpa 2: Goodbye Despair, Starwhal: Just The Tip, Fantasy Life, Hatoful Boyfriend
I'd often kill myself intentionally in the hopes that I'd load back to a previous checkpoint, just so I could play through one of the game's many bombastic scenes again and enjoy the great work that Crystal Dynamics has done here.
All right, in real life the producer would just laugh and bitch slap the game designer silly, but I hope you get the point of this little scene.
You may well initially think that both the Laboratory and Nostalgia modes are just tacked on extras to ensure more game time is thrown in, but in fact you would be massively wrong, with both modes more than capable of holding their own in the vast wilderness of the independent games scene.
I'm not looking forward to having to leave my PS3 (if I actually buy one) on all day at work because I got stuck halfway through an exorbantly long cut - scene after just wanting to play a bit of the game in the morning.
The band is just hitting it big on the scene, as they say, and is going to be showing up in games from Fight Night Round 4 to The Sims 3.
I think it's just the fact that even though fighting games remain relevant in the competitive scene with tournaments, they are largely ignored by the mainstream casual consumer.
Just as I excitedly spoke to my friends about the amazing scene in Uncharted 3 where Drake falls out of the cargo plane, I also called each of them after I finished the game to ask if they killed the doctors at the end.
It's rare when a video game can incite transference to inhabit a certain place in real life just using its pixels and rendered scenes
Whether it's a localisation issue or just the game's style, cutscenes also feel overly long and dialogue not natural enough in flow — awkward pauses, silences and irritatingly slow scene transitions (all of which are not skippable) bring down what otherwise are, for the most part, interesting developments in the main storyline of protecting NLA.
At the very least, it helps illustrate just how in tune Galvez is with the Japanese gaming scene — enough to take a huge risk in starting a company that specializes in localizing relatively unknown doujin Japanese games for a Western market.
Other highlights are the two Kameks (who literally bicker right up the very end, even during their supposedly «heart - warming» death scene), Big Bob - omb (who goes from a forgettable first boss to a stern and serious leader on Mt Brr) and King Boo, who's just as nasty and selfish in this game as he was in Dark Moon (he actually holds Paper Mario in a hostage situation and threatens to beat him up if Mario and Luigi attack him).
These are widely seen as some of the best the scene has to offer... but perhaps in stead of judging based off of indy / not indy, just judge based off of the game itself.
3 full Batman games in and Tt Games is still using Danny Elfman's Batman»89 score for just about every scene in the game.
In fact the game looks a whole lot better now as you will see in this video that compares the scene we saw at E3 2013 with how it looks now, it is worth noting that changes have also been made to the same scene such as the mech has seen a color change and it might just be me but I think the character has also seen a change, either wa you can see the comparison beloIn fact the game looks a whole lot better now as you will see in this video that compares the scene we saw at E3 2013 with how it looks now, it is worth noting that changes have also been made to the same scene such as the mech has seen a color change and it might just be me but I think the character has also seen a change, either wa you can see the comparison beloin this video that compares the scene we saw at E3 2013 with how it looks now, it is worth noting that changes have also been made to the same scene such as the mech has seen a color change and it might just be me but I think the character has also seen a change, either wa you can see the comparison below:
Naturally, there is a su - purr - ior villain that the Spacerats report to, by the name of King Pug, which just so happens to be a gigantic pug that flies around on a flying saucer and fires laser beams out of his mouth and if you're an experienced gamer of games that are part of the shooter and bullet hell scene, you might just see a lot of him as King Pug is something of Spacecats with Lasers» true enemy that can be encountered in the game's only playable mode.
When he acquired the sword for the very first time (in one of the most famous scenes in video game history), he was so excited that he spent several minutes running circles in that first cave area just swinging that sword around.
Prompto's photography skill, while not as interactive, is similarly endearing and is genuinely quite moving later in the game, as new modes become available for the guys to take procedurally generated cute selfies that just happen to be prior to important, emotional scenes.
Lmao it's a Blizzard PVP focused game, this thing was built as a magnet for toxicity, just like any Moba, or PVP scene in an MMO, or gankbox Survival / Sandbox game.
Walking through the cave scenes took me a lot longer than it should have as I couldn't stop myself from just pausing and looking around every room to take in all of the sites that the game has to offer.
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