Sentences with phrase «scenes kind of thing»

So if you like that behind the scenes kind of thing, check out Part 1 here or the new Part 2 below.
;) Anyway, I will see you soon in another post, but in the meantime you can follow me around social media to see some behind the scenes kind of things (which I will start posting more!)
Not only is the coffee scene the kind of thing caffeine fanatics» dreams are made of, but there are tons of options for visitors.

Not exact matches

We tried all these different things and we all realized that when you have these performances that are taking over a scene — in a good way — it even kind of takes over the soundtrack as well.
The answer is that the Christian right in our country is constantly trying to force their religious beliefs into the public sphere (science education, school prayer at public schools, Decalogue displays at court houses, nativity scenes on city hall property, crosses in all kinds of public places, national days of prayer, etc.)-- if these things stopped, the outcry from us non-believers would be greatly diminished.
Bultmann saw the pure form in the «apothegm,» «the original specific fragment which would sum things up concisely; interest would be concentrated on the word [spoken by] Jesus at the end of a scene; the details of the situation would lie far from this kind of form; Jesus would never come across as the initiator... everything not corresponding to this form Bultmann attributed to development.»
Totals: At least six pairs of bare breasts shown prominently, with more in the background throughout an entire scene; one bare ass; two breasts kissed; one ass squeezed; one lesbian kiss (if that's your kind of thing).
Wayne Rooney and Luke Shaw are set to miss out again as things behind the scenes kind of playing its part in them being overlooked.
One thing that I noticed is when I do my work and look at my lines and kind of dissect and find the emotional parts in the scene, I go through it a couple of times in the night before and in the morning and when I get to work often times over the last year I found that it just there, it's there and it's at my beck and call.
Think more behind the scenes things, a little more about daily life for me as the blogger at Pearls & Twirls and as co-owner of My Kind of Lovely.
This year is a bit different, maybe because I am getting older or something - BUT the whole night scene: dancing, singing and putting my hands around strangers as we swag back and forth singing Auld Lang Sync just doesn't sound like my kind of thing, instead this year I am keeping things a bit low key and having a nice fancy dinner with friends, followed by great conversation and wine, of course - as we countdown with Ryan Seacrest and Carson Daly on TV.
This is the ideal kind of thing that you should always consider to be the best for your needs as a person who is done with the whole club scene and is also done with having to go on blind dates with people that they might have nothing in common with.
Corbijn isn't making a stereotypical Hollywood thriller, with the stakes spelled out in neon and the loud fight scenes spaced every few minutes, but he doesn't seem to realize there is such a thing as being too vague, and in his efforts to make some kind of art - house / thriller hybrid, he goes too far the other direction and creates a nicely rendered film with no emotional hook.
The only thing I don't really like is the killing scenes, it looks kind of unrealistic.
The first scene in the film kind of gives the ending away and leaves you expecting it, but in a way that is a good thing considering what this film has in store.
It's a funny scene, provided you're into this kind of thing, but it's not really the kind of cool action that people typically want to see from this kind of movie.
Onward, eleven (non-anamorphic) deleted scenes with optional Levy commentary show that there was actually discussion of how to shorten the film and that there was some kind of rudimentary awareness of things working and not.
We used everything we shot, maybe a moment or two we didn't use in the mom's house, other scenes that could be brilliant as DVD extras, that kind of thing, but it's hard to choose.
While it's a clever scene and does evoke laughs, it's the wrong kind of movie for it to have been introduced, and only serves to make things seem ridiculous as a result.
Some scenes kind of gives us a bit of a Paper Mario vibe, which isn't a bad thing at all.
«[A Bucky scene] was something that was always — it was a Shuri thing, because in our world we kind of figured that Bucky Barnes would be her assignment.
It has the same type of kid with the same type of powers, the same kidnapping plot, the same high - kicking female sidekick, the same kind of tone and sense of humor, and very similar scenes involving the boy's lack of speech and unwillingness to eat certain things.
It is just the most amazing thing to watch: «The World's End» becomes a totally different kind of movie about halfway through — intense, paranoid, violent — yet maintains the dry, rapid - fire wit that made its earlier scenes such a joy to watch.
And, while I didn't find that it held together in the way that its greatest fans did, some of the scenes and performances in Paul Thomas Anderson «s «The Master» were among the best things I saw this year, while I also found Olivier Assayas ««Something In The Air» growing on me over time, while Harmony Korine «s «Spring Breakers» is kind of a blast.
I was hoping they'd go back and forth between both styles, but it's looking like the behind the scenes stuff was just a one time thing, which is kind of a shame.
Since it is long takes, if you want to have this kind of arc development in a scene with this exact thing happening there and this thing happening there, you can't add one line.
Characterization issues, scenes falling flat, that kind of thing.
It's still new to the scene so we'll see if they can handle more and more people as they grow as customer service is key for these kinds of things.
This is the kind of thing that goes on in the indie video game scene.
The scene has kind of matured and grown up to a point where we can do things [like the Capcom Cup], but the roots of this stuff was very much in the arcades.
Like really play it, and I don't mean just push «X» and «Y.» Those are the kinds of things I want to explore... I think you can actually make gameplay into a beautiful love scene and actually play it and control it.
It's pretty clear Cloud Imperium would like Squadron 42 to be the new Mass Effect, and one of the things Mass Effect: Andromeda really failed at were these kind of interactive story scenes.
The number one thing that annoys me the most about this game above all else though, is the meaningless backtracking without getting any kind of reward from it all, and just to top it all off, you'll end up going through various different areas of the field map, which are all surrounded by monsters, you finish the mission that you set out for, sit through a long cut - scene, but guess what happens next?
Japan, as a country, has always had developers that, among other aspects, are concerned with deep details and a perfection for graphics; the kind of thing you see in game cut - scenes from Japan.
those are the kind of cool things that are happening behind the scenes, in game development, where it takes all of the decision - making out of the player's hands.»
There's 1 thing i'm still wondering though «- «-RRB- / In the trailer, there's a scene showing Noctis in some kind of place with red skies and a flying monster, Does anyone have any info or maybe predictions about it?
It felt like exactly the kind of thing the competitive scene needed to keep the scene vibrant, but was indicative of the direction the game had gone.
The one thing the scene didn't give permission for was a kind of formal language in painting.
Of course, this is the kind of thing that goes on behind the scenes in word - processors toOf course, this is the kind of thing that goes on behind the scenes in word - processors toof thing that goes on behind the scenes in word - processors too.
I mean, we do use a practice management system, but we use a lot of... I guess there's a lot of behind the scenes things that I feel like are kind of innovative for a law firm.
There is bad eyewitness identification; an incomplete and imperfect [police] investigation — they spent two hours at the scene that night [and never returned during the day], and they missed all kinds of things or didn't bring them up at the trial,» including bloody footprints inside the store.
The obsessive inside all of us can easily get lost in this kind of thing for hours; but frankly, the Aurora's beautiful pre-loaded scenes are hard to beat.
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