How does one build a game that pays tribute to old
school brawler games, while integrating a modern, touch - based control scheme?
Not exact matches
The
game itself is everything you'd expect from a old
school - inspired
brawler.
It combines the feel of old
school brawlers such as Golden Axe and Streets of Rage with newer ones such as Dungeon Fighter Online and brings it to your 3DS as a handheld
game just bursting with action!
9 Monkeys of Shaolin marks a true rebirth of the iconic
brawler genre in vein of old -
school video
games.
Wulverblade is clearly influenced by old
school side - scrolling
brawlers like Final Fight, TMNT: The Arcade
Game, and Double Dragon, and I love what I've played so far of this modern homage to a genre I grew up playing.
We want Drawn To Death to play like the offspring of an old
school arena shooter (with updated, modern sensibilities) and a hardcore
brawler / fighting
game.
For fans of Konami's and Capcom's nineties arcade
brawler output or modern multiplayer mayhems like Castle Crashers and Scott Pilgrim vs. the World it may still feel a bit too old - fashioned, but there is no
game that distills the slow - paced, methodical old
school formula into a more wholesome mix than this.