Those dishing out scores on higher end of the spectrum admit that it has more than its fair share of faults, yet most can be easily looked past given the size and
scope of the game world.
Dizeaze There's a ton of zombie and survival games, but I liked this for the rubbery looking graphics, and the enormous
scope of the game world.
Spider - Man is likely to be a big release for PlayStation in the latter half of 2018 and we'd love to start experiencing and seeing some real hands - on gameplay as well as get a sense of
the scope of the game world.
Not exact matches
But with the scale and
scope of the
game and the
world, it's really easy to forgive them.
Although Lost Sea provides fun, laid - back gameplay alongside a colourful, cel - shaded
world, a lack
of depth and some restrictive design choices may limit the
scope of the
game.
«This new chapter in the Dark Souls saga presents opportunities for us to drive innovation in gameplay design, develop an entirely new story, and expand the
scope of the
world in which the player interacts with the
game.
I know a lot
of people said Sunshine was a step - back from64 in terms
of Scope and power - ups and all that, and they were right, it was a shrunken 64 but it was still a true 3D Mario
game (hub -
world, multiple stars in each level) and it bought new ideas to the table, this is Just 3D Land.
Just from the
scope of this video you can tell how big the
world is, so hopefully we'll see more footage
of the
game in the upcoming Nintendo Direct.
Developers have always been dreaming about making open
world games that could live up their expectations: we have had several great free - roaming titles in the past, but lots
of them were lacking
scope and size simply because consoles didn't have enough RAM memory to handle those features.
Obviously a new
game the
scope of Mario Galaxy would appeal to us,
gamers who rushed out and got a Wii U as soon as they can, but to be honest we're all going to get 3D
World as well.
They include an overhead tracking shot that starts above the Roman streets and moves over the Colosseum, giving us a bird's eye view
of the
scope and scale
of the ancient
world (it also makes an interesting connection to modern sports obsession, as the shot is quite reminiscent
of the overhead blimp shots that are so common in NFL football
games).
Using T'Challa's home as a setting allows for a lot more freedom because
of its
scope; as a large, African nation, there's still plenty
of area that hasn't been depicted in the comics or the film that an open -
world game could cover.
Add in some dungeon crawling and I was quite pleasantly surprised at the
scope of this
game because for a title focusing on the younger player, it doesn't skimp on what you can do in this virtual
world.
If that is the case, that adds a level
of excitement to Infinity as the studio is responsible for the underrated Toy Story 3 and Cars 2 console
games, which went well beyond bringing the Pixar
worlds to the gaming scene — they were each rather large in
scope, had great replay value and shattered the idea that
games based on films had to be subpar.
Monster Hunter:
World is a massive
game both in its explorable regions and in the overall
scope of what you can do.
Through a series
of «quests» in a captivating
game world, our adaptive, research - based program immerses students in language, decoding, and comprehension and differentiates instruction based on their progress through a rigorous
scope and sequence.
- goal
of the
game was to allow players to do lots
of things - the dev team took one element at a time, and then worked to «multiply» them in order to broaden the
scope of each action - multiple developers discussed how climbing would be fun to add into the
game - one dev thought it would be fun to climb moving things, which eventually lead to climbing windmills and enemies to fight - the Octo Ballon is an item that came to be following the experimentation
of a programmer - the dev wasn't sure the idea was okay to do, but tried it anyway and the rest
of the team seemed to enjoy it - by combining various actions, objects, the
game's
world itself, you get tons
of gameplay variety and ideas - keeping these options in mind may lead you to beating a boss or solving a puzzle in a unique way
«No other
world in video
games comes close to this in size or
scope, and there is sharp intelligence behind its sense
of humor and gift for mayhem.
The
game is pretty and offers some unique ideas, however the concepts given to the players become too unfocused in the
scope of the
world.
The
scope and fidelity
of the
game gives our incredibly talented team the opportunity to really excel themselves and use their skills to create
world - class content with cutting edge technology.
While we're still excited about the big name driving
games of the next generation horizon such as Forza Motorsport 5 and DriveClub, The Crew immediately stands out above them all by utilising the next generation tech to deliver an open
world with unprecedented
scope rather than relying on producing pretty graphics alone.
Without getting into spoilers, how the
game contextually frames Kirby and co. forging ahead is easily the series» most ambitious; unfortunately, the low
world count undermines any such grand presentation, and that's especially a shame given the vast
scope of the final
world.
The size and
scope of the two main settings are comparable in scale to many open -
world games pre-2013.
This feature changes the entire
scope of the
game, making it feel like a grand adventure in a real
world rather than simply a dungeon excavation.
Aaryn Flynn calls Inquisition the «biggest, most ambitious
game we've ever made at our studio in Edmonton,» and emphasizes the
scope of the
world space, crafting, and character customization systems.
Instead
of just offering more content, this expansion literally expanded the
scope of the
game by leaps and bounds, driving it into open
world territory.
Their latest title fittingly marks the final exclusive
game for Nintendo's Wii U in 2015, and it's easily the most impressive Japanese - developed RPG to release in years in terms
of breadth
of content, the sheer scale and
scope of its large in -
game world and its deviation from usual conventions.
The
scope of the
game is larger, there are themed zones on a
world map and all
of the sprites are larger and more lively.
Most
of the
games are large in scale and
scope offering a rich
world of Hyrule as Link explores them taking on quests or collecting items in order to prepare for Ganon.
For one thing, the massive
scope of the
game, and the immersive
world presented therein, was unprecedented for the time.
I realize the
game takes place over the course
of a single day and the characters are in one central location, but at times it feels like a missed opportunity to limit the
scope of the beautifully created
world.
This new project seems to give the mecha (tentatively known as Dolls) more utility outside
of combat and basic travel to include traversing the
world in different modes including the usual mecha mode to a wheeled vehicle, all while engrossing the player in the
game's massive
scope.
Not so much for its slick visuals or competent and engaging gameplay, as no media has yet been released and no one has had a chance to sit down with a build, but for the claims being made by Mendaces» founder and CEO Bill Penn regarding the remarkable breadth and
scope of EC: FD «s
game world and mechanics.
From Duck Hunt and Hogan's Alley to Lethal Enforcers and Terminator 2: The Arcade
Game to SEGA's arcade version of The Lost World: Jurassic Park and Virtua Cop (with Yoshi's Safari and Super Scope 6 somewhere in - between), I love myself a good light gun game, so pairing the characters and storylines of Resident Evil with a style of gameplay I en
Game to SEGA's arcade version
of The Lost
World: Jurassic Park and Virtua Cop (with Yoshi's Safari and Super
Scope 6 somewhere in - between), I love myself a good light gun
game, so pairing the characters and storylines of Resident Evil with a style of gameplay I en
game, so pairing the characters and storylines
of Resident Evil with a style
of gameplay I enjoy?
Building far and beyond the
scope of the
game's it attempts to replicate, this open -
world platformer as packed to the brim with charm.
It's an open
world game of admirable
scope and craft.
«I'm not taking a stab at the open
world games, I think they go for a different kind
of experience and it's the
scope of it and the space and size.
It was actually quite satisfying to catch a glance
of something interesting in the sniper
scope and then be able to actually visit it; it's certainly a good example
of the
game's focus on long - range shooting complimenting the
world design itself.
In our own view, it's the sheer depth
of scope for both
games, and amount
of time you can spend in the
worlds created by Bethesda.
If he could create a
game without restrictions on time or resources it would be «something grand in
scope and vision, a complete
world with its intricate inner workings, a captivating storyline and a whole lot
of strategy and fighting.»
No other
world in video
games comes close to this in size or
scope, and there is sharp intelligence behind its sense
of humour and gift for mayhem.
Fallout 4 came out at a time after The Witcher 3, Metal Gear Solid 5, Dragon's Dogma, as well as a plethora
of Ubisoft open
world games, and in general
games are starting to add a layer
of depth to the massive
scope of a
world, something that Bethesda has seemingly started to lag behind now.
Where the first The Crew had the ambition and
scope to transplant a racing
game into a scaled down open
world approximation
of the United States, so many things didn't sit right with me, from the handling model to the overly serious story tacked onto it.
By portraying a sense
of scope to the player, Dark Souls makes its
world, enemies and quests feel epic in a way that simply having a long
game would not accomplish.
Not since Shadow
of the Colossus came out in 2005 have I seen a
game that has such a great mastery
of portraying the
scope of its
world to the player.
I daydreamed about playing a
game like Shenmue as a child (albeit in the Robotech universe)-- that
scope, that attention to detail, and the open
world was the stuff my videogame dreams were made
of.
The
game feels truly epic in
scope, with a vast
world to travel across that, unlike the sense
of urgency depicted in most
games, gives the impression
of years
of time passing by as you investigate every lead you can to find the Runes.
The
scope of its
world, the depth
of its systems, the fact you could thwock a tree trunk (while riding it) halfway across the
game map — everything came together so easily, so naturally, that it could only ever be a
game that took a hell
of a lot
of time and work to get right.
While programming-wise we're ahead
of our schedule and are happy with how the core mechanics are shaping up, we need the resources to broaden the
scope of the
game with more gameplay elements that our full vision includes — such as the
world map gameplay which is not remotely ready.
The additional funding continues to expand the
scope of the
game and make what we're doing possible... but it's becoming more and more difficult to quantify that with more stretch goals (and to explain that to the rest
of the
world, which likes to focus only on how much money we've made.)