This is because the poor goal
scoring abilities of our players.
Not exact matches
Nothing you could ever do to Giroud would ever make him come good just nothing.Its not a formation set up that gets a
player to dribble,
score, be world class, be dependable, wow the crowd and the like.Its the
players» own
ability that makes him do that.Once you don't have it ya ain't gat it brother.Read my lips!!!!! Once ya don't have it ya ain't gat it.As simple as ABC.So I expect this to be another de ja vu case and waste
of time if Giroud and Alexis are paired.I'm even shocked it's coming from Henry.He should rather be giving us more reasons why we need a new striker and why we would fail if we don't get the new striker.Forget Giroud's stats for a moment and judge him by how he plays when you are watching him.You would realize that given the same chances at Arsenal strikers who are not even world class can do better.I want a new striker even if not world class and to be honest its not necessarily a world class striker that wins you a league but just increases the chances
of winning it.Peace!!!!
Teams or
players can get lucky for a season in terms
of scoring goals or winning championships but, for a
player to have great skills and
abilities to dribble and be create is not luck.
Striker / Forward: key
abilities - vision, touch, skill to beat
players, sense
of where to be, KNOWS WHERE THE GOAL IS,
scores goals with head feet, shin or arse (good examples: bergkamp / Alan Smith / Wright / Henry / Suker).
Mr Wenger decision to buy Vardy was base solely on him
scoring 24 league goals, never did Mr wenger took into consideration essential credentials like his style
of play, his age and the
ability of the
players he already has at the club.
Yes we could have gone for Falcao or Cavani with their goal
scoring ability and their ridiculous wage demands, but they wouldn't have moulded into this Arsenal team that requires a specific type
of player.
If assists might hide a
players lack
of confidence /
ability to
score themselves — no names here)..
I still don't see how he is a super sub.He's labelled as a super sub just because
of this season.Those matches when he
scored he was supposed to be played because we needed an aerial presence.A lot
of those matches had he started we could've won because we needed aerial presence.But the thing is that his
abilities don't suit him as a super sub.I mean he holds up the ball well and is great in the air and that's just about it.He's actually the one one who needs service and who needs
players around him to open up defences for him to receive the pass and not vice versa.Super subs actually provide they are not the one's to be provided for.In Giroud's case he was supposed to start in those in matches as Sanchez was not up to the task in aerial battles.Giroud will not be able to affect a match if the opponents are as good in the air.
I love the
player... when on top
of his game he is world class: the touches, the vision, the
ability to
score on occasion, the participate both offensively & defensively he's the full package as a box - to - box midfield.
, Arsenal is not a charity, Arsenal is a football club trying to to win EPL, not a charity trying to help a
player who is overated and useless, he got pay to play a football, not to operate patients and he got 75m a week to be able to pass the ball correctly, never mind
score or assist, I get 480 # / week if my confidence is low my boss will give me a kick at back side to sort my self out or the door, we do not have to risk our chance
of winning the game for a sake
of Ox, bench him, the best
player plays, we don't gonna miss is
scoring ability or his assist, we will be less frustrated if he is on the bench typical English
player!
As good as Welbeck can be and he has shown flashes
of his
ability: - relentless running, sacrifice for the team - Pace - Team
player - Can pass and
score He is unreliable to stay fit for a full season.
Having
scored the goal that sealed promotion to the top flight in the Championship play - off final, Elliott stood out in the Clarets line up as a
player who could make things happen and had the
ability to make something out
of nothing.
The highly - rated 20 - year - old has
scored two and assisted four in 23 games for his side so far, with the
player's pace and crossing
ability making him one
of the most dangerous
players in Scotland.
But as well as
ability to pull a stunning solo effort out
of the hat, it is also more difficult to
score a great goal at an important time; when the pressure is on, that's when the best
players do their stuff; playing against better quality
of opposition means you have to do something a bit more special, and to have the guts to try it.
His phenomenal success — he set 14 NCAA
scoring records in his three years
of varsity competition — had attracted other black
players to the heretofore lily - white campus, but none,
of course, was remotely his equal in playing
ability.
Replacing his
scoring ability hasn't been easy, but the crop
of young backcourt
players has managed to pick up the slack enough to where they haven't missed a beat without him.
Liverpool dominated the game but could not
score as they drew 0 - 0 with West Bromwich Albion, with the Reds still missing the superb goalscoring
ability of last season's star
player Luis Suarez, as well as the injury - prone Daniel Sturridge.
wc
player reach full world class playing
ability (dribbling, finishing,
scoring atleast 21 or 22 league goal, etc.) by the age
of 22 (or 20) 3.
Now, especially since Hazard has shown his
ability to run matches — he can beat opponents,
score goals and create chances for his team - mates — he's moved into the class
of players whose lack
of defensive work - rate can be tolerated, and maybe even encouraged.
A
player able to create something out
of nothing and kill off the opposition with his sublime skill and goal -
scoring ability.
But still his international success with native Brazil and unprecedented
ability to
score important goals consistantly truly made him the greatest football
player of all times.
The last ten games
of this season was unbelievable.wenger got his balance right.if we start the next season with this same mentality,
score first and each game is a cup final i think we will be up there fighting for the title.in my opinion with the
players we have, rosicky and santi are the two best creative mid fielder in our team.wilshire has talents and lots
of skills but he is not there yet.when fit rosicky has it all: pace, dribbing, direction, accuracy, maturity, one touch, shooting
ability my god the guy is a perfect genius.if he is fit this season, i guarentee a trophy.
We need a
player with the
ability to drive beyond Chris Wood and
score goals when the big Kiwi is being marked out
of the game.
«Thinking about my favourite type
of players, I was a massive Glenn Hoddle fan, and in the modern era you would probably say Xabi Alonso is the closest to a Hoddle - like
player with the range
of pass, cleverness
of pass and the
ability to
score a goal.
Former Liverpool forward Dirk Kuyt has said Roberto Firmino is a «special»
player because
of his
ability to
score goals and willingness to create chances for his teammates.
Boasting excellent close control and an
ability to beat
players with ease, Willock has long been tipped to succeed at Arsenal and this season he has become increasingly effective in front
of goal, as evidenced by the fact that he has
scored seven times in 28 appearances in all competitions.
The Performance
Score measures a
player's
ability to positively influence a game
of football.
There could be a case to argue if incorrect refereeing decisions kept going against you (as they did with West Ham last season) that you have been the victim
of misfortune; but if it is simply your
players not being able to do there job effectively (e.g. by converting goal -
scoring opportunities) then this is a reflection
of ability or coaching rather than luck.
Players with the technique and
ability of the two above should really be
scoring 9 times out
of ten from the penalty spot.
But in truth, Colombia are far more than the
abilities of a few superstars — they are a team in the truest sense, knitted together in attitude and tactics, and as a result have
scored a few
of the most unselfish goals
of the tournament, with
players regularly passing up a chance
of personal glory for a better placed teammate.
When comparing the two men in terms
of their best season in order to separate the two
players, who are so even in
ability, Messi has
scored 79 goals for Barca that season, with 12 goals for his country as well.
Having the
ability to smoothly go online and enjoy multiplayer is absolutely fantastic, but the single -
player experience is more chore than
score, and brings down the whole experience because
of its uninspired design.
While the single
player game has a wider range
of score attack modes to choose from, additional difficulties, the
ability to practice, and an adventure mode, Plus 2P only has 6 stages to choose from.
You're left wondering if a
player should really be focussing on his Twitter following over his
ability to
score goals on the pitch, and you'll be baffled why a mediocre performance in training will see you relegated to the subs bench when you
scored two
of the three goals in the last big match.
Enjoy live
scores and stats for every team and every
player, live game simulations with near real - time shift changes, post-game video highlights, full season schedule and standings, customized game alerts,
player profiles (complete with headshots, bios and stats), and the
ability to identify your top five favourite teams (or if you are like me, your favourite team and those
of your friends that you need to keep a close eye on).
The platforming and combo - based combat were all dependent on the
player's rhythm
ability, and the game was designed around shorter bursts
of play time and
score attacking.
Returning from Mario Kart Wii and Mario Kart 7 is the
ability to respawn after all balloons are popped - this causes the
player's total
score to halve and respawns with 3 balloons instead
of 5.
Outside
of challenges, there is also Tiny Soccer, which is a four
player game
of soccer (or football) where each
player is using the unique
abilities of the tiny brains to
score goals.
At the end
of each night (there are 6 in all) the top
scoring human
player's monster
ability is revealed to the remaining
players, requiring
players to change up the way they approach potential dates if they want to earn more hearts.
saw
players with the
ability to
score all too frequently with wrap - arounds and short - side goals, whereas the puck finds the net almost nine out
of ten times with a shot from the point in
NHL 14 saw
players with the
ability to
score all too frequently with wrap - arounds and short - side goals, whereas the puck finds the net almost nine out
of ten times with a shot from the point in NHL 15 and NHL 16.
Paintball - Marine grenades and grunt mines splatter the environment with color and deadly shrapnel Wuv Woo - Scarab and Locust beam weapons shoot rainbows made
of pure love and hearts
Scoring: Pain Train - All
player units train 50 % faster, final score decreases Bountiful Harvest - Supplies from supply buildings arrive 25 % faster, final score decreases Emperor - All player powers recharge in half the time, final score decreases Pestilence - All player units slowly lose health from the moment they're built, final score increases Total Annihiliation - Spartan special ability slams create an even more powerful explosion upon land, final score decreases Sickness - All player units have 50 % fewer hit points, final score increases Firestarter - Grunts and Marines explode on death inflicting damage on enemy units, final score decreases Things That Go Boom - Hero units unleash a nuclear explosion on death, final score decreases Sugar Cookies - All player units have 50 % more hitpoints, final score decreases After Party - Any time a Firebase is destroyed the player who owned it gets a tank and infantry unit, final score decreases Nightmare - No checkpoints or saves on any difficulty with Campaign only, final score increases Shadow - Player core infantry units start cloaked, final score decreases Our Halo Hub Read our Halo Wars 2
player units train 50 % faster, final
score decreases Bountiful Harvest - Supplies from supply buildings arrive 25 % faster, final
score decreases Emperor - All
player powers recharge in half the time, final score decreases Pestilence - All player units slowly lose health from the moment they're built, final score increases Total Annihiliation - Spartan special ability slams create an even more powerful explosion upon land, final score decreases Sickness - All player units have 50 % fewer hit points, final score increases Firestarter - Grunts and Marines explode on death inflicting damage on enemy units, final score decreases Things That Go Boom - Hero units unleash a nuclear explosion on death, final score decreases Sugar Cookies - All player units have 50 % more hitpoints, final score decreases After Party - Any time a Firebase is destroyed the player who owned it gets a tank and infantry unit, final score decreases Nightmare - No checkpoints or saves on any difficulty with Campaign only, final score increases Shadow - Player core infantry units start cloaked, final score decreases Our Halo Hub Read our Halo Wars 2
player powers recharge in half the time, final
score decreases Pestilence - All
player units slowly lose health from the moment they're built, final score increases Total Annihiliation - Spartan special ability slams create an even more powerful explosion upon land, final score decreases Sickness - All player units have 50 % fewer hit points, final score increases Firestarter - Grunts and Marines explode on death inflicting damage on enemy units, final score decreases Things That Go Boom - Hero units unleash a nuclear explosion on death, final score decreases Sugar Cookies - All player units have 50 % more hitpoints, final score decreases After Party - Any time a Firebase is destroyed the player who owned it gets a tank and infantry unit, final score decreases Nightmare - No checkpoints or saves on any difficulty with Campaign only, final score increases Shadow - Player core infantry units start cloaked, final score decreases Our Halo Hub Read our Halo Wars 2
player units slowly lose health from the moment they're built, final
score increases Total Annihiliation - Spartan special
ability slams create an even more powerful explosion upon land, final
score decreases Sickness - All
player units have 50 % fewer hit points, final score increases Firestarter - Grunts and Marines explode on death inflicting damage on enemy units, final score decreases Things That Go Boom - Hero units unleash a nuclear explosion on death, final score decreases Sugar Cookies - All player units have 50 % more hitpoints, final score decreases After Party - Any time a Firebase is destroyed the player who owned it gets a tank and infantry unit, final score decreases Nightmare - No checkpoints or saves on any difficulty with Campaign only, final score increases Shadow - Player core infantry units start cloaked, final score decreases Our Halo Hub Read our Halo Wars 2
player units have 50 % fewer hit points, final
score increases Firestarter - Grunts and Marines explode on death inflicting damage on enemy units, final
score decreases Things That Go Boom - Hero units unleash a nuclear explosion on death, final
score decreases Sugar Cookies - All
player units have 50 % more hitpoints, final score decreases After Party - Any time a Firebase is destroyed the player who owned it gets a tank and infantry unit, final score decreases Nightmare - No checkpoints or saves on any difficulty with Campaign only, final score increases Shadow - Player core infantry units start cloaked, final score decreases Our Halo Hub Read our Halo Wars 2
player units have 50 % more hitpoints, final
score decreases After Party - Any time a Firebase is destroyed the
player who owned it gets a tank and infantry unit, final score decreases Nightmare - No checkpoints or saves on any difficulty with Campaign only, final score increases Shadow - Player core infantry units start cloaked, final score decreases Our Halo Hub Read our Halo Wars 2
player who owned it gets a tank and infantry unit, final
score decreases Nightmare - No checkpoints or saves on any difficulty with Campaign only, final
score increases Shadow -
Player core infantry units start cloaked, final score decreases Our Halo Hub Read our Halo Wars 2
Player core infantry units start cloaked, final
score decreases Our Halo Hub Read our Halo Wars 2 Review
If a
player understands that their
score or skill rating is a true measurement
of their
abilities, they will be far more likely to invest more time in protecting and improving it.
KEY FEATURES ☆ 16 unique MX Supercross and Outdoor Nationals tracks with authentic racing action ☆ 2 Freestyle levels
of Moto racing ☆ Real Motorcycle, Superbike and Motorbike Sounds ☆ Massive career mode and achievement system ☆ Freestyle mode with advanced
scoring system ☆ Race up to 8 opponent motorcycle riders in single
player mode ☆ 250cc two - stroke and 450cc four - stroke ATV and dirt bikes ☆ Choose from hundreds
of MX and ATV bike and rider skin combinations ☆ Auto - gas and invisible controls feature in motor race ☆ Lifelike visual appeal with
ability to perform real life stunts ☆ 1st and 3rd person camera views ☆ 8 preset control schemes including Responsive Tilt Steering ☆ Adjustable level
of difficulty, simple, easy, medium, hard, extreme etc. ☆ Designed for Tablets and Phones
Given its perks, Stealth Force could become many a
players» choice
of form, in fact it's easy to succumb to completely relying on it, although there is a multiplier system for those who want it, and if you're going for the big
scores, this forces you to mix the combat options up to the best
of your
ability, making use
of the melee attack
of your robot form.
While scouts know they can bring someone with low
scores up to a decent level with a lot
of work, it is more productive for them to draft the
players with the highest natural
ability.