Enemy bosses and hi -
scoring challenge levels give you the chance of making your score stick around on the online score boards.
A fast - paced
score challenge level that contains two contrasting elements in its design.
Not exact matches
«I have
scored goals at every
level I have played at and the
challenge of playing in the Premier League is really exciting to me.»
Odriozola has faced Manchester United before, at youth
level in the UEFA Youth League where he
scored against them in the 2013/14 season, giving United a tough
challenge to get out of their group that season, which did not happen.
Level design could have been just a tad better and the musical
score isn't great: however, it succeeds in delivering a fun and rewarding experience, keeping high the
challenge and entertaining the player.
With its sense of speed, stern
challenge, and unparalleled
levels of control and comfort it's only the fact that it plays so safely within its own sandbox that stops it getting a perfect
score.
Challenge mode opens up more difficult
level variations and
score attack gauntlets.
An added feature is a daily
challenge which is a very difficult
level that is new every day and you have to run through it and try to get the highest
score for the leader board.
Challenge mode will have you trying to obtain a high
score and find five red coins and a Yoshi egg within every single
level of the original game.
To those rookie mavericks out there looking to settle the galactic
score for the first time against oppressive invaders, there's far tastier fare available on the Xbox Live Arcade and elsewhere, but if you're not short of a few bob and fancy a gaming
challenge that could take you under an hour to get through (shorter in co-op and possibly even shorter on the easiest difficulty
level) then you might be OK with this, but as a shoot «em up veteran of some 34 years standing, I'd be remiss in recommending this.
As for the title's replayability, it's held in things like the spot leaderboards (both individual and ultimate, including a «friends» option),
level high -
scores, the daily grind
challenge, and simply how hard the game can become later on.
Over the past week (and not including launch days), I've held a record as high as # 5 on the ultimate (combined) spot
score leaderboard — and yet I still haven't unlocked the last few pro
levels in the career mode because the
challenges are so tough.
On the short side, the story mode took around four hours to complete, but after all that, there was still the arcade mode that has players taking on short
levels with the goal of getting the highest
score possible, as well as the duel
challenge where players take on a string of showdowns in a row using only five lives.
Each of the
levels also has a mine cart section, not unlike Donkey Kong Country's, where you must collect jewels while avoiding obstacles in order to claim your prize and I was briefly addicted to these
challenges, attempting to one - up my
score each time.
Some of the later
challenges offer up slightly varied scenarios too, with multiple
levels and seemingly impossible
score targets and end zones that are beyond reach.
There's plenty to do in the game, and you could be playing it for weeks to reach 100 % completion, between the unlockables hidden throughout the world, the special missions, the
challenge levels, and the admirable - but - hopeless pursuit to get a perfect
score for every battle.
Agony features a full - fledged story mode as well as an open
challenge system mode that randomly generates
levels for players to explore and survive to gain new high
scores.
Physical Contact: 2048 sports a variety of game modes, including four single - player time - attack
challenges, 100
score - based
challenge levels, and a two - player local multiplayer mode where you can compete against each other and the clock to achieve the highest
score possible.
Though the various
score - based
levels and time - attack
challenges are fun, they're soon completed, and when you can get the original mobile game for free, paying # 4.49 for this will only ever be a highly - regrettable decision.
The
score system has an effect on the experience points that are gained so if you want to
level up faster, you will not only need to win every race or
challenge, but also try to perform tricks like drifting around corners or maintaining a good speed.
Your final
scores at the end of the
level will be saved and used a StreetPass high
scores, allowing you to
challenge anyone you StreetPass.
And of the students who
score well on the PSAT / NMSQT, indicating a 70 percent likelihood of thriving in an AP course, of those students, six out of ten Asians will take an AP course, [compared with] four out of ten white students and two out of ten African American students... In other words there is a racial break among kids who could achieve at a high
level and are being propelled into more
challenging academic experiences; that data needs to be understood.
Of course, all this does is punish and discourage schools from attempting to serve the most
challenging students since the
level of
scores is more a reflection of student background than school quality.
Below is the percentage of students
scoring at the «proficient»
level or higher on the reading NAEP, meaning they demonstrated mastery over the
challenging subject matter.
What we do know is that even these go - it - alone states have made it more
challenging to pass their tests, by setting their «cut
scores» at dramatically higher
levels than before.
I'm not a gambling person, but if I had to place a bet on one sure - fire method for engaging students, increasing test
scores, reaching students who fall below standards,
challenging students who exceed grade -
level standards, accessing students» creativity and originality, maximizing brain connections formed, applying concepts to new situations, and making the learning process more fun for the students and teacher, I would place that bet on... teaching the core curriculum through the arts.
Although acknowledging their
challenges, both principals said they want to channel some of their resources toward improving standardized test results, particularly with talk at the federal
level of tying funding to student test
scores.
They could either decide to go for
challenges of different difficulty
levels or of the same difficulty, but each
level should earn them a different
score.
She began as a teacher at the ground
level of one of the country's most economically and demographically
challenging inner city populations, the North Side of Milwaukee, Wisconsin, where she faced what so many teachers face: high class numbers, and needing to support learning, emotional and physical needs of a multilingual population of students in poverty while achieving state and district test
score goals.
While only 42 percent of the state's fourth graders in 2001
scored at «proficient»
levels on the math portion of the Arkansas Benchmark Exam, in 2011, 81 percent
scored «proficient» on a more
challenging test.
The golden star indicates to pupils where their
level of
challenge was — pupils will double their
score on the
level with the gold star.
Getting out of debt is a real
challenge, but if you stick with it, you'll soon begin to see changes in your stress
level, smaller bills, and an improvement in your credit
score.
Along with the exaggerated characters, upbeat pace and bloody visuals that define «Death Watch,» a variety of crazed mini-games called «Blood Bath
Challenges» are scattered among the
levels, giving players a chance to upgrade weapons and increase overall
scores.
It would also be cool to have a stealth
challenge mode, where the
score would be dependent on how fast you complete a
level without being seen, maybe with stealth kills as bonus points.
Unlike Gish, a puzzle platformer that had you exploring dozens of story
levels, though, Oddy Smog's Misadventures is a high -
scoring game that
challenges you to climb up a tall smokestack with randomly generated elements and gears that will help you ascend.
* Like side scrolling adventure that will rock you through 30
levels of
challenging running and jumpingAll your friends are playing it — can you beat their high
scores?!
This game will come packed with 100 + replayable
levels of fun and stimulating mini-games and
challenges for everyone, plus for those really looking to test their grey matter, there is a rigorous test designed to calculate your Mensa
score.
With the
Challenge Mode you beat the target
score for each table to increase you
Challenge Mode
score and
level, or at least that's what the game tells me you do.
The game is actually on the short side, with only five
levels, but the game
scores each
level attempt allowing for speed run
challenges to extend the replay value.
Or if you prefer a
challenge, you can attempt to play Two - As - One and control both players at once in two player mode (Current High
score: Alec Thomson,
Level s 1 through 20, 12 minutes 30 seconds).
With an endless runner - type setup and a big focus on
scores and leaderboards, OlliOlli provides an engaging experience that will have you coming back again and again, despite the game's high
level of
challenge.
You have five different stages, each with 5 distinct
levels and over 200
challenges, and every stage and mode has a high
score and leaderboard, and my favorite, the daily grind.
- Blaze your merciless path of devastation through an expansive non-linear game world with 100 + stages of cortex - shattering cubic mayhem - Test your guts and reflexes against the unrelenting
challenge of a design based on randomness, where no
level ever plays out exactly the same way twice - Battle a host of insidious enemies that combine abilities to create chaotically unpredictable emergent
challenges - Unleash hyper - destructive weaponry to achieve ever greater chain combo supremacy and elevate your
score to legendary heights - Seek and destroy brutal boss enemies to unlock a series of wickedly
challenging multi-boss duels - Bang your head to the hypnotic beats of a full original soundtrack by visionary techno composer Joey Schmidt Your ultimate indie arcade action nightmare begins now.
Joe Danger on Android have all Touch's features, including HOURS of play across 80
levels, each with a Pro Medal to win if you can
score a perfect run, online scoreboards and achievements, 29 different characters to collect and play with, and the Daily
Challenge mode, which offers a special new
level to beat every day.
Levelling and choosing your loadout really change the game from being just a simple
score -
challenge arcade throwback and turn it into a more modern take on the genre that's more than homage; it's an evolution with modern standards and systems in place, keeping that old school multiplayer
score competition while adding in gameplay systems that make sense today, while still throwing in different things to keep the game feeling fresh; it was even discovered that there's a hidden Smash TV style area in the last
level, really hammering home the mix of old school charms and new gameplay mentalities.
Created in direct collaboration with Mensa, American Mensa Academy is packed with 100 + replayable
levels of fun and stimulating mini-games and
challenges for everyone, plus for those really looking to test their grey matter, there is a rigorous test designed to calculate your Mensa
score, directly inspired by questions faced by those attempting to join the renowned global high IQ society.
Flip Side
challenges you to create a High
Score Level with a theme Opposites.
Mastering
levels and chaining together as many targets as you can will get you that high
score, or close enough to have you try just one more time to
challenge yourself.
Replayability stems from classic arcade gameplay throughout five worlds, a sixth unlockable world and secrets in arcade, single world and arena modes,
challenging objectives in arena mode and feats, five difficulty
levels, local co-operative multiplayer for two players, cross-platform online leaderboards and watching replays from other players high
scoring performances that will collectively keep players returning for as long as Super Stardust or Resogun.
Based on the number of enemies felled and the
score earned, you'll get more experience to make future
levels easier as the
challenge increases.