Sentences with phrase «scoring challenge levels»

Enemy bosses and hi - scoring challenge levels give you the chance of making your score stick around on the online score boards.
A fast - paced score challenge level that contains two contrasting elements in its design.

Not exact matches

«I have scored goals at every level I have played at and the challenge of playing in the Premier League is really exciting to me.»
Odriozola has faced Manchester United before, at youth level in the UEFA Youth League where he scored against them in the 2013/14 season, giving United a tough challenge to get out of their group that season, which did not happen.
Level design could have been just a tad better and the musical score isn't great: however, it succeeds in delivering a fun and rewarding experience, keeping high the challenge and entertaining the player.
With its sense of speed, stern challenge, and unparalleled levels of control and comfort it's only the fact that it plays so safely within its own sandbox that stops it getting a perfect score.
Challenge mode opens up more difficult level variations and score attack gauntlets.
An added feature is a daily challenge which is a very difficult level that is new every day and you have to run through it and try to get the highest score for the leader board.
Challenge mode will have you trying to obtain a high score and find five red coins and a Yoshi egg within every single level of the original game.
To those rookie mavericks out there looking to settle the galactic score for the first time against oppressive invaders, there's far tastier fare available on the Xbox Live Arcade and elsewhere, but if you're not short of a few bob and fancy a gaming challenge that could take you under an hour to get through (shorter in co-op and possibly even shorter on the easiest difficulty level) then you might be OK with this, but as a shoot «em up veteran of some 34 years standing, I'd be remiss in recommending this.
As for the title's replayability, it's held in things like the spot leaderboards (both individual and ultimate, including a «friends» option), level high - scores, the daily grind challenge, and simply how hard the game can become later on.
Over the past week (and not including launch days), I've held a record as high as # 5 on the ultimate (combined) spot score leaderboard — and yet I still haven't unlocked the last few pro levels in the career mode because the challenges are so tough.
On the short side, the story mode took around four hours to complete, but after all that, there was still the arcade mode that has players taking on short levels with the goal of getting the highest score possible, as well as the duel challenge where players take on a string of showdowns in a row using only five lives.
Each of the levels also has a mine cart section, not unlike Donkey Kong Country's, where you must collect jewels while avoiding obstacles in order to claim your prize and I was briefly addicted to these challenges, attempting to one - up my score each time.
Some of the later challenges offer up slightly varied scenarios too, with multiple levels and seemingly impossible score targets and end zones that are beyond reach.
There's plenty to do in the game, and you could be playing it for weeks to reach 100 % completion, between the unlockables hidden throughout the world, the special missions, the challenge levels, and the admirable - but - hopeless pursuit to get a perfect score for every battle.
Agony features a full - fledged story mode as well as an open challenge system mode that randomly generates levels for players to explore and survive to gain new high scores.
Physical Contact: 2048 sports a variety of game modes, including four single - player time - attack challenges, 100 score - based challenge levels, and a two - player local multiplayer mode where you can compete against each other and the clock to achieve the highest score possible.
Though the various score - based levels and time - attack challenges are fun, they're soon completed, and when you can get the original mobile game for free, paying # 4.49 for this will only ever be a highly - regrettable decision.
The score system has an effect on the experience points that are gained so if you want to level up faster, you will not only need to win every race or challenge, but also try to perform tricks like drifting around corners or maintaining a good speed.
Your final scores at the end of the level will be saved and used a StreetPass high scores, allowing you to challenge anyone you StreetPass.
And of the students who score well on the PSAT / NMSQT, indicating a 70 percent likelihood of thriving in an AP course, of those students, six out of ten Asians will take an AP course, [compared with] four out of ten white students and two out of ten African American students... In other words there is a racial break among kids who could achieve at a high level and are being propelled into more challenging academic experiences; that data needs to be understood.
Of course, all this does is punish and discourage schools from attempting to serve the most challenging students since the level of scores is more a reflection of student background than school quality.
Below is the percentage of students scoring at the «proficient» level or higher on the reading NAEP, meaning they demonstrated mastery over the challenging subject matter.
What we do know is that even these go - it - alone states have made it more challenging to pass their tests, by setting their «cut scores» at dramatically higher levels than before.
I'm not a gambling person, but if I had to place a bet on one sure - fire method for engaging students, increasing test scores, reaching students who fall below standards, challenging students who exceed grade - level standards, accessing students» creativity and originality, maximizing brain connections formed, applying concepts to new situations, and making the learning process more fun for the students and teacher, I would place that bet on... teaching the core curriculum through the arts.
Although acknowledging their challenges, both principals said they want to channel some of their resources toward improving standardized test results, particularly with talk at the federal level of tying funding to student test scores.
They could either decide to go for challenges of different difficulty levels or of the same difficulty, but each level should earn them a different score.
She began as a teacher at the ground level of one of the country's most economically and demographically challenging inner city populations, the North Side of Milwaukee, Wisconsin, where she faced what so many teachers face: high class numbers, and needing to support learning, emotional and physical needs of a multilingual population of students in poverty while achieving state and district test score goals.
While only 42 percent of the state's fourth graders in 2001 scored at «proficient» levels on the math portion of the Arkansas Benchmark Exam, in 2011, 81 percent scored «proficient» on a more challenging test.
The golden star indicates to pupils where their level of challenge was — pupils will double their score on the level with the gold star.
Getting out of debt is a real challenge, but if you stick with it, you'll soon begin to see changes in your stress level, smaller bills, and an improvement in your credit score.
Along with the exaggerated characters, upbeat pace and bloody visuals that define «Death Watch,» a variety of crazed mini-games called «Blood Bath Challenges» are scattered among the levels, giving players a chance to upgrade weapons and increase overall scores.
It would also be cool to have a stealth challenge mode, where the score would be dependent on how fast you complete a level without being seen, maybe with stealth kills as bonus points.
Unlike Gish, a puzzle platformer that had you exploring dozens of story levels, though, Oddy Smog's Misadventures is a high - scoring game that challenges you to climb up a tall smokestack with randomly generated elements and gears that will help you ascend.
* Like side scrolling adventure that will rock you through 30 levels of challenging running and jumpingAll your friends are playing it — can you beat their high scores?!
This game will come packed with 100 + replayable levels of fun and stimulating mini-games and challenges for everyone, plus for those really looking to test their grey matter, there is a rigorous test designed to calculate your Mensa score.
With the Challenge Mode you beat the target score for each table to increase you Challenge Mode score and level, or at least that's what the game tells me you do.
The game is actually on the short side, with only five levels, but the game scores each level attempt allowing for speed run challenges to extend the replay value.
Or if you prefer a challenge, you can attempt to play Two - As - One and control both players at once in two player mode (Current High score: Alec Thomson, Level s 1 through 20, 12 minutes 30 seconds).
With an endless runner - type setup and a big focus on scores and leaderboards, OlliOlli provides an engaging experience that will have you coming back again and again, despite the game's high level of challenge.
You have five different stages, each with 5 distinct levels and over 200 challenges, and every stage and mode has a high score and leaderboard, and my favorite, the daily grind.
- Blaze your merciless path of devastation through an expansive non-linear game world with 100 + stages of cortex - shattering cubic mayhem - Test your guts and reflexes against the unrelenting challenge of a design based on randomness, where no level ever plays out exactly the same way twice - Battle a host of insidious enemies that combine abilities to create chaotically unpredictable emergent challenges - Unleash hyper - destructive weaponry to achieve ever greater chain combo supremacy and elevate your score to legendary heights - Seek and destroy brutal boss enemies to unlock a series of wickedly challenging multi-boss duels - Bang your head to the hypnotic beats of a full original soundtrack by visionary techno composer Joey Schmidt Your ultimate indie arcade action nightmare begins now.
Joe Danger on Android have all Touch's features, including HOURS of play across 80 levels, each with a Pro Medal to win if you can score a perfect run, online scoreboards and achievements, 29 different characters to collect and play with, and the Daily Challenge mode, which offers a special new level to beat every day.
Levelling and choosing your loadout really change the game from being just a simple score - challenge arcade throwback and turn it into a more modern take on the genre that's more than homage; it's an evolution with modern standards and systems in place, keeping that old school multiplayer score competition while adding in gameplay systems that make sense today, while still throwing in different things to keep the game feeling fresh; it was even discovered that there's a hidden Smash TV style area in the last level, really hammering home the mix of old school charms and new gameplay mentalities.
Created in direct collaboration with Mensa, American Mensa Academy is packed with 100 + replayable levels of fun and stimulating mini-games and challenges for everyone, plus for those really looking to test their grey matter, there is a rigorous test designed to calculate your Mensa score, directly inspired by questions faced by those attempting to join the renowned global high IQ society.
Flip Side challenges you to create a High Score Level with a theme Opposites.
Mastering levels and chaining together as many targets as you can will get you that high score, or close enough to have you try just one more time to challenge yourself.
Replayability stems from classic arcade gameplay throughout five worlds, a sixth unlockable world and secrets in arcade, single world and arena modes, challenging objectives in arena mode and feats, five difficulty levels, local co-operative multiplayer for two players, cross-platform online leaderboards and watching replays from other players high scoring performances that will collectively keep players returning for as long as Super Stardust or Resogun.
Based on the number of enemies felled and the score earned, you'll get more experience to make future levels easier as the challenge increases.
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