Sentences with phrase «screen camera moves»

Not exact matches

Young Moroccan scribe Abdellah Taia moves into the director's seat with the screen version of his autobiographical novel» Salvation Army,» losing much of the texture in translation from pen to camera.
I was waiting for something - a person to pop into screen, the camera to move or a change of scenery.
@Snacze mmm on consoles that's covered and pc you can bind key to take screen or did you mean moving camera as well + pause game?
The analog stick and buttons themselves are generally responsive, and moving the camera is as easy as dragging across the screen.
It's your usual assortment of production anecdotes, but Wynorski is pretty good at screen - specific observation, cluing us in on which shots required the most work behind the scenes — like the tracking shot through the furniture store that forced stagehands to move furniture into place and stay out of frame as the camera rolled backwards through the set.
• Holding the D - Pad in any direction during a loading screen will occasionally prevent you from moving your camera.
Wan moves the camera — panning from room to room — with fluidity and grace, but also utilizes the wide screen format brilliantly when trapped in one room (like when Ed interviews Janet).
Beyond that, his screen - specific remarks touch upon editing tricks, visual effects, camera moves, filming locations and conditions, his collaborators, and the production design.
There are times when Edith hugs Thomas, his black coat taking up half the screen, and as the camera moves to the side Edith is slowly engulfed by blackness.
There's something incredibly moving about children's ability to play and make their own fun amid chaotic and tragic situations and this film nailed it, training the camera on 7 - year - old actor Brooklynn Prince and her on - screen friends as they explore and goof around while mother Halley (Bria Vinaite) does whatever she must to make rent.
The booming stinger chords of Alan Silvestri's score retain their shameless oomph on the disc's DTS and Dolby Digital soundtracks, and the pristine video transfer makes Zemeckis» bravura third - act camera moves just as dazzling as they were on the big screen.
Pixellation was present at times, usually during sudden camera moves or when a character crossed the screen.
«The Visual Effects of Zodiac» (15:15) isn't the most obvious supplemental inclusion, but while the film is far from spectacle fantasy, this piece reveals just how much effects work was required, from blue screen crime scenes and precise camera moves to fabricating a vintage waterfront and using CGI on gruesome death sequences.
I especially like the trick where the camera slowly pans in a circle and the people on screen move around behind it and show up in unexpected places.
Animal Crossing: New Leaf has also received some new features, such as the new amiibo Camera mode, a new storeroom, and the ability to move furniture around using the 3DS» touch screen.
That's why the attempt made by Candy (Maggie Gyllenhaal) to leave prostitution and move into pornography is the most compelling through line of the piece: From in front of and eventually behind the camera, Candy can use her awareness of the male gaze to make a product of herself and the other women on - screen.
Because the 3DS lacks a second joystick, a D - pad panel on the touch screen lets you move the camera around with your free thumb.
In addition, drivers can view a connected trailer while the SUV is moving using the available 8.4 - inch touch - screen and backup camera.
8» touch screen, Analogue clock, Apple CarPlay preparation, Blind spot assist, Bluetooth wireless phone connectivity, Front cordless privacy handset for telephone, Front / rear park distance control, HDD Navigation system, Power boot opening and closing, Power latching to all doors for easy entry, Reversing camera, Voice control system, 60 gb HDD with DVD / CD / 2SD cards & WiFi, Bluetooth audio streaming, Satellite Radio, Acoustic laminated side glass, Automatic dimming rear view mirror, Automatic headlights with dusk sensor, Bentley «jewel» fuel filler cap, Electric tilt / slide panoramic sunroof, Electric / heated / adjustable / folding door mirrors + memory, Heated front windscreen, Heated rear windscreen, High beam assist, Oval exhaust pipe, Rain sensor windscreen wipers, Rear foglights, Rear LED tail - lighting / high level stop lamp, Roof rails, Tunnel detection for auto light control, 12 V power in rear centre console, 12 V socket in glovebox, 12 V socket in luggage compartment, 16 way electric heated front seats with memory, Alloy sports pedals, Bentley hide upholstery, Boot carpet in Beluga, Deep pile carpet mats with hide trimming, Elec adj steering column + memory, Electric heated rear bench seat, Footwell illumination, Isofix attachments on rear seats, Lockable cooled glovebox,Multi - zone automatic climate control, Seatbelts in upholstery colour, Steering column mounted gear shift paddles, Twin front armrests,Anti - lock Brake System and Electronic Brakeforce Distribution, Branded front & rear black brake calipers, Door exit warning collision prevention, Electronic park brake with move - off assist, Electronic stability control, Electronic stability control + Motor Slip Regulation + Anti slip regulation, Electronic tyre pressure monitoring, Emergency brake force distribution, Front and rear head airbags, Front and rear thorax airbag system, Front passenger airbag deactivation, Front seatbelt pretensioners with force limiters, HBA (Hydraulic Brake Assist), Hill hold control, Rear outer seatbelt pretensioners with force limiters, Side airbags, Traction control, Alarm / immobiliser, Keyless entry, Keyless ignition, Remote central locking, Volumetric anti theft alarm, Dynamic ride control,Multi - link rear suspension, Chrome instrument bezels, Space saver spare wheel
8» touch screen, Apple CarPlay preparation, Blind spot assist, Bluetooth wireless phone connectivity, Front cordless privacy handset for telephone, Front / rear park distance control, Power boot opening and closing, Power latching to all doors for easy entry, Reversing camera, Voice control system, 60 gb HDD with DVD / CD / 2SD cards & WiFi, Bluetooth audio streaming, Satellite Radio, Automatic dimming rear view mirror, Automatic headlights with dusk sensor, Electric tilt / slide panoramic sunroof, Electric / heated / adjustable / folding door mirrors + memory, High beam assist, Oval exhaust pipe, Rear foglights, Rear LED tail - lighting / high level stop lamp, Roof rails, Tunnel detection for auto light control, 12 V power in rear centre console, 12 V socket in glovebox, 12 V socket in luggage compartment, 16 way electric heated front seats with memory, Bentley hide upholstery, Elec adj steering column + memory, Electric heated rear bench seat, Footwell illumination, Isofix attachments on rear seats, Lockable cooled glovebox,Multi - zone automatic climate control, Seatbelts in upholstery colour, Steering column mounted gear shift paddles, Twin front armrests,Anti - lock Brake System and Electronic Brakeforce Distribution, Branded front & rear black brake calipers, Door exit warning collision prevention, Electronic park brake with move - off assist, Electronic stability control, Electronic stability control + Motor Slip Regulation + Anti slip regulation, Electronic tyre pressure monitoring, Emergency brake force distribution, Front and rear head airbags, Front and rear thorax airbag system, Front passenger airbag deactivation, Front seatbelt pretensioners with force limiters, HBA (Hydraulic Brake Assist), Hill hold control, Rear outer seatbelt pretensioners with force limiters, Side airbags, Traction control, Immobiliser, Keyless entry, Keyless ignition, Preparation for vehicle tracking, Remote central locking, Volumetric anti theft alarm,Multi - link rear suspension, Chrome instrument bezels, Space saver spare wheel
The Platinum model also adds a 360 - degree parking camera system with a moving object detection system that sounds a beep and gives video alerts on the center screen when even small objects are moving anywhere around the vehicle.
The rearview camera can now display its image on the dashboard screen when the vehicle is moving forward — it's intended to be used when towing a trailer.
Standard equipment on the base 2014 GMC Terrain includes the 2.4 - liter 182 - horsepower 4 - cylinder engine, 6 - speed automatic transmission, 17 - inch wheels, rearview camera, color touch - screen radio, USB port, iPod support, Bluetooth hands - free connectivity, XM Satellite Radio, OnStar, six airbags, and the very handy sliding rear seat that can be moved fore or aft nearly eight inches.
Bowing to pressure perhaps, MINI has moved the speedo back to the regular position, behind the steering wheel, and the big round binnacle in the central console now houses the infotainment - that also includes the rear camera view and navigation screen.
For instance it was really nice to see that Chevrolet incorporated a back up camera into the navigation screen, and it was even better when we saw that the lines were moving with the steering wheel.
When a driver puts the car in reverse, the camera scans the area behind and if a moving object is detected in the area, a yellow frame appears around the rear camera image in the central screen and a beeping prompt sounds.
This includes SV PREMIUM PACKAGE: Blind Spot Warning, moving object detection, Heated Outside Mirrors, Heated Seats, Around View Monitor, Power Liftgate, Radio: AM / FM / CD / RDS / AUX NissanConnect w / Navigation, mobile apps, 7 color touch - screen display, USB connection port for iPod interface and other compatible devices, Bluetooth hand - free phone system, XM Satellite radio, Nissan voice recognition for navigation and audio, NavTraffic, NavWeather, SiriusXM TraveLink, Google places and Google send - to - car, Lane Departure Warning, Proximity Key For Doors And Push Button Start, Outside Temp Gauge, Automatic Full - Time All - Wheel Drive, Tire Specific Low Tire Pressure Warning, Back - Up Camera, Electronic Stability Control (ESC), GUN METALLIC, CHARCOAL, CLOTH SEAT TRIM, and [Z66] ACTIVATION DISCLAIMER.
You also have to hold the iPad very high up so the entire page is captured on the screen and if you move the camera's field of vision, the animations spot playing.
Various items on the home screen are animated so that the camera flashes, sunglasses move, the umbrella opens and closes, the music box beats, and the record circles.
The 3 megapixel camera on the back is a little slower than we'd like to focus and to adjust the white balance (indoors we saw a yellow cast until the automatic adjustments kicked in) and with such a large image to paint on - screen, live preview can show a clear lag if you move the tab around.
Overall the screen is very good and moving to the camera, this 5 MP sensor comes bundled with an impressive number of options.
Sony has included a ton of fun 3D effects that do things like put moving dinosaurs on the screen, and there are some Instagram - like filters and special features built in, but the rear camera of the Z2 Tablet doesn't take great shots.
3G phone functionality combined with dual cameras gives the ability for use of Android apps to use augmented reality or video calling on the move with the benefit of an excellent 7 ″ screen» says Derek Wright, European Product Marketing Manager.
(July 31, 2017)[Feature] DancePlug - «Bare Feet» Returns On PBS (July 5, 2017)[Feature] Dance Informa USA - PBS To Air «Bare Feet» Season 1 (June 27, 2017)[Interview] Broadway World - Mickela Mallozzi of Bare Feet: A Unique Take on Travel Through Dance (June 11, 2017)[Feature] Four Seasons Magazine - Step Together (Issue 2 2017)[Video] TEDx Talks - Using Your Creativity To Creatively Find A Path To Success (May 25, 2017)[Feature] The Dance Enthusiast - Bare Feet with Mickela Mallozzi Wins Third NY Emmy ® Award (May 23, 2017)[Interview] The Italian American Experience - The Mother's Day Special (May 14, 2017)[Feature] NYC Media - NYC Media Celebrates NY Emmy ® Winner «Bare Feet in NYC» at 60th Annual Awards Ceremony (May 11, 2017)[Mention] NY Emmy ® Awards - NY - NATAS Announces Results of 60th Annual NY Emmy ® Awards (May 6, 2017)[Feature] TBEX - Announcing First Round of Speakers for TBEX Europe 2017 in Killarney (April 18, 2017)[Mention] The Citizen - Morris County School of Technology Students Win Film Award (Mar 25, 2017)[Feature] The Daily Voice - Get On Your Feet: Stamford TV Host Gets Folks Dancing (Mar 10, 2017)[Mention] I May Roam - The 2017 New York Times Travel Show: A Review (Mar 10, 2017)[Feature] Passion Passport - Why We Travel: Essential Dance Moves (Mar 7, 2017)[Listing] Nashville Arts Magazine - NPT: Arts Worth Watching (Mar 1, 2017)[Award Nominee] NY Emmy ® Awards - The 60th Annual New York Emmy ® Award Nominations Announced (Feb 23, 2017)[Mention] Tourist 2 Townie - My First New York Times Travel Show (Feb 8, 2017)[Feature] Passion Passport - Experiencing The World Through Dance with Mickela Mallozzi (Jan 26, 2017)[Film Screening] Film Society Lincoln Center - Bare Feet in NYC with Mickela Mallozzi (Jan 22, 2017)[Interview] Passion Passport - Dancing Around The World: A Conversation with Speaker Series Guest Mickela Mallozzi (Jan 20, 2017)[Feature] UPROXX - Check Out 2017's Hot Travel Destinations & Hidden Gems (Jan 7, 2017)[Mention] Greenroom New York - Dance On Camera Festival (Jan 3, 2017)
during SP mission Nightshift • Fixed issue with last mission not listed in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
Seriously, can you imagine a camera - based game where you have to move your body along with a pre-decided movement template on the screen?
One of the biggest issues was how the camera continuously taunted me; it's not fixed on your character and you actually move quite a bit faster than the camera, often resulting in you being at the top of the screen, not being able to see what awaits you.
Mud would splatter the screen, the guy would glance at the speedo, the wipers would come on only for a bike to land on the windshield and the car to be propelled through the air and explode, and the camera move on to the next one.
-- Dynamic controllable camera: move the camera freely on the map to follow the battle or simply tap a player's hero icon to jump directly to them — Displays character builds, objectives, gold and more information on - screen — Spectate these game modes: Fast Game, Fun Mode, Custom and Co-op
It frees up a lot of real estate and cleans up the screen, allowing everyone to focus on their tasks a lot more - especially because watching the camera move as the Gamepad player moves the controller around might cause some motion sickness.
Its addictive game style is a noticeable departure from console versions with the same title; whereas those used motion controllers (Wiimote, PlayStation Move) or full body detection with a camera (Kinect), the PS Vita's iteration is played by properly timing one's swipes, swirls, and taps on the touch screen.
- Martina: a noble female warrior - Rou: a mysterious old man with a rather impressive white mustache - battle on PlayStation 4 / Switch: «Free Move Battle» lets characters move freely during battle & has «Automatic Camera Battle» option - battle on 3DS lets you chose between 3D Mode and 2D Mode - in 3D mode, you get to see your characters on the screen - in 2D mode, you only see the sprite of enemies, with a text box just below the battle screen - uses the traditional command - based battle system - one screen shows the protagonist covered in a mysterious blue aura, but it is not explained - new monsters include Mandra and OcoMove Battle» lets characters move freely during battle & has «Automatic Camera Battle» option - battle on 3DS lets you chose between 3D Mode and 2D Mode - in 3D mode, you get to see your characters on the screen - in 2D mode, you only see the sprite of enemies, with a text box just below the battle screen - uses the traditional command - based battle system - one screen shows the protagonist covered in a mysterious blue aura, but it is not explained - new monsters include Mandra and Ocomove freely during battle & has «Automatic Camera Battle» option - battle on 3DS lets you chose between 3D Mode and 2D Mode - in 3D mode, you get to see your characters on the screen - in 2D mode, you only see the sprite of enemies, with a text box just below the battle screen - uses the traditional command - based battle system - one screen shows the protagonist covered in a mysterious blue aura, but it is not explained - new monsters include Mandra and Ocovolt
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Sixaxis remains inside, with you able to use the combined gyrometer and accelerometer to navigate on - screen keyboards more swiftly, while the light bar on the reverse acts like a mini PlayStation Move if you're Camera'd up.
Players have the ability to kill or knock unconscious wounded / vulnerable enemies via finishing moves (e.g., throat slashing, impaling, pistol - whipping); these scenes are highlighted by close - up camera angles and increased player control (e.g., on - screen prompts with button - press sequences).
In this case, the word for what it is will flash on the screen multiple times and as you move the camera, they will move further apart or closer together.
The songs are nice, the stage doesn't look so «primitive» and the pause screen isn't strange (like, when you rotate the «camera» to see around you, the stage turns too, in the DLC N64 stages, the camera doesn't move along, the stage is rendered in a strange way and it doesn't move properly.
This asymmetrical gameplay creates a rhythm of scanning the entire screen, switching to a camera that has robots within its view, clearing them out, and moving on to the next.
It's also used to detect movement of the Move while it's off screen, or obscured from the view of the camera.
The camera will follow the brothers as they move throughout the stage, but should they split apart too far, the GamePad user's Lakitu (camera operator) will only follow that user on the controller's screen, while the second player's Lakitu will follow that character on the TV.
a b c d e f g h i j k l m n o p q r s t u v w x y z