Sentences with phrase «screen color issues»

Luckily for buyers, the RAM management and screen color issues can be fixed with the help of a firmware update.

Not exact matches

as a owner of a Wii u i find it very disappointing system, the game pad is a very mixed bag i mean it could work really well like the off screen game play works great but for the fact that you never really need to play off screen for any game and in fact i think the game loses a certain enjoyment level like NSMBU it mean it works but you lose some of those great looks the game has and i find colors to be washed out, next with the game bad is that they use it as a gimmick in quite a few games (zombu) and i found that over a long game play with having to look up and then down every few seconds to every minute in about 1 - 3 hours i had a huge head ache which sucked, next the biggest issue with the system is that 32 GB console are you kidding me 32 GB only?
The other issue is the infotainment screen: This $ 40k machine gets a full - color LCD with graphics resolution somewhere between an Atari 2600 and Vectrex console.
On the flip side, the iPhone 4 has a weak color gamut and viewing angles, the Motorola Droid has weak screen reflectance and viewing angles, and the Samsung Galaxy S has lower brightness, excessive color saturation, higher power consumption and some sharpness issues.
Have you solved the screen refresh issues and color - to - bw issues?
• The wider Color Gamut and much brighter display significantly improve screen readability and usability in high ambient light, which along with battery running is one of the most important issues for consumers.
The Comparison Table in the following section summarizes the lab measurements in the following categories: Screen Reflections, Brightness and Contrast, Colors and Intensities, Viewing Angles, Display Backlight Power Consumption, Running Time on Battery, and Battery Charging Issues.
I have to wonder why they don't delve a little more into 7 ″ devices for serious readers (not forgetting to fix the wasted space issue that is still there and kind of defeating the point of bigger screens) or start releasing color screens which are starting to become a bit overdue by now.
As for the screen it's a reasonable IPS model with no color cast or backlight issues that we could find.
Also — and this may be an issue with the UI as much as it is with the screencolor gradients are particularly terrible on the Revolution's display.
This issue of the uneven color on the screen does seem to exist on most if not all Voyages IMHO.
The color screen makes comics look very appealing, although Amazon is still working out how to sell them; the Comixology app, and single issues of various comics, weren't available during my test period.
I included a list of games that work without issues on Nook Color and most take advantage from its gorgeous high resolution screen.
I would lean towards a hardware issue - I've had a few screen problems like burnt pixels and then off color spots on the screen.
When we asked William Lynch, Barnes & Noble's CEO, about the potential for eyestrain with Nook Color screen, he said the company had done extensive research on displays and discovered that eyestrain with LCDs was not the huge issue many people were making it out to be.
These issues aside, the screen behaves great when it comes to brightness and sharpness, although colors could have been «livelier» - you can fool around with the settings and find a calibration that works for you.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
- demo has been downloaded over one million downloads - over 45k survey responses - run by pushing the analog stick all the way - hold B to run even faster (although random enemy encounters go up to balance this)- fast travel option - adjustments to designs of the environment based on the issues with visibility, especially in dungeons - traversable areas stand out, adjustments to wall and floor color, and visible landmarks, and more - radar that points players towards entrances, exits and important places - improved visibility - adjust screen brightness - adjust HD - 2D filters - fixed issue where it was too easy to accidentally overwrite your save - 9 save slots and 1 autosave slot - adjusted text size and streamlined the UI - skip scene option - option to replay cutscenes - option to change text speed - game balance refinement so that battles provide a good challenge, but are not overly frustrating - battles with a full party of four and more important elements have not yet been shown
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
I quickly realized that the 3D function of the handheld was, in general, not my favorite part of the 3DS — I had no major issues with this, because turning off the stereoscopic effects actually made the frame rate much smoother, and the colors appeared more vibrant on the screen.
- Improved support for Motorola Moto G Dual SIM: — QS: adjusted network mode tile (allows changing SIM slot on long - press)-- QS: adjusted handling and reordering of cellular tiles — QS: proper adjustment of signal tile size for tiles per row option — Signal cluster adjustments, including icon coloring (NOTE: cell signal doesn't support data activity indicators)-- fixed Smart radio — all other misc Multi SIM related adjustments - Quick settings: — revived Ringer Mode Tile (silent == priority)(thanks to romracer)-- revived USB Tethering Tile — fixed other misc issues in tile management (thanks to romracer)- BatteryBar: improved behavior in lock screen status bar (now allows bottom position)- ProgressBar: improved behavior in lock screen status bar (now allows bottom position)- Phone: — added workaround for missed calls notification LED — added 5s ramp - up duration for ascending ringtone - Ultimate notification control: — fixed issues causing unexpected heads up and notification icon «jumping» — show package names in app descriptions for better identification of packages having the same app name - Power: improved option for low battery warning policy - Navigation bar: improved handling of cursor control keys - Recents: added option for using alternate icon for clear all button - Fixed unexpected disappearing of centered clock and centered traffic monitor - Other misc Motorola specific fixes (thanks to romracer)- Updated Japanese translations (thanks to WedyDQ10)- Updated French translations (thanks to ch - vox)- Updated Hungarian translations (thanks to benjoe1)- Updated Chinese (Simplified) translations (thanks to liveasx)- Updated Portuguese (BR) translations (thanks to wyghor, KingKaminari)- Updated Russian translations (thanks to gaich)- Updated Chinese (Traditional) translations (thanks to PeterDaveHello)- Updated Malay translations (thanks to zamzameir)
The official Android 8.1 update improved the Pixel 2 XL's colors even more, so we'd now venture to say most people won't notice an issue with the phone's screen.
Pentile screens need to have a higher PPI than LCD to overcome issues with sharpness, as well as color saturation, but in the end the OLED screen on the X is likely not that much sharper compared to the 8 when viewing side - by - side.
We fixed an issue where the «Working on updates» screen was black with a small theme colored box instead of entirely theme colored.
We fixed an issue resulting in Sketchpad and Screen Sketch crashing after trying to change the ink color twice in a row when the ruler was visible.
The main issues were banding and uneven colors, which were particularly noticeable when the display was set to low brightness and a solid gray image was shown in full screen.
For the past week, reviewers have been complaining about screen issues; there are reports of a strange blue tint, inaccurate color reproduction, and more.
Google has addressed these issues and said it's confident the screen is fine, but it's still extending the phone's warranty and a software update will help mitigate screen burn - in and add a Saturation Mode for those who want more vivid colors.
Ultimately, though, it looks to be a better screen than what the OnePlus 5 offered (especially after the display jello issues, which I have yet to notice in my limited time with the device), and OnePlus» focus on color accuracy will appeal to enthusiasts or purists who prefer sRGB display profiles on their devices.
According to NokiaCare, the update adds theme colors, lock screen improvements, fixes Live Tile issues and makes updated Nokia apps available.
However, though Samsung claims their budget 4K monitor supports 1 billion colors, the older TN panel technology does have some color consistency issues compared to IPS screens.
Regardless of sharpness, the quality of the display is quite nice as colors are pleasantly vibrant, the viewing angles are good and outdoor visibility is not an issue in direct sunlight as long as the screen is at max brightness.
Reports of issues like color shifting when viewed off axis, dull colors, screen burn - in, and touch screen latency on the edges of the display have plagued the phone.
The bigger issue I had with the Pixel 2 XL's display was with its colors and how flat the screen looked out of the box.
The more serious issue is early burn - in / image retention on some models, where the navigation bar will leave an afterimage on full - screen solid colors after just a week or two with the device.
The Pixel 2 XL's screen has already been the subject of complaints, including muted colors, a blue tint, and grainy textures, but this new issue is a lot more serious.
You can also expect software updates to tackle one of the other big issues surrounding the Pixel 2 XL's screen — the fact that colors don't look as vibrant as they do on other smartphones.
The Google Pixel XL has had issues with its LG display, including muddy color, grainy textures, and what appeared to be screen burn - in, but its smaller sibling with a Samsung - produced OLED display is still a great device.
Here's the short version: Google stands by the screen on the Pixel 2 XL, but it is nevertheless going to issue some software updates to expand its color gamut and protect it against screen burn - in.
Interested Android fans will read up on the subject and they'll know the exact issues of a blue tint when viewed off - axis, muted colors, and potential screen burn - in, and they can then make a reasonably informed decision about whether they can live with them.
However, the Pixel 2 and Pixel 2 XL offer longer battery life, as well as richer and sharper OLED screens, even though the XL model's panel suffers from some color quality issues.
The Herald explains that the reddish tint issue might be caused by the color balance of the screen.
Samsung now has a fix for the issue, but it places the responsibility of adjusting the color of the screen onto the owners themselves.
This isn't an issue on the Google Pixel 2, which has a 5 - inch P - OLED screen with superior colors, but also has distractingly large bezels and a resolution capped at 1080p.
One minor issue: when viewing the display at an angle it gets a slight tinge that doesn't wash out the screen, but knocks the colors off a bit.
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