Luckily for buyers, the RAM management and
screen color issues can be fixed with the help of a firmware update.
Not exact matches
as a owner of a Wii u i find it very disappointing system, the game pad is a very mixed bag i mean it could work really well like the off
screen game play works great but for the fact that you never really need to play off
screen for any game and in fact i think the game loses a certain enjoyment level like NSMBU it mean it works but you lose some of those great looks the game has and i find
colors to be washed out, next with the game bad is that they use it as a gimmick in quite a few games (zombu) and i found that over a long game play with having to look up and then down every few seconds to every minute in about 1 - 3 hours i had a huge head ache which sucked, next the biggest
issue with the system is that 32 GB console are you kidding me 32 GB only?
The other
issue is the infotainment
screen: This $ 40k machine gets a full -
color LCD with graphics resolution somewhere between an Atari 2600 and Vectrex console.
On the flip side, the iPhone 4 has a weak
color gamut and viewing angles, the Motorola Droid has weak
screen reflectance and viewing angles, and the Samsung Galaxy S has lower brightness, excessive
color saturation, higher power consumption and some sharpness
issues.
Have you solved the
screen refresh
issues and
color - to - bw
issues?
• The wider
Color Gamut and much brighter display significantly improve
screen readability and usability in high ambient light, which along with battery running is one of the most important
issues for consumers.
The Comparison Table in the following section summarizes the lab measurements in the following categories:
Screen Reflections, Brightness and Contrast,
Colors and Intensities, Viewing Angles, Display Backlight Power Consumption, Running Time on Battery, and Battery Charging
Issues.
I have to wonder why they don't delve a little more into 7 ″ devices for serious readers (not forgetting to fix the wasted space
issue that is still there and kind of defeating the point of bigger
screens) or start releasing
color screens which are starting to become a bit overdue by now.
As for the
screen it's a reasonable IPS model with no
color cast or backlight
issues that we could find.
Also — and this may be an
issue with the UI as much as it is with the
screen —
color gradients are particularly terrible on the Revolution's display.
This
issue of the uneven
color on the
screen does seem to exist on most if not all Voyages IMHO.
The
color screen makes comics look very appealing, although Amazon is still working out how to sell them; the Comixology app, and single
issues of various comics, weren't available during my test period.
I included a list of games that work without
issues on Nook
Color and most take advantage from its gorgeous high resolution
screen.
I would lean towards a hardware
issue - I've had a few
screen problems like burnt pixels and then off
color spots on the
screen.
When we asked William Lynch, Barnes & Noble's CEO, about the potential for eyestrain with Nook
Color screen, he said the company had done extensive research on displays and discovered that eyestrain with LCDs was not the huge
issue many people were making it out to be.
These
issues aside, the
screen behaves great when it comes to brightness and sharpness, although
colors could have been «livelier» - you can fool around with the settings and find a calibration that works for you.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several
issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several
issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation
issues • Fixed a problem where claymore is flashing in the wrong team
color • Subway minimap updated to give better clarity • Fixed an
issue where the UI would not show the way to your new unlocks • Increased quality of loading
screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
- demo has been downloaded over one million downloads - over 45k survey responses - run by pushing the analog stick all the way - hold B to run even faster (although random enemy encounters go up to balance this)- fast travel option - adjustments to designs of the environment based on the
issues with visibility, especially in dungeons - traversable areas stand out, adjustments to wall and floor
color, and visible landmarks, and more - radar that points players towards entrances, exits and important places - improved visibility - adjust
screen brightness - adjust HD - 2D filters - fixed
issue where it was too easy to accidentally overwrite your save - 9 save slots and 1 autosave slot - adjusted text size and streamlined the UI - skip scene option - option to replay cutscenes - option to change text speed - game balance refinement so that battles provide a good challenge, but are not overly frustrating - battles with a full party of four and more important elements have not yet been shown
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up
colored blue on the Squad selection
screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round
screen • Fixed sound for when climbing ladders • Fixed and
issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several
issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black
screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
I quickly realized that the 3D function of the handheld was, in general, not my favorite part of the 3DS — I had no major
issues with this, because turning off the stereoscopic effects actually made the frame rate much smoother, and the
colors appeared more vibrant on the
screen.
- Improved support for Motorola Moto G Dual SIM: — QS: adjusted network mode tile (allows changing SIM slot on long - press)-- QS: adjusted handling and reordering of cellular tiles — QS: proper adjustment of signal tile size for tiles per row option — Signal cluster adjustments, including icon
coloring (NOTE: cell signal doesn't support data activity indicators)-- fixed Smart radio — all other misc Multi SIM related adjustments - Quick settings: — revived Ringer Mode Tile (silent == priority)(thanks to romracer)-- revived USB Tethering Tile — fixed other misc
issues in tile management (thanks to romracer)- BatteryBar: improved behavior in lock
screen status bar (now allows bottom position)- ProgressBar: improved behavior in lock
screen status bar (now allows bottom position)- Phone: — added workaround for missed calls notification LED — added 5s ramp - up duration for ascending ringtone - Ultimate notification control: — fixed
issues causing unexpected heads up and notification icon «jumping» — show package names in app descriptions for better identification of packages having the same app name - Power: improved option for low battery warning policy - Navigation bar: improved handling of cursor control keys - Recents: added option for using alternate icon for clear all button - Fixed unexpected disappearing of centered clock and centered traffic monitor - Other misc Motorola specific fixes (thanks to romracer)- Updated Japanese translations (thanks to WedyDQ10)- Updated French translations (thanks to ch - vox)- Updated Hungarian translations (thanks to benjoe1)- Updated Chinese (Simplified) translations (thanks to liveasx)- Updated Portuguese (BR) translations (thanks to wyghor, KingKaminari)- Updated Russian translations (thanks to gaich)- Updated Chinese (Traditional) translations (thanks to PeterDaveHello)- Updated Malay translations (thanks to zamzameir)
The official Android 8.1 update improved the Pixel 2 XL's
colors even more, so we'd now venture to say most people won't notice an
issue with the phone's
screen.
Pentile
screens need to have a higher PPI than LCD to overcome
issues with sharpness, as well as
color saturation, but in the end the OLED
screen on the X is likely not that much sharper compared to the 8 when viewing side - by - side.
We fixed an
issue where the «Working on updates»
screen was black with a small theme
colored box instead of entirely theme
colored.
We fixed an
issue resulting in Sketchpad and
Screen Sketch crashing after trying to change the ink
color twice in a row when the ruler was visible.
The main
issues were banding and uneven
colors, which were particularly noticeable when the display was set to low brightness and a solid gray image was shown in full
screen.
For the past week, reviewers have been complaining about
screen issues; there are reports of a strange blue tint, inaccurate
color reproduction, and more.
Google has addressed these
issues and said it's confident the
screen is fine, but it's still extending the phone's warranty and a software update will help mitigate
screen burn - in and add a Saturation Mode for those who want more vivid
colors.
Ultimately, though, it looks to be a better
screen than what the OnePlus 5 offered (especially after the display jello
issues, which I have yet to notice in my limited time with the device), and OnePlus» focus on
color accuracy will appeal to enthusiasts or purists who prefer sRGB display profiles on their devices.
According to NokiaCare, the update adds theme
colors, lock
screen improvements, fixes Live Tile
issues and makes updated Nokia apps available.
However, though Samsung claims their budget 4K monitor supports 1 billion
colors, the older TN panel technology does have some
color consistency
issues compared to IPS
screens.
Regardless of sharpness, the quality of the display is quite nice as
colors are pleasantly vibrant, the viewing angles are good and outdoor visibility is not an
issue in direct sunlight as long as the
screen is at max brightness.
Reports of
issues like
color shifting when viewed off axis, dull
colors,
screen burn - in, and touch
screen latency on the edges of the display have plagued the phone.
The bigger
issue I had with the Pixel 2 XL's display was with its
colors and how flat the
screen looked out of the box.
The more serious
issue is early burn - in / image retention on some models, where the navigation bar will leave an afterimage on full -
screen solid
colors after just a week or two with the device.
The Pixel 2 XL's
screen has already been the subject of complaints, including muted
colors, a blue tint, and grainy textures, but this new
issue is a lot more serious.
You can also expect software updates to tackle one of the other big
issues surrounding the Pixel 2 XL's
screen — the fact that
colors don't look as vibrant as they do on other smartphones.
The Google Pixel XL has had
issues with its LG display, including muddy
color, grainy textures, and what appeared to be
screen burn - in, but its smaller sibling with a Samsung - produced OLED display is still a great device.
Here's the short version: Google stands by the
screen on the Pixel 2 XL, but it is nevertheless going to
issue some software updates to expand its
color gamut and protect it against
screen burn - in.
Interested Android fans will read up on the subject and they'll know the exact
issues of a blue tint when viewed off - axis, muted
colors, and potential
screen burn - in, and they can then make a reasonably informed decision about whether they can live with them.
However, the Pixel 2 and Pixel 2 XL offer longer battery life, as well as richer and sharper OLED
screens, even though the XL model's panel suffers from some
color quality
issues.
The Herald explains that the reddish tint
issue might be caused by the
color balance of the
screen.
Samsung now has a fix for the
issue, but it places the responsibility of adjusting the
color of the
screen onto the owners themselves.
This isn't an
issue on the Google Pixel 2, which has a 5 - inch P - OLED
screen with superior
colors, but also has distractingly large bezels and a resolution capped at 1080p.
One minor
issue: when viewing the display at an angle it gets a slight tinge that doesn't wash out the
screen, but knocks the
colors off a bit.