Sentences with phrase «screen experience closer»

Bottom line: Are you looking for something with portability closer to that of a phone or a big screen experience closer to that of a laptop?

Not exact matches

In terms of the technology, the company promises an immersive experience from the Tread — it has a 32» HD screen, and a «sound bar» to ensure that participants feel as close to in - studio as possible.
For what I'm paying, I could get 50yd line tickets to Tenn / Aub (depending on the year), get that stadium experience once a year, and then enjoy the other 11 weeks of the season watching several games on my big screen, in close proximity to my kitchen and bathroom.
An entertaining, engrossing and eye - popping look at an adrenaline - fuelled event, TT3D: Closer to the Edge is an inimitable big screen experience.
Scripted level manipulation also gives the game a more tailored and refined experience, in one level for example the screen gradually zooms closer and closer on the house you are protecting, making it more difficult to respond to incoming attacks and upping the challenge.
The film noir slate was particularly rich as was the experience of seeing these film on the big screen — the lighting, the compositions, the close - ups all popped in a way that just doesn't happen when you watch these titles on TV.
Their screening as the Closing Night film of Directors» Fortnight at Cannes this year brought a shot of adrenaline and a whole lot of passion to the Croisette; we can't wait for the rest of the world to experience the Jersey magic when the film hits theatres this August.
As artistic director Peter von Bagh writes, the aim is «to make film screenings shimmer like live performances — through our efforts to guarantee the original format, the best technical care...» (1) And indeed thanks to that care, which includes live accompaniment by great musicians or the use of a large orchestra for new commissioned scores, or again the availability of new and recently restored prints within the walking space of four close venues, the experience of watching a film becomes something unique, a concert - like event.
We started the Badlands Collective with limited experience in exhibition, and we've gone on to screen rich, vibrant prints of gorgeous films like Jonathan Glazer's Birth, Stanley Kubrick's Barry Lyndon and Terence Davies» The Long Day Closes.
Using a mobile device is a much more personal experience; the screen is generally held much closer to the learner's face than a static screen.
The 6.3 - inch touch - screen recognizes when your hand gets close to it and presents more onscreen buttons (something we saw first on the Cadillac User Experience screen).
Functionality is, of course, the same but the experience is, again, much closer to what you get on the full website rather than the single, basic, full screen, video player look on the Android mobile phones.
The Dark ROM is fully stable so you won't have to experience any software related issues such as bugs, lags, force close, battery drain, heating problems, screen freeze, total blackouts, signal strength issues and so on.
Thus, you can use this ROM on a daily basis without experiencing common issues such as boot loops, lags, bugs, force close errors, battery drain, heating situations, screen freeze or total blackouts.
It beats the HTC Desire screen, offering an experience closer to that we saw on the Samsung Wave with its Super AMOLED display.
Android home screen replacements, such as Nova Launcher and Apex Launcher, have carved a niche for themselves by offering users an experience as close to pure Jelly Bean as possible.
On the plus side, the Nook Touch weighs 7.5 oz making it 35 % lighter than the original NOOK, 15 % thinner than the original NOOK, 32 mm shorter despite having the same screen size, battery like of 60 days instead of 10 days and high contrast Pearl screen gives the closer experience to printed paper.
The specs list the resolution for the Pearl E Ink display at 1,440 x1, 080 pixels, 265dpi, and Kobo says the larger 6.8 - inch screen size offers «30 percent more reading surface and the closest experience to print - on - paper — showcasing text and high - resolution images beautifully.»
What's more interesting about the display it that the bezel is also part of the touch experience, not just the actual glass; you close apps by swiping on the bezel, which is cool and takes advantage of all the real estate around the screen.
It's a solid conversion of the arcade original, shrunk down for the GB's tiny screen, but it's also enhanced for the Super Game Boy, so you can play a nice updated version with more colorful graphics, great sound, and an experience much closer to the arcade original.
I've experienced my share of multiple deaths simply because of a small closed off space with a many traps and enemies on the screen at once, and the checkpoint system after each loss adds to a serious chunk of progression lost between stages.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
If it was possible to use your arsenal of weapons to actually shoot aliens from across the screen rather than being forced to battle with them up close, this might have been an unusual enough game experience to warrant a recommendation.
Now, as for being a handheld game, as great as it is to experience the world of Skyrim, which is a province of the continent of Tamriel, on the big 54» inch TV screen, it is just as good as playing in handheld mode as you can press your nose close to the action, see all that you need to see and take the adventure with you.
Seeing through the eyes of your favorite video game character dates back to Wolfenstein, but strapping a 1080p screen while in the first - person perspective should make this experience a little much more up - close - and - personal.
An impressively large machine built by Raw Thrills and Play Mechanix in close collaboration with 343 Industries, Fireteam Raven will provide a 130 - inch, 4k screen experience with four turret - mounted, multipurpose machine guns to allow up to four players take the fight directly to the Covenant and the Flood.
Christopher Lentz and the Visitor Experience staff, including Katherine Wallace, Kelly Bishop, Ginger Davis, and Nicole Meshack, are skillfully managing the daily challenges of bringing performative and participatory artworks to our public, in close collaboration with Media Arts administrative assistant Stephanie Guasp, who not only coordinated all travel but is also managing the schedules of screenings of Guy Ben Ner's Soundtrack and the many performers for Chris Kallmyer and Mark Allen's Live Personal Soundtrack.
To experience Tōhaku's works as though they were in a Buddhist temple, visitors to Japan Society Gallery have the opportunity to sit barefooted and on the floor in close proximity to an uncased, high - quality facsimile of Tōhaku's famous painted pine trees screen
As part of the new Clio experience, Clio's interface puts more of what matters most to Clio users closer to their fingertips — increasing information density, so that you can see more on any given screen, without making it overwhelming.
The Android experience on the E4 Plus is incredibly close to stock, including features like your Google Feed cards on your left-most home screen, swiping up to access your app drawer, and even the Pixel animation when pressing the home button.
However, after a few days with the new OS, I was ready to switch over from Amigo to the Google Now Launcher, which is now available for most Android devices and is much closer to a pure Android experience on the front, but features Gionee customizations everywhere else (such as the lock screen and notification tray).
And while it doesn't best the Surface altogether, particularly when considering its inferior typing experience and smaller screen, it comes pretty damn close.
Where it's all going to change and bring the A7 (2018) closer to the Galaxy S and Note flagships is at the front of the device: Samsung's Infinity display will make for an (almost) all - screen experience, getting rid of the bezels and even Samsung's traditional hardware home button.
Up until recently, you had to use a pretty half - baked solution to get anything close to real lock screen widgets on the Lollipop lock screen, but with the release of Lock Screen Widgets, you can get a more KitKat - like experscreen widgets on the Lollipop lock screen, but with the release of Lock Screen Widgets, you can get a more KitKat - like experscreen, but with the release of Lock Screen Widgets, you can get a more KitKat - like experScreen Widgets, you can get a more KitKat - like experience.
And it didn't help that phone screens have gotten ever larger in the past few years, too: Why lug out a tablet, even a slim one like an iPad, when a 5.5 - inch iPhone offers a reasonably close experience?
For me personally, the LG G4 is very impressive and the 98 % compliance with the DCI standard means that watching films on the screen offers the closest cinema - like experience on any smartphone to date.
Qualcomm seems to be the closest supplier to getting a screen - embedded fingerprint scanner right, but this is still «only a spec upgrade from capacitive solutions», unlike 3D sensing facial recognition that «embodies a revolutionary user experience», allowing users to «create fun expressions like Apple's Animoji» and on a «more important level», facilitating the true evolution of the AR industry.
However, anyone viewing the screen from an angle will have a poor experience — an experience that shouldn't exist on a phone that costs close to $ 1000.
This handset sports a 5 inch screen with a soft curved display, it's a capacitive in - cell touch screen that brings touch experience closer to the screen.
Nothing on a widely available consumer electronics device even comes close to offering the experience afforded by this amazing screen, and it may be some time before anything does.
The ROM is stable and will smoothly run on the Nexus 4 — you won't experience bugs, lags, force close errors, screen freeze, total blackouts or any other similar software related problems.
The company said that its Continuum enhancements would bring the user experience closer to that offered on Windows 10 PCs, including support for windowed apps; the ability to pin apps to the taskbar; and customization for the Start menu on Continuum, without affecting the Start screen on the handset.
Short of having an actual E Ink screen, as the YotaPhone did, this is the closest any phone has yet gotten to re-creating the Kindle reading experience.
If you don't like that Samsung look on the home screen, you can always install the Google Now Launcher from Google Play and get back to a visual experience that's much closer to stock Android.
«For the all - around big - screen experience, Samsung has knocked it out of the park and while the likes of LG and Huawei definitely come close, the design of the Galaxy S8 means it stands tall above the competition,» adds Android Authority.
The software is also stable and smooth so you won't experience any Android software related issues such as boot loops, lags, bugs, force close errors, battery drain, heating situations, screen freeze, total blackouts and so on.
Additionally, the 18:9 screen ratio is close to the 21:9 ratio used by cinemas, meaning that the screen delivers an outstandingly close cinema - like experience to users.
When you utilize a resume that is written by experienced staffing professionals, that focuses on your accomplishments with keywords that both peak the interest of hiring managers and fulfill the requirements of computer software screening systems, you'll be one step closer to success, and can increase your chances of receiving more job opportunities and a higher salary.
Not only does this help you pinpoint where your skills match what the employer is looking for, it also makes your resume more effective if the recruiter uses an applicant tracking system to screen candidates.Here are some of the most common skills a car salesman may wish to include on a resume: ● Effective negotiator with proven experience in closing deals ● Engaging and personable, with commitment to customer service ● Highly knowledgeable about vehicles and their features
a b c d e f g h i j k l m n o p q r s t u v w x y z