Sentences with phrase «screen tear»

Screen tear refers to a visual glitch that happens when the image on your screen splits or gets distorted. It occurs when the graphics card and the monitor are out of sync, causing a line or uneven split in the display. Full definition
F1 2016 allows you to take a brief look around this room, equipped with a shocking amount of screen tearing.
Now while the game is visually striking it unfortunately has some serious screen tearing issues.
I also faced some performance issues such as screen tearing though these moments were mostly minor, yet came up across multiple levels.
Both versions run at 60 fps, but we did notice some frame drops and screen tearing on each format.
If you've ever experienced screen tearing in a PC game, you know how annoying it can be.
This eliminates screen tearing and also means that panels can refresh slower, thereby saving on power, when watching lower frame rate videos or running less intensive apps.
The only issues with presentation were a couple of minor frame drops and screen tearing which could be attributed to optimization.
Therefore, they feature a lower FPS than most of the gameplay, plus there's noticeable screen tearing throughout.
If it isn't hardware problems why is the game screen tearing at 1080p 30 fps?
I'm not typically one to complain about screen tearing, but it was so noticeable and pervasive that I can't help but bring it up.
During the races, I'd occasionally experience screen tearing.
I had a few screen tears running it at 1080p but overall you will be too busy lining up tricks than whats going on in the screen.
This functionality reduces screen tearing, thus providing a smoother gameplay experience thanks to more fluid visuals.
I experienced zero bugs, and very little screen tearing or the like; very clean game.
There's a surprising amount of glitches however: constant screen tearing, walking through walls, character models disappearing, even a few game freezes all happened to me at least once.
Adding to that is repeated screen tearing and texture pop in that just makes for poor overall graphical presentation.
The game has some serious frame rate issues, and at points I encountered some severe screen tearing.
However, it has introduced screen tearing and occasional slowdown once there are a lot of units on screen.
Additionally, there has also been an instance of screen tearing, and some brief frame rate drops.
At the moment, if your game isn't able to output frames at the speed of your display, you will either get a dropped or torn frame, known as screen tearing.
Clarifying: the press demo in January had some issues with screen tearing in cut - scenes and Jacks jacket physics were broken.
That prevents screen tearing without locking the framerate to 60 FPS or lower.
Syncing display refresh rate to the GPU output avoids screen tearing and can save on battery life when a high frame rate isn't required.
But there is bad news for those of us who haven't yet opted to upgrade to a PS4 Pro — I noticed screen tearing when there was a lot of action with multiple cars on screen, and it recurred multiple times whilst I was playing, accompanied by frame stuttering.
Frame rate was rock solid and the only real issue was the occasional screen tear.
Things never chug for a sustained period of time either, and I didn't notice any visible screen tearing, so even though poor performance in games can sometimes make my head hurt, here it never became uncomfortable, even when the performance seemed to dip a bit harder in handheld mode.
During our tests streaming PS4 games on PS Now, we noticed that the video quality topped out at 720p, and that there was a fair amount of screen tearing during intense action scenes.
However, seeing the visuals stutter while textures popped in and a bit of screen tearing happened definitely made the cinematic quality feel less authentic whenever such graphical glitches emerged.
Top all this satisfaction off with some lovely graphics (frequent nasty screen tearing though), fierce sound effects, a great soundtrack (some of the music is a little depressing though) and some decent bonus content, and you have one of the finest games on Sony's third system.
IGN's video review talked about minor screen tearing and framerate issues, and didn't mention a specific game, and they're traditionally very specific when pointing out even minor differences between different console iterations.
Jaggies are kept to a minimum, screen tearing doesn't occur at all, and the end result is great image fidelity.
Within moments of playing through the first two missions of the game I noticed significant screen tearing, incredibly low texture quality, and explosions that looked more like puffs of smoke in which some fire texture was sprinkled.
Visually Dragon's Dogma is a mixed bag with lots of very distracting screen tearing, but some impressively large and detailed monsters.
Despite a derivative structure and a few technical stumbles — like occasional slowdown and frequent screen tearing — Bayonetta takes everything that's good about every other combo - heavy action game, cranks up the intensity, fine tunes the combat, and bundles it in a single, sexy, «au naturel» package.
The game replicates the classic NES look, including screen tearing and flickering.
The ecclesiastical furniture was destroyed, the rood screens torn down, the wall paintings whitewashed.
But along with this bump in resolution, Sony has also done some other visual upgrades, including removing screen tearing (in Drake's Fortune specificially), improved lighting, improved texture resolution, improved character models, increased draw distance, and even some improved shadows and particle effects.
Double Dragon IV staunchly replicates the NES games» graphics and mechanics, complete with incredibly annoying screen tearing and flickering.
Pets can go missing for a number of reasons: a door remains opened, a window screen tears, a leash get ripped.
But if there's games which'd benefit from porting to PS4, it's (again) Drakengard 3 and its Unreal screen tearing, and NIER proper — and by «proper», I mean bring over PAPA NIER, rather than Prettyboy # 752 «O'Nier - chan».
We're still waiting on a patch from developer Kylotonn Games, you'll notice for instance the rather obvious screen tearing and frame rate drops in the video which currently let down an otherwise pretty decent experience.
G - SYNC ™ eliminates screen tearing while it minimizes input lag and display stutter to provide smooth, sharp gameplay that gives you an edge in your game.
The new update fixes screen tearing issues that some people have been experiencing and improves frame rate which makes squashing zombies super smooth.
The real graphical issues come from frame - rate hick - ups during particularly hectic combat, sporadic screen tear and screen pop - up and pop - in's.
With the game being turn based, the frame rate drops and screen tearing present in the in - game cutscenes don't ever impact the ability to play the game, but they do make things less than pretty on occasion.
Sure, the maps are all well drawn but players can clearly notice some slight screen tearing and graphical stuttering.
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