Sentences with phrase «screen tearing»

This 27 - inch display ($ 497 as tested) delivers rich 1080p images with the help of Nvidia's G - Sync technology, which allows for a minimum of latency and screen tearing.
Adaptive Sync is of interest to gamers, as it reduces screen tearing if you have an AMD graphics card, a clear demonstration that the MG248Q tailors to the budget gamer.
The display also comes with in - built G - SYNC technology for smoother & sharper gaming experience with no screen tearing.
When I played Batman: Arkham Knight at 3840 x 2160, I cruised through Arkham City with a grappling hook and beat down baddies at 49 frames per second, albeit with some screen tearing.
The $ 9,000 (not a typo) machine features a curved 21 - inch display that offers a resolution of 2560 × 1080 pixels with 120Hz refresh rate, as well as G - Sync support to eliminate visual artifacts and issues like screen tearing.
The Xbox One X also supports High Dynamic Range, as well as AMD's FreeSync to prevent screen tearing.
While playing over Wi - Fi is technically possible, we experienced severe packet loss, which means bad latency, stuttering, screen tearing, input lag, and graphical fidelity loss — in simple terms, your games will look bad, and control even worse.
vCast can also accelerate playback of videos stored on the local drive, and playback with 1,280 - by - 544 video was smooth, although we noticed some minor screen tearing.
The other is the addition of Nvidia's G - Sync technology, an adaptive refresh solution that locks in the refresh rate to whatever the graphics card is outputting in order to eliminate stuttering and screen tearing.
Faster refresh rates can help in the battle towards lower latency — so long as the processing hardware is fast enough — and less screen tearing can help to prevent nausea, with both combined looking to produce an all - round better experience for the viewer.
This eliminates screen tearing and also means that panels can refresh slower, thereby saving on power, when watching lower frame rate videos or running less intensive apps.
Instead, most devices and apps are locked to a 60Hz refresh rate in software in order to ensure consistent performance and avoid screen tearing, even if the display is capable of much higher rates.
This monitor has 21:9 aspect ratio to provide a wide field of view to the viewers while FreeSync technology enhance its gaming experience by eliminating the screen tearing that occurs when the monitor and graphics card become out of sync.
It may create screen tearing on the host PC, but the client PC should be okay — and it can cut down stuttering.
By allowing games to hit 200 FPS without screen tearing, the Predator's refresh rate delivers best - in - class performance.
There's not a slither of screen tearing, and you won't notice dropped frames without an FPS counter on Xbox One, and its PC version is well optimized.
Thanks to its Nvidia G - Sync technology, gamers will encounter little to no screen tearing or latency.
For example, if your monitor only refreshes at 60Mhz — 60 times per second — but your graphics card is producing 100 frames per second, then your monitor won't display those frames evenly, and you'll see something known as screen tearing.
That eliminates stutter, screen tearing, and other unpleasant artifacts that become visible when a video card's output framerate doesn't line up well with a monitor's refresh rate.
That prevents screen tearing without locking the framerate to 60 FPS or lower.
If you've ever experienced screen tearing in a PC game, you know how annoying it can be.
Screen tearing and stuttering are the effect of a misalignment between the number of frames your graphics card is rendering per second, and the number of times your monitor is refreshing.
Screen tearing sues have now been resolved.
The game replicates the classic NES look, including screen tearing and flickering.
There's persistent screen tearing on the main menu and most of the submenus, and within a fight there are times where the game's framerate will dip or the screen will cut to black before coming back again.
I can list faults like lag and screen tearing but honestly playing the game is fun enough and it works well enough that none of these issues ever really get in the way.
Texture pop - in and distracting screen tearing is all - too - frequent, while fences that were once deformable in previous WRC games are now solid.
There are some technical issues that affects Dying Light's gameplay on both consoles, such as screen tearing, which, fortunately, does not seem to affect parkour; one of the most important elements of the game.
The facial animations aren't much better than the PS2 generation, voice acting and script are really bad, screen tearing and AA are sub-par at best, object pop - in is some of the worst I've seen in a long time, the game world is empty and so on.
For a title that's due at launch, Zelda in particular displayed a worrying number of dropped frames, screen tearing and ugly textures.
I also faced some performance issues such as screen tearing though these moments were mostly minor, yet came up across multiple levels.
This isn't a huge surprise given that we're talking about a nine - year - old game, but it's still nice that playing Bayonetta on handheld in 2018 is a better experience than playing it on Xbox 360 in 2009, which was relatively smooth too but susceptible to hefty screen tearing (not present here).
There were the expected framerate and screen tearing issues, but very little lag from other players.
This roughly translates over to the console as well with rampant screen tearing and it doesn't look close to what I'm graphically used to on PC.
The idea of Rapture and its execution is brilliant and brilliantly done, and with the updated visuals, and residual screen tearing that I experienced on the PS3 / Xbox 360 versions was nonexistent.
On top of that, I did notice some screen tearing was present during heavy destruction segments.
There's virtually no screen tearing and anything you play on it, especially first person shooters, will be as smooth as a baby's bottom.
Now while the game is visually striking it unfortunately has some serious screen tearing issues.
The game ran at a smooth framerate and had no screen tearing, both of which were big issues I had with the previous Lego games on the PS3 and the 360.
I also noticed some screen tearing whilst playing, not a lot, but when it did happen it was pretty noticeable.
Top all this satisfaction off with some lovely graphics (frequent nasty screen tearing though), fierce sound effects, a great soundtrack (some of the music is a little depressing though) and some decent bonus content, and you have one of the finest games on Sony's third system.
Despite the quantity of graphical flare and effects shown off simultaneously; performance maintains a consistent frame - rate without any frame - rate drops or screen tearing.
Sure, the maps are all well drawn but players can clearly notice some slight screen tearing and graphical stuttering.
Therefore, they feature a lower FPS than most of the gameplay, plus there's noticeable screen tearing throughout.
With the game being turn based, the frame rate drops and screen tearing present in the in - game cutscenes don't ever impact the ability to play the game, but they do make things less than pretty on occasion.
Clarifying: the press demo in January had some issues with screen tearing in cut - scenes and Jacks jacket physics were broken.
But there is bad news for those of us who haven't yet opted to upgrade to a PS4 Pro — I noticed screen tearing when there was a lot of action with multiple cars on screen, and it recurred multiple times whilst I was playing, accompanied by frame stuttering.
There is none of the screen tearing that plagued Heavy Rain, and there are only a couple of times when the frame rate drops a bit, particularly during one really busy chapter, but thankfully these incidents are few and far between.
During our tests streaming PS4 games on PS Now, we noticed that the video quality topped out at 720p, and that there was a fair amount of screen tearing during intense action scenes.
PS3 has a lot of life left in it, and many great games run with incredible graphics and no screen tearing.
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