The environments are very destructible as well and really react to the action on
the screen with some great effects.
Not exact matches
«The Towering Inferno» laid the foundation for good disaster movies to come, both in being huge budget and cast wise, and
with great special
effects that accompany a story that makes you glad you're not one of the people you're watching on the
screen.
The real - life Petit didn't have the safety net of a soundstage and green
screen to complete his trick, but Zemeckis uses these tools to
great effect, redefining the phrase «end on a high note»
with a sequence that will leave you breathless and wanting more.
It's actually astonishing that we not only have
great actors nailing tricky scenes, and really some stunning, winding camerawork to go
with it, but such things as the weaving in of special
effects and the utter lack of capturing any of the off -
screen crew members who surely must have been around helping
with the shoot (that we never see anything we shouldn't in any of the many on -
screen mirrors is quite astonishing) only makes this one of the more brilliant efforts at shooting a seamless film since the first in Alfred Hitchcock's Rope.
With new Ben Wheatley movie Free Fire on release this week, Sean Wilson chats to one of the director's closest collaborators Dan Martin about the art of
great practical
effects... Blasting onto
screens in a hail of gunfire, mismatched accents and some choice 1970s costumes, Free Fire is the riotously entertaining new black comedy from -LSB-...]
The interior is tech loaded and the Indian model could get Audi's virtual cockpit
with high resolution 12.3 - inch LCD
screen that displays the most important information in brilliant high - resolution graphics,
with great detail and sophisticated
effects.
It's
great fun up until the point when it becomes too much, the
screen filled
with way too many enemies,
effects, attacks and colors to make coherent sense out of it all.
Unfortunately, after playing around
with various load outs I found it's hard to notice these bonuses in
effect, even though the percentages look
great on
screen.
The Wii U's second -
screen on the GamePad is used to
great effect to expand your connection
with the cast,
with all of them texting each other in an iPhone-esque messaging system, using it to further the story (and show dungeon maps and stat
screens) and inject some more personality into your party members.
It's
great to see it on big
screen with real - time full -
screen post-processing
effects on whilst still retaining
great frame rates.
Top all this satisfaction off
with some lovely graphics (frequent nasty
screen tearing though), fierce sound
effects, a
great soundtrack (some of the music is a little depressing though) and some decent bonus content, and you have one of the finest games on Sony's third system.
It's got cool character designs, definitely cool maze layouts
with some very nice details such as background animations, flame
effects, and it always seems like there is something moving on the
screen which again is a
great little addition as it really gives the whole game a sense of life.
In a patina - dominated architecture, a broad range of different media art works were staged in a large
screening hall, in corridors and bright foyers, in offices and in the nooks and crannies of cellar corners — all
with great coherence yet
with surprising
effects.
There are various other smartphones in the market
with smaller
screens and
greater pixel densities that render really good display
effects.
To minimize the negative
effects on sleep caused by blue light from the
screen, there's an eye - comfort mode
with a scheduler, and there's a sound recorder that makes
great use of the multiple microphones.
I know I'm three years late to the game, but what about adhering several cross cut 1 in slices of logs to a rigid
screen, so that the space appears to be filled
with lumber (I've seen this pulled off to
great effect in other homes).