Sentences with phrase «screens with big ideas»

It makes big phones with big screens with big ideas intended to push the boundaries of what a smartphone could or would or should ever do.

Not exact matches

Napster co-founder Sean Parker's proposal to sell first - run movies to home viewers at $ 50 a pop has stirred up various corners of Hollywood, with big movie studios and theater chains up in arms over the Screening Room idea while multiple major filmmakers have landed on opposing sides of the argument.
Adapted from Stephen King's massive series of novels, the big screen version of the story promises to wrestle with ideas like good vs. evil, spirituality and, of course, old - west inspired adventure.
Currently featuring 1 big screen, with hopes to expand to 3, Enzian Theatre is a prime location in Orlando and makes for a truly innovative and romantic date idea for your next evening out.
Told with a brilliant 3D canvas, «Abraham Lincoln: Vampire Hunter» is one of the most original ideas to ever hit the big screen.
GAMER, released without the benefit of a press screening, is a big, loud mess that loses its few good ideas in a morass of convoluted storytelling that it has, sadly, confused with stylish innovation.
He approached Garrison Keillor with the idea of adapting Keillor's Saturday - night radio revue to the big screen, and the result, a backstage comedy with wall - to - wall country - and - western music, immediately calls to mind Altman's masterpiece, Nashville (1975).
Apparently Tarantino shared the screenplay with a «small circle of actors» and got so upset that someone let it loose that he decided not to make the film next at all and instead plans to publish the script with the potential to revisit the idea of bringing it to the big screen in the next five years.
With an enticing, complementary score from the Newton Brothers and Danny Elfman, and gorgeous cinematography by Michael Fimognari that aches to be seen on the big screen, ultimately BEFORE I WAKE awakens heartrending ideas about hope and healing.
Legion showrunner Noah Hawley has toyed with the idea of including Patrick Stewart and James McAvoy, the two actors famous for playing Professor X on the big screen.
GVIDO and eOneBook have proven that a small company with a big idea could market and release a dual screen e-reader.
I save internet pages in plain text to read in Instapaper on my iPhone all the time, and it's instructive in two ways: (1) the internet often CAN be successfully be reduced to plain text and (2) the idea that you need a big screen for reading text is silly — you need a big screen for graphics; the iPhone is perfect for reading text (especially with a page - flip interface ala Stanza vs a scroll interface ala Instapaper, but ok this is now officially more then two points).
Samsung has the right idea in making a bigger, brighter screen with the Super AMOLED.
The idea is that with the bigger display you can no longer reach the top of the screen without moving your hand.
Combined with effective screens to source ideas, filters allow an individual investor to hang with the big boys.
The idea here is that you can connect the Vita TV to, you guessed it, your big screen TV via HDMI and play Vita games with the use of a Dualshock 3 controller.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Don't like the idea of playing with a giant headset on when I spent over $ 3000on a big screen 4k tv and a high end home theatre system.
Future sci - fi setting 2D pixel art visuals (but with various improvements over our previous games including bigger and more animated ally sprites) Created with Unity so that we can cover more platforms No separate combat screen — combat will occur directly on the same maps that you explore on Turn - based RPG gameplay that takes the best elements from our past games while adding a few new ideas.
The biggest issue stems from the fact that the original idea was built with a touch screen in mind.
People in the real world may not specifically think about the word «bezels» or the concept of «screen to body ratio», but I think they do understand the idea of getting a smaller phone with a bigger screen.
There's no telling whether or not a split - screen mode will end up in iOS 8 eventually, but Apple certainly appears to be toying with the big idea given the new iPhone 6 sizes.
As is plain to see, Sooner followed the then - modern ideas of what a smartphone should look like, with a blocky design, small non-touch screen, dedicated calling keys, menu / back / home navigational buttons, and a big focus on communication.
Media Center was an idea that never really took off — it was a way of watching TV with a TV tuner card on a big screen that didn't work with all satellite and cable services, with full screen apps that only a handful of entertainment services ever produced, that hadn't really been updated since Windows Vista.
While we still have no idea regarding the screen size of the Galaxy Note 8, it does seem likely that Samsung will equip its next Note flagship with a bigger display than the Galaxy S8 +.
And while earlier LG was set to announce its big - screen, small - bezel phone, Samsung's S8 takes the same basic idea and adds more elegance with a unique curved - edge twist.
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